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not-gwent-online/assets/data/abilities.js

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module.exports = {
"agile": {
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name: "agile",
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description: "Agile: Can be placed in either the Close Combat or Ranged Combat row. Cannot be moved once placed.",
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cancelPlacement: true,
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onBeforePlace: function(card){
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var self = this;
this.send("played:agile", {cardID: card.getID()}, true);
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this.on("agile:setField", function(type){
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self.off("agile:setField");
card.changeType(type)
self.placeCard(card, {
disabled: true
});
self.hand.remove(card);
})
}
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},
"medic": {
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name: "medic",
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description: "Medic: Choose one card from your discard pile (excluding heroes / special cards) to play instantly.",
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waitResponse: true,
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onAfterPlace: function(card){
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var discard = this.getDiscard();
discard = this.filter(discard, {
"ability": "hero",
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"type": [card.constructor.TYPE.SPECIAL, card.constructor.TYPE.WEATHER]
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})
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this.send("played:medic", {
cards: JSON.stringify(discard)
}, true);
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this.sendNotificationTo(this.foe, this.getName() + " chooses a card from discard pile.")
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}
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},
"morale_boost": {
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name: "morale_boost",
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description: "Morale Boost: Adds +1 strength to all units in the row, excluding itself.",
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onEachCardPlace: function(card){
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var field = this.field[card.getType()];
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var id = card.getID();
if(!field.isOnField(card)){
field.get().forEach(function(_card){
if(_card.getID() == id) return;
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if(_card.hasAbility("hero")) return;
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if(_card.getType() != card.getType()) return;
_card.setBoost(id, 0);
})
this.off("EachCardPlace", card.getUidEvents("EachCardPlace"));
return;
}
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field.get().forEach(function(_card){
if(_card.getID() == id) return;
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if(_card.hasAbility("hero")) return;
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if(_card.getType() != card.getType()) return;
_card.setBoost(id, 1);
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})
}
},
"muster": {
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name: "muster",
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description: "Muster: Find any cards with the same name in your deck and play them instantly.",
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onAfterPlace: function(card){
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var musterType = card.getMusterType();
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var self = this;
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var cardsDeck = this.deck.find("musterType", musterType);
var cardsHand = this.hand.find("musterType", musterType);
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cardsDeck.forEach(function(_card){
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if(_card.getID() === card.getID()) return;
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self.deck.removeFromDeck(_card);
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self.placeCard(_card, {
suppress: "muster"
});
})
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cardsHand.forEach(function(_card){
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if(_card.getID() === card.getID()) return;
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self.hand.remove(_card);
self.placeCard(_card, {
suppress: "muster"
});
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})
}
},
"tight_bond": {
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name: "tight_bond",
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description: "Tight Bond: Place next to a card with the name same to double the strength of both cards.",
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tightBond: true
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},
"spy": {
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name: "spy",
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description: "Spy: Place on your opponents battlefield (counts towards their total strength) then draw two new cards from your deck.",
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changeSide: true,
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onAfterPlace: function(){
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this.draw(2);
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this.sendNotification(this.getName() + " activated Spy! Draws +2 cards.")
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}
},
"weather_fog": {
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name: "weather_fog",
description: "Sets the strength of all Ranged Combat cards to 1 for both players.",
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weather: 1/*,
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onEachTurn: function(card){
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var targetRow = card.constructor.TYPE.RANGED;
var forcedPower = 1;
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var field1 = this.field[targetRow].get();
var field2 = this.foe.field[targetRow].get();
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var field = field1.concat(field2);
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field.forEach(function(_card){
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if(_card.getRawAbility() == "hero") return;
_card.setForcedPower(forcedPower);
});
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},
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onEachCardPlace: function(card){
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var targetRow = card.constructor.TYPE.RANGED;
var forcedPower = 1;
var field1 = this.field[targetRow].get();
var field2 = this.foe.field[targetRow].get();
var field = field1.concat(field2);
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field.forEach(function(_card){
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if(_card.getRawAbility() == "hero") return;
_card.setForcedPower(forcedPower);
});
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}*/
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},
"weather_rain": {
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name: "weather_rain",
description: "Sets the strength of all Siege Combat cards to 1 for both players.",
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weather: 2
/*onEachTurn: function(card){
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var targetRow = card.constructor.TYPE.SIEGE;
var forcedPower = 1;
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var field1 = this.field[targetRow].get();
var field2 = this.foe.field[targetRow].get();
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var field = field1.concat(field2);
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field.forEach(function(_card){
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if(_card.getRawAbility() == "hero") return;
_card.setForcedPower(forcedPower);
});
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},
onEachCardPlace: function(card){
var targetRow = card.constructor.TYPE.SIEGE;
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var forcedPower = 1;
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var field1 = this.field[targetRow].get();
var field2 = this.foe.field[targetRow].get();
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var field = field1.concat(field2);
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field.forEach(function(_card){
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if(_card.getRawAbility() == "hero") return;
_card.setForcedPower(forcedPower);
});
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}*/
},
"weather_frost": {
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name: "weather_frost",
description: "Sets the strength of all Close Combat cards to 1 for both players.",
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weather: 0
/*
onEachTurn: function(card){
var targetRow = card.constructor.TYPE.CLOSE_COMBAT;
var forcedPower = 1;
var field1 = this.field[targetRow].get();
var field2 = this.foe.field[targetRow].get();
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var field = field1.concat(field2);
field.forEach(function(_card){
if(_card.getRawAbility() == "hero") return;
_card.setForcedPower(forcedPower);
});
},
onEachCardPlace: function(card){
var targetRow = card.constructor.TYPE.CLOSE_COMBAT;
var forcedPower = 1;
var field1 = this.field[targetRow].get();
var field2 = this.foe.field[targetRow].get();
var field = field1.concat(field2);
field.forEach(function(_card){
if(_card.getRawAbility() == "hero") return;
_card.setForcedPower(forcedPower);
});
}*/
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},
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"weather_clear": {
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name: "weather_clear",
description: "Removes all Weather Card (Biting Frost, Impenetrable Fog and Torrential Rain) effects.",
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weather: 5
/*onAfterPlace: function(card){
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var targetRow = card.constructor.TYPE.WEATHER;
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var field = this.field[targetRow];
field.removeAll();
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for(var i = card.constructor.TYPE.CLOSE_COMBAT; i < card.constructor.TYPE.SIEGE; i++) {
var _field1, _field2, _field;
_field1 = this.field[i].get();
_field2 = this.foe.field[i].get();
_field = _field1.concat(_field2);
_field.forEach(function(_card){
if(_card.getRawAbility() == "hero") return;
_card.setForcedPower(-1);
});
}
}*/
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},
"decoy": {
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name: "decoy",
description: "Decoy: Swap with a card on the battlefield to return it to your hand.",
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replaceWith: true
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},
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"scorch_card": {
name: "scorch",
description: "Scorch: Discard after playing. Kills the strongest card(s) in the battlefield.",
scorch: true,
removeImmediately: true,
nextTurn: true
},
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"scorch": {
name: "scorch",
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description: "Scorch: Destroy your enemy's strongest close combat unit(s) if the combined strength of all of his or her combat unit(s) is 10 or more.",
scorchMelee: true
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},
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"commanders_horn": {
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name: "commanders_horn",
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description: "Commander's Horn: Doubles the strength of all unit cards in a row. Except this card.",
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commandersHorn: true
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},
"commanders_horn_card": {
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name: "commanders_horn",
description: "Commander's Horn: Doubles the strength of all unit cards in a row. Limited to 1 per row.",
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cancelPlacement: true,
commandersHorn: true,
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isCommandersHornCard: true
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},
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"foltest_leader1": {
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name: "",
description: "",
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onActivate: function(){
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var cards = this.deck.find("key", "impenetrable_fog")
if(!cards.length) return;
var card = this.deck.removeFromDeck(cards[0]);
this.placeCard(card);
}
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},
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"foltest_leader2": {
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name: "",
description: "",
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onActivate: function(){
this.setWeather(5);
}
},
"foltest_leader3": {
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name: "",
description: "Doubles the strength of all Siege units, unless a Commander's Horn is already in play on that row",
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onActivate: function(){
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this.setHorn("commanders_horn", 2);
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}
},
"foltest_leader4": {
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name: "",
description: "",
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onActivate: function(){
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//scorch siege
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}
},
"francesca_leader1": {
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name: "",
description: "",
onActivate: function(){
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var cards = this.deck.find("key", "biting_frost")
if(!cards.length) return;
var card = this.deck.removeFromDeck(cards[0]);
this.placeCard(card);
}
},
"francesca_leader2": {
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name: "Francesca Findabair the Beautiful",
description: "Doubles the strength of all your Ranged Combat units (unless a Commander's Horn is also present on that row).",
onActivate: function(){
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this.setHorn("commanders_horn", 1);
}
},
"francesca_leader3": {
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name: "",
description: "",
onActivate: function(){
}
},
"francesca_leader4": {
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name: "",
description: "",
onActivate: function(){
}
},
"eredin_leader1": {
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name: "",
description: "",
onActivate: function(){
}
},
"eredin_leader2": {
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name: "",
description: "",
onActivate: function(){
}
},
"eredin_leader3": {
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name: "",
description: "",
onActivate: function(){
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}
},
"eredin_leader4": {
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name: "Eredin King of the Wild Hunt",
description: "Double the strength of all your Close Combat units (unless a Commander's Horn is also present on that row).",
onActivate: function(){
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this.setHorn("commanders_horn", 0);
}
},
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"emreis_leader4": {
name: "Emhyr vas Emreis the Relentless",
description: "Draw a card from your opponent's discard pile.",
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waitResponse: true,
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onActivate: function(card){
var discard = this.foe.getDiscard();
discard = this.filter(discard, {
"ability": "hero",
"type": [card.constructor.TYPE.SPECIAL, card.constructor.TYPE.WEATHER]
})
this.send("played:emreis_leader4", {
cards: JSON.stringify(discard)
}, true);
}
},
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"hero": {
name: "hero",
description: "Hero: Not affected by special cards, weather cards or abilities."
}
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}