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https://github.com/exane/not-gwent-online
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tight bond fix
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@ -88,18 +88,7 @@ module.exports = {
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"tight_bond": {
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name: "tight_bond",
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description: "Tight Bond: Place next to a card with the name same to double the strength of both cards.",
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onAfterPlace: function(card){
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var field = this.field[card.getType()];
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var cards = field.get();
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var lastInsert = cards.length;
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if(lastInsert < 2) return;
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if(cards[lastInsert - 2].getName() == cards[lastInsert - 1].getName()){
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cards[lastInsert - 2].setBoost(cards[lastInsert - 2].getID(), +cards[lastInsert - 2].getPower());
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cards[lastInsert - 1].setBoost(cards[lastInsert - 1].getID(), +cards[lastInsert - 1].getPower());
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}
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}
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tightBond: true
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},
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"spy": {
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name: "spy",
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@ -61,10 +61,18 @@ var Battle = (function(){
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this.p1.draw(10);
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this.p2.draw(10);
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/*this.p1.hand.add(this.p1.createCard("scorch"));
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this.p2.hand.add(this.p2.createCard("scorch"));
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this.p1.hand.add(this.p1.createCard("vernon_roche"));
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this.p2.hand.add(this.p2.createCard("vernon_roche"));*/
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/*this.p1.hand.add(this.p1.createCard("blue_stripes_commando"));
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this.p2.hand.add(this.p2.createCard("blue_stripes_commando"));
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this.p1.hand.add(this.p1.createCard("blue_stripes_commando"));
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this.p2.hand.add(this.p2.createCard("blue_stripes_commando"));
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this.p1.hand.add(this.p1.createCard("blue_stripes_commando"));
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this.p2.hand.add(this.p2.createCard("blue_stripes_commando"));
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this.p1.hand.add(this.p1.createCard("blue_stripes_commando"));
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this.p2.hand.add(this.p2.createCard("blue_stripes_commando"));
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this.p1.hand.add(this.p1.createCard("blue_stripes_commando"));
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this.p2.hand.add(this.p2.createCard("blue_stripes_commando"));
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this.p1.hand.add(this.p1.createCard("dandelion"));
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this.p2.hand.add(this.p2.createCard("dandelion"));*/
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/*this.p1.placeCard("ves");
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@ -446,6 +446,25 @@ Battleside = (function(){
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})
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}
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r.setTightBond = function(card) {
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var field = this.field[card.getType()];
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var pos = field.getPosition(card);
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var cards = field.get();
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if(pos < 0) return;
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if(pos >= 1 && cards[pos-1].getName() === cards[pos].getName()) {
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cards[pos].setBoost(cards[pos].getID()+"|left", "tight_bond");
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} else {
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cards[pos].setBoost(cards[pos].getID()+"|left", 0);
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}
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if(pos < cards.length-1 && cards[pos+1].getName() === cards[pos].getName()) {
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cards[pos].setBoost(cards[pos].getID()+"|right", "tight_bond");
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} else {
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cards[pos].setBoost(cards[pos].getID()+"|right", 0);
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}
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}
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r.checkAbilities = function(card, obj, __flag){
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var self = this;
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obj.targetSide = this;
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@ -459,11 +478,12 @@ Battleside = (function(){
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ability = ability[0];
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}
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if(ability && ability.name === obj.suppress){
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/*if(ability && ability.name === obj.suppress){
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//this.update();
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}
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}*/
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if(ability && !Array.isArray(ability)){
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if(ability.onBeforePlace){
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ability.onBeforePlace.apply(this, [card]);
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}
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@ -480,6 +500,12 @@ Battleside = (function(){
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if(ability.nextTurn){
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obj._nextTurn = ability.nextTurn;
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}
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if(ability.tightBond){
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//this.setTightBond(card);
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ability.onAfterPlace = this.setTightBond;
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ability.onEachCardPlace = this.setTightBond;
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//ability.onWeatherChange = this.setTightBond;
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}
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if(ability.scorch){
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this.scorch(card);
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}
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@ -536,6 +562,7 @@ Battleside = (function(){
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}
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//this.update();
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}
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}
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@ -15,7 +15,7 @@ var Card = (function(){
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this._uidEvents = {};
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this.setDisabled(false);
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this._data = CardData[key] ? CardData[key] : CardData["none"];
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if(!(this._data = CardData[key])) {
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if(!(this._data = CardData[key])){
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this._data = CardData["none"];
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key = "none";
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}
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@ -139,11 +139,22 @@ var Card = (function(){
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r.getBoost = function(){
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var res = 0;
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var doubles = 0;
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for(var key in this._boost) {
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if(key === "commanders_horn" || key === "commanders_horn_card") continue;
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if(key === "commanders_horn" || key === "commanders_horn_card") continue
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if(this._boost[key] === "tight_bond"){
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doubles++;
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continue;
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}
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res += this._boost[key];
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}
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if(doubles){ //tight bond
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for(var i = 0; i < doubles; i++) {
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res += res + this.getBasePower();
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}
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}
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if(this._boost["commanders_horn"] || this._boost["commanders_horn_card"]){
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res += res + this.getBasePower();
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}
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