mirror of
https://github.com/exane/not-gwent-online
synced 2024-12-23 21:03:14 +00:00
much more stuff
This commit is contained in:
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f09a66f547
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246c27f990
@ -8,10 +8,11 @@ module.exports = {
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},
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"morale_boost": {
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onAfterPlace: function(card) {
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var field = this.getYourside().getField(card.getType());
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var cards = field.getCards();
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var field = this.field[card.getType()];
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var cards = field.get();
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cards.forEach(function(_card) {
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if(_card.getID() == card.getID()) return;
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_card.boost(1);
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})
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}
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@ -21,17 +22,17 @@ module.exports = {
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var name = card.getName();
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var self = this;
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var cards = this.getDeck().find("name", name);
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var cards = this.deck.find("name", name);
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cards.forEach(function(_card) {
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self.getDeck().removeFromDeck(_card.getID());
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this._placeCard(_card);
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self.deck.removeFromDeck(_card);
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this.placeCard(_card);
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})
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}
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},
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"tight_bond": {
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onAfterPlace: function(card){
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var field = this.getYourside().getField(card.getType());
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var cards = field.getCards();
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var field = this.field[card.getType()];
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var cards = field.get();
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var lastInsert = cards.length;
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if(lastInsert < 2) return;
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@ -45,15 +46,15 @@ module.exports = {
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"spy": {
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changeSide: true,
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onAfterPlace: function(card){
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this.drawCards(2);
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this.draw(2);
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}
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},
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"weather_fog": {
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onEachTurn: function(card) {
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var targetRow = card.constructor.TYPE.RANGED;
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var forcedPower = 1;
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var field1 = this.getYourside().getField(targetRow).getCards();
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var field2 = this.getOtherside().getField(targetRow).getCards();
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var field1 = this.field[targetRow].get();
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var field2 = this.foe.field[targetRow].get();
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var field = field1.concat(field2);
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@ -61,15 +62,27 @@ module.exports = {
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if(_card.getRawAbility() == "hero") return;
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_card.setForcedPower(forcedPower);
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});
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},
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onEachCardPlace: function(card) {
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var targetRow = card.constructor.TYPE.RANGED;
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var forcedPower = 1;
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var field1 = this.field[targetRow].get();
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var field2 = this.foe.field[targetRow].get();
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var field = field1.concat(field2);
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field.forEach(function(_card) {
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if(_card.getRawAbility() == "hero") return;
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_card.setForcedPower(forcedPower);
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});
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}
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},
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"weather_rain": {
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onEachTurn: function(card) {
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var targetRow = card.constructor.TYPE.SIEGE;
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var forcedPower = 1;
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var field1 = this.getYourside().getField(targetRow).getCards();
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var field2 = this.getOtherside().getField(targetRow).getCards();
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var field1 = this.field[targetRow].get();
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var field2 = this.foe.field[targetRow].get();
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var field = field1.concat(field2);
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@ -84,8 +97,8 @@ module.exports = {
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onEachTurn: function(card) {
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var targetRow = card.constructor.TYPE.CLOSE_COMBAT;
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var forcedPower = 1;
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var field1 = this.getYourside().getField(targetRow).getCards();
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var field2 = this.getOtherside().getField(targetRow).getCards();
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var field1 = this.field[targetRow].get();
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var field2 = this.foe.field[targetRow].get();
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var field = field1.concat(field2);
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@ -99,7 +112,7 @@ module.exports = {
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"clear_weather": {
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onAfterPlace: function(card) {
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var targetRow = card.constructor.TYPE.WEATHER;
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var field = this.getYourside().getField(targetRow).getCards();
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var field = this.field[targetRow].get();
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//todo: remove weather cards
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}
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@ -95,9 +95,12 @@ var App = Backbone.Router.extend({
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var SideView = Backbone.View.extend({
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el: ".container",
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template: Handlebars.compile('<div class="card" data-key="{{_key}}"><img src="../assets/cards/{{_data.img}}.png"></div>'),
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template: Handlebars.compile('<div class="card" data-key="{{_key}}" data-id="{{_id}}">' +
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'<img src="../assets/cards/{{_data.img}}.png">' +
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'</div>'),
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templateCards: Handlebars.compile('{{#each this}}' +
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'<div class="card" data-key="{{_key}}">' +
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'<div class="card" data-key="{{_key}}" data-id="{{_id}}">' +
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'{{#if _boost}}<span>+{{_boost}}</span>{{/if}}' +
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'<img src="../assets/cards/{{_data.img}}.png">' +
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'</div>' +
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'{{/each}}'),
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@ -113,11 +116,11 @@ var SideView = Backbone.View.extend({
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},
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render: function(){
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this.renderInfo();
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this.renderCloseField();
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this.renderRangeField();
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this.renderSiegeField();
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this.renderWeatherField();
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return this;
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},
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@ -138,6 +141,8 @@ var SideView = Backbone.View.extend({
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this.$info.addClass("removeBackground");
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}
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this.$info.find(".passing").html(d.passing?"Passed":"");
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},
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renderCloseField: function(){
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if(!this.field.close) return;
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@ -175,6 +180,14 @@ var SideView = Backbone.View.extend({
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$field.find(".field-siege").html(html)
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$field.find(".large-field-counter").html(score)
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},
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renderWeatherField: function(){
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if(!this.field.weather) return;
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var $weatherField = this.$el.find(".field-weather");
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var cards = this.field.weather._cards;
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$weatherField.html(this.templateCards(cards));
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return this;
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},
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lives: function(lives){
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var out = "";
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for(var i = 0; i < 2; i++) {
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@ -201,12 +214,12 @@ var BattleView = Backbone.View.extend({
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this.listenTo(user, "change:showPreview", this.render);
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this.listenTo(user, "change:waiting", this.render);
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this.listenTo(user, "change:passing", this.render);
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this.$hand = this.$el.find(".field-hand");
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this.$preview = this.$el.find(".card-preview");
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app.receive("update:hand", function(data){
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console.log("update:hand", user.get("roomSide"), data._roomSide);
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if(user.get("roomSide") == data._roomSide){
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self.handCards = JSON.parse(data.cards);
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self.render();
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@ -223,7 +236,6 @@ var BattleView = Backbone.View.extend({
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if(user.get("roomSide") != _side){
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side = otherSide;
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}
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console.log(side);
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side.infoData = infoData;
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side.leader = leader;
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side.render();
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@ -242,6 +254,7 @@ var BattleView = Backbone.View.extend({
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side.field.close = data.close;
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side.field.ranged = data.ranged;
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side.field.siege = data.siege;
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side.field.weather = data.weather;
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side.render();
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})
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@ -263,16 +276,53 @@ var BattleView = Backbone.View.extend({
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events: {
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"mouseover .card": "onMouseover",
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"mouseleave .card": "onMouseleave",
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"click .field-hand": "onClick"
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"click .field-hand": "onClick",
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"click .battleside.player": "onClickDecoy",
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"click .button-pass": "onPassing"
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},
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onPassing: function(){
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if(this.user.get("passing")) return;
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if(this.user.get("waiting")) return;
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this.user.set("passing", true);
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this.user.get("app").send("set:passing");
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},
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onClick: function(e){
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if(!!this.user.get("waiting")) return;
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if(!!this.user.get("passing")) return;
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var self = this;
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var $card = $(e.target).closest(".card");
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var id = $card.data("id");
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console.log("clicked id ", id);
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var key = $card.data("key");
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this.app.send("play:cardFromHand", {
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id: id
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});
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if(key === "decoy"){
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console.log("its decoy!!!");
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this.user.set("waitForDecoy", id);
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/*
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this.$el.find(".battleside.player").on("click", ".card", function(e) {
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console.log("replacement card found: ");
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var $card = $(e.target).closest(".card");
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var _id = $card.data("id");
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self.app.send("decoy:replaceWith", {
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oldCard: id,
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newCard: _id
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})
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self.$el.find(".battleside.player").off("click");
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});*/
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}
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},
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onClickDecoy: function(e){
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if(!this.user.get("waitForDecoy")) return;
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console.log("replacement card found: ");
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var $card = $(e.target).closest(".card");
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var _id = $card.data("id");
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this.app.send("decoy:replaceWith", {
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cardID: _id
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})
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this.user.set("waitForDecoy", false);
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},
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onMouseover: function(e){
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var target = $(e.target).closest(".card");
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@ -307,7 +357,6 @@ var User = Backbone.Model.extend({
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var self = this;
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var app = this.get("app");
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app.receive("response:name", function(data){
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self.set("name", data.name);
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});
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@ -330,7 +379,6 @@ var User = Backbone.Model.extend({
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app.receive("set:waiting", function(data){
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var waiting = data.waiting;
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console.log("is waiting: ", waiting);
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self.set("waiting", waiting);
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})
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@ -34,8 +34,8 @@ $game-height: 800px;
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}
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}
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.passing {
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display: none;
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.passing {/*
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display: none;*/
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}
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.field-single {
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@ -81,6 +81,16 @@ $game-height: 800px;
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img {
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height: 120px;
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}
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span {
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color: #00b000;
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font-weight: bold;
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font-size: 24px;
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position: absolute;
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text-shadow: 1px 1px #101010;
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margin-top: 55px;
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margin-left: 30px;
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cursor: default;
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}
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}
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.card-preview {
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@ -1,5 +1,6 @@
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var Battleside = require("./Battleside");
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var PubSub = require("pubsub-js");
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var Card = require("./Card");
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var io = global.io;
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@ -28,14 +29,17 @@ var Battle = (function(){
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r._user2 = null;
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r.turn = 0;
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r._id = null;
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r.init = function(){
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PubSub.subscribe("update", this.update.bind(this));
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this.p1 = Battleside(this._user1.getName(), 0, this, this._user1);
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this.p2 = Battleside(this._user2.getName(), 1, this, this._user2);
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this.p1.foe = this.p2;
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this.p2.foe = this.p1;
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this.p1.setUpWeatherFieldWith(this.p2);
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this.start();
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}
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@ -46,12 +50,20 @@ var Battle = (function(){
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this.p1.draw(10);
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this.p2.draw(10);
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this.p1.hand.add(Card("decoy"));
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this.p1.hand.add(Card("impenetrable_fog"));
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this.p2.hand.add(Card("decoy"));
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this.p2.hand.add(Card("impenetrable_fog"));
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this.update();
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PubSub.subscribe("nextTurn", this.switchTurn.bind(this));
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this.switchTurn();
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}
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r.switchTurn = function(){
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r.switchTurn = function(__flag){
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/*this.playerManager.renderInfos();
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if(this.playerManager.bothPassed() && !this._roundCheck) {
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//start new round
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@ -65,8 +77,15 @@ var Battle = (function(){
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var entity = this.playerManager.getNextPlayer();
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this.playerManager.renderInfos();*/
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__flag = typeof __flag == "undefined" ? 0 : 1;
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var side = this.turn++ % 2 ? this.p1 : this.p2;
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if(side.isPassing()){
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if(__flag) {
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return this.startNextRound();
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}
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return this.switchTurn(1);
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}
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PubSub.publish("onEachTurn");
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PubSub.publish("turn/" + side.getID());
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@ -74,6 +93,30 @@ var Battle = (function(){
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}
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r.startNextRound = function() {
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}
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r.update = function(){
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this._update(this.p1);
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this._update(this.p2);
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}
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r._update = function(p){
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p.send("update:info", {
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info: p.getInfo(),
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leader: p.field[Card.TYPE.LEADER].get()[0]
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})
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p.send("update:hand", {
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cards: JSON.stringify(p.hand.getCards())
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});
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p.send("update:fields", {
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close: p.field[Card.TYPE.CLOSE_COMBAT],
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ranged: p.field[Card.TYPE.RANGED],
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siege: p.field[Card.TYPE.SIEGE],
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weather: p.field[Card.TYPE.WEATHER]
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})
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}
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r.send = function(event, data){
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io.to(this._id).emit(event, data);
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@ -7,7 +7,8 @@ var Field = require("./Field");
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var PubSub = require("pubsub-js");
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var Battleside = (function(){
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var Battleside;
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Battleside = (function(){
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var Battleside = function(name, n, battle, user){
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if(!(this instanceof Battleside)){
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return (new Battleside(name, n, battle, user));
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@ -16,6 +17,7 @@ var Battleside = (function(){
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* constructor here
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*/
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var self = this;
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this._isWaiting = true;
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this.socket = user.socket;
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this.field = {};
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@ -30,6 +32,26 @@ var Battleside = (function(){
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this.deck = Deck(DeckData["test"]);
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this.receive("play:cardFromHand", function(data){
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if(self._isWaiting) return;
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if(self.isPassing()) return;
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var cardID = data.id;
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var card = self.hand.getCard(cardID);
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self.playCard(card);
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})
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this.receive("decoy:replaceWith", function(data){
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if(self._isWaiting) return;
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var card = self.findCardOnFieldByID(data.cardID);
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if(card === -1) throw "decoy:replace | unknown card";
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PubSub.publish("decoy:replaceWith", card);
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})
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this.receive("set:passing", function() {
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self.setPassing(true);
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self.update();
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PubSub.publish("nextTurn");
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})
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PubSub.subscribe("turn/" + this.getID(), this.onTurnStart.bind(this));
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};
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var r = Battleside.prototype;
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@ -48,6 +70,7 @@ var Battleside = (function(){
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r._lives = 2;
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r._score = 0;
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r._isWaiting = null;
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r._passing = null;
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r.field = null;
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@ -59,12 +82,33 @@ var Battleside = (function(){
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r.battle = null;
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r.deck = null;
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r.isPassing = function() {
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return this._passing;
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}
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r.setUpWeatherFieldWith = function(p2){
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this.field[Card.TYPE.WEATHER] = p2.field[Card.TYPE.WEATHER] = Field(Card.TYPE.WEATHER);
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}
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r.findCardOnFieldByID = function(id) {
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for(var key in this.field) {
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var field = this.field[key];
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var card = field.getCard(id);
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if(card !== -1) return card;
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}
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return -1;
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}
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r.setPassing = function(b) {
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this._passing = b;
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}
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r.wait = function(){
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this._isWaiting = true;
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this.send("set:waiting", {waiting: this._isWaiting}, true);
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}
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r.turn = function() {
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r.turn = function(){
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this._isWaiting = false;
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this.send("set:waiting", {waiting: this._isWaiting}, true);
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}
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@ -77,7 +121,7 @@ var Battleside = (function(){
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this.field[Card.TYPE.LEADER].add(leaderCard[0]);
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}
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r.getID = function() {
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r.getID = function(){
|
||||
return this.n;
|
||||
}
|
||||
|
||||
@ -92,7 +136,7 @@ var Battleside = (function(){
|
||||
this.update();
|
||||
}
|
||||
|
||||
r.calcScore = function() {
|
||||
r.calcScore = function(){
|
||||
var score = 0;
|
||||
for(var key in this.field) {
|
||||
score += +this.field[key].getScore();
|
||||
@ -101,12 +145,12 @@ var Battleside = (function(){
|
||||
}
|
||||
|
||||
r.getInfo = function(){
|
||||
console.log(this.getName(), this._isWaiting);
|
||||
return {
|
||||
name: this.getName(),
|
||||
lives: this._lives,
|
||||
score: this.calcScore(),
|
||||
hand: this.hand.length()
|
||||
hand: this.hand.length(),
|
||||
passing: this._passing
|
||||
}
|
||||
}
|
||||
|
||||
@ -119,56 +163,119 @@ var Battleside = (function(){
|
||||
isPrivate = typeof isPrivate === "undefined" ? false : isPrivate;
|
||||
msg._roomSide = this.n;
|
||||
|
||||
if(isPrivate) {
|
||||
if(isPrivate){
|
||||
return this.socket.emit(event, msg);
|
||||
}
|
||||
this.battle.send(event, msg);
|
||||
}
|
||||
|
||||
r.receive = function(event, cb) {
|
||||
r.receive = function(event, cb){
|
||||
this.socket.on(event, cb);
|
||||
}
|
||||
|
||||
r.update = function(){
|
||||
this.send("update:info", {
|
||||
info: this.getInfo(),
|
||||
leader: this.field[Card.TYPE.LEADER].get()[0]
|
||||
})
|
||||
this.send("update:hand", {
|
||||
cards: JSON.stringify(this.hand.getCards())
|
||||
});
|
||||
this.send("update:fields", {
|
||||
close: this.field[Card.TYPE.CLOSE_COMBAT],
|
||||
ranged: this.field[Card.TYPE.RANGED],
|
||||
siege: this.field[Card.TYPE.SIEGE]
|
||||
})
|
||||
/*
|
||||
this.send("update:info", {
|
||||
info: this.getInfo(),
|
||||
leader: this.field[Card.TYPE.LEADER].get()[0]
|
||||
})
|
||||
this.send("update:hand", {
|
||||
cards: JSON.stringify(this.hand.getCards())
|
||||
});
|
||||
this.send("update:fields", {
|
||||
close: this.field[Card.TYPE.CLOSE_COMBAT],
|
||||
ranged: this.field[Card.TYPE.RANGED],
|
||||
siege: this.field[Card.TYPE.SIEGE]
|
||||
})*/
|
||||
PubSub.publish("update");
|
||||
}
|
||||
|
||||
r.onTurnStart = function() {
|
||||
r.onTurnStart = function(){
|
||||
this.foe.wait();
|
||||
this.turn();
|
||||
var self = this;
|
||||
|
||||
this.receive("play:cardFromHand", function(data) {
|
||||
var cardID = data.id;
|
||||
var card = self.hand.getCard(cardID);
|
||||
self.hand.remove(cardID);
|
||||
//wait for cardplay event
|
||||
|
||||
|
||||
self.playCard(card);
|
||||
})
|
||||
};
|
||||
|
||||
r.playCard = function(card) {
|
||||
if(card === -1) return;
|
||||
var field = this.field[card.getType()];
|
||||
r.playCard = function(card){
|
||||
if(card === null || card === -1) return;
|
||||
|
||||
field.add(card);
|
||||
this.hand.remove(card);
|
||||
|
||||
if(!this.placeCard(card)) return;
|
||||
|
||||
this.update();
|
||||
|
||||
PubSub.publish("nextTurn");
|
||||
}
|
||||
|
||||
r.placeCard = function(card){
|
||||
var obj = {};
|
||||
|
||||
this.checkAbilities(card, obj);
|
||||
if(obj._canclePlacement) return 0;
|
||||
|
||||
var field = obj.targetSide.field[card.getType()];
|
||||
field.add(card);
|
||||
|
||||
PubSub.publish("onEachCardPlace");
|
||||
|
||||
this.checkAbilityOnAfterPlace(card);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
r.checkAbilities = function(card, obj){
|
||||
var self = this;
|
||||
obj.targetSide = this;
|
||||
|
||||
if(card.getAbility()){
|
||||
var ability = card.getAbility();
|
||||
if(ability.changeSide){
|
||||
obj.targetSide = this.foe;
|
||||
}
|
||||
if(ability.replaceWith){
|
||||
obj._canclePlacement = true;
|
||||
|
||||
var decoy = PubSub.subscribe("decoy:replaceWith", function(event, replaceCard){
|
||||
if(replaceCard.getType() == Card.TYPE.LEADER ||
|
||||
replaceCard.getType() == Card.TYPE.WEATHER ||
|
||||
replaceCard.getType() == Card.TYPE.SPECIAL){
|
||||
return;
|
||||
}
|
||||
PubSub.unsubscribe(decoy);
|
||||
var field = self.field[replaceCard.getType()];
|
||||
|
||||
field.replaceWith(replaceCard, card);
|
||||
|
||||
self.hand.add(replaceCard);
|
||||
|
||||
self.update();
|
||||
|
||||
PubSub.publish("nextTurn");
|
||||
})
|
||||
}
|
||||
if(ability.onEachTurn){
|
||||
PubSub.subscribe("onEachTurn", ability.onEachTurn.bind(this, card));
|
||||
}
|
||||
if(ability.onEachCardPlace){
|
||||
PubSub.subscribe("onEachCardPlace", ability.onEachCardPlace.bind(this, card));
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
r.checkAbilityOnAfterPlace = function(card){
|
||||
var ability = card.getAbility();
|
||||
if(ability){
|
||||
if(ability.onAfterPlace){
|
||||
ability.onAfterPlace.call(this, card)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return Battleside;
|
||||
})();
|
||||
|
@ -38,6 +38,7 @@ var Card = (function(){
|
||||
WEATHER: 5
|
||||
};
|
||||
|
||||
|
||||
r._init = function(){
|
||||
this._id = ++Card.__id;
|
||||
}
|
||||
@ -46,15 +47,15 @@ var Card = (function(){
|
||||
return this._data.name;
|
||||
}
|
||||
r.getPower = function(){
|
||||
if(this._forcedPower > -1) {
|
||||
if(this._forcedPower > -1){
|
||||
return this._forcedPower + this._boost;
|
||||
}
|
||||
return this._data.power + this._boost;
|
||||
}
|
||||
r.setForcedPower = function(nr) {
|
||||
r.setForcedPower = function(nr){
|
||||
this._forcedPower = nr;
|
||||
}
|
||||
r.getRawAbility = function() {
|
||||
r.getRawAbility = function(){
|
||||
return this._data.ability;
|
||||
}
|
||||
r.getAbility = function(){
|
||||
@ -77,7 +78,8 @@ var Card = (function(){
|
||||
return this._id;
|
||||
}
|
||||
|
||||
r.boost = function(nr) {
|
||||
r.boost = function(nr){
|
||||
this.getPower(); //to recalculate this._power;
|
||||
this._boost += nr;
|
||||
}
|
||||
|
||||
|
@ -19,27 +19,49 @@ var Field = (function(){
|
||||
r._cards = null;
|
||||
r._score = 0;
|
||||
|
||||
r.add = function(card) {
|
||||
r.add = function(card){
|
||||
this._cards.push(card);
|
||||
this.updateScore();
|
||||
}
|
||||
|
||||
r.get = function() {
|
||||
r.get = function(){
|
||||
return this._cards;
|
||||
}
|
||||
|
||||
r.getScore = function() {
|
||||
r.getScore = function(){
|
||||
this.updateScore();
|
||||
return this._score;
|
||||
}
|
||||
|
||||
r.updateScore = function() {
|
||||
r.updateScore = function(){
|
||||
this._score = 0;
|
||||
for(var i=0; i<this._cards.length; i++) {
|
||||
for(var i = 0; i < this._cards.length; i++) {
|
||||
var card = this._cards[i];
|
||||
this._score += card.getPower();
|
||||
}
|
||||
}
|
||||
|
||||
r.getPosition = function(card){
|
||||
for(var i = 0; i < this._cards.length; i++) {
|
||||
if(this._cards[i].getID() === card.getID()) return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
r.replaceWith = function(oldCard, newCard){
|
||||
var index = this.getPosition(oldCard);
|
||||
this._cards[index] = newCard;
|
||||
return oldCard;
|
||||
}
|
||||
|
||||
r.getCard = function(id){
|
||||
for(var i = 0; i < this._cards.length; i++) {
|
||||
var card = this._cards[i];
|
||||
if(card.getID() == id) return card;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
return Field;
|
||||
})();
|
||||
|
@ -1,6 +1,7 @@
|
||||
/*var $ = require("jquery");*//*
|
||||
var CardManager = require("./CardManager");*//*
|
||||
var PubSub = require("./pubsub");*/
|
||||
var Card = require("./Card");
|
||||
|
||||
|
||||
var Hand = (function(){
|
||||
@ -41,6 +42,8 @@ var Hand = (function(){
|
||||
r.remove = function(id){
|
||||
var n = this.length();
|
||||
|
||||
id = id instanceof Card ? id.getID() : id;
|
||||
|
||||
for(var i = 0; i < n; i++) {
|
||||
if(this._hand[i].getID() != id) continue;
|
||||
return this._hand.splice(i, 1);
|
||||
|
Loading…
Reference in New Issue
Block a user