mirror of
https://github.com/exane/not-gwent-online
synced 2024-12-23 21:03:14 +00:00
fix morale boost + improved events
This commit is contained in:
parent
2c307a4fb8
commit
730e8f714a
@ -2,10 +2,10 @@ module.exports = {
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"agile": {
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cancelPlacement: true,
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onBeforePlace: function(card) {
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onBeforePlace: function(card){
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var self = this;
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this.send("played:agile", {cardID: card.getID()}, true);
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this.on("agile:setField", function(type) {
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this.on("agile:setField", function(type){
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self.off("agile:setField");
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card.changeType(type)
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self.placeCard(card, {
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@ -17,7 +17,7 @@ module.exports = {
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},
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"medic": {
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waitResponse: true,
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onAfterPlace: function(card) {
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onAfterPlace: function(card){
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var discard = this.getDiscard();
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discard = this.filter(discard, {
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@ -31,14 +31,24 @@ module.exports = {
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}
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},
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"morale_boost": {
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onAfterPlace: function(card) {
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var field = this.field[card.getType()];
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var cards = field.get();
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cards.forEach(function(_card) {
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if(_card.getID() == card.getID()) return;
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if(_card.getRawPower() === -1) return;
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_card.boost(1);
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onEachCardPlace: function(card){
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var field = this.field[card.getType()];
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var id = card.getID();
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if(!field.isOnField(card)){
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field.get().forEach(function(_card){
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if(_card.getID() == id) return;
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if(_card.getType() != card.getType()) return;
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_card.setBoost(id, 0);
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})
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this.off("EachCardPlace", card.getUidEvents("EachCardPlace"));
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return;
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}
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field.get().forEach(function(_card){
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if(_card.getID() == id) return;
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if(_card.getType() != card.getType()) return;
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_card.setBoost(id, 1);
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})
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}
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},
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@ -51,13 +61,13 @@ module.exports = {
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var cardsDeck = this.deck.find("musterType", musterType);
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var cardsHand = this.hand.find("musterType", musterType);
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cardsDeck.forEach(function(_card) {
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cardsDeck.forEach(function(_card){
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self.deck.removeFromDeck(_card);
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self.placeCard(_card, {
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suppress: "muster"
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});
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})
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cardsHand.forEach(function(_card) {
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cardsHand.forEach(function(_card){
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self.hand.remove(_card);
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self.placeCard(_card, {
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suppress: "muster"
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@ -86,7 +96,7 @@ module.exports = {
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}
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},
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"weather_fog": {
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onEachTurn: function(card) {
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onEachTurn: function(card){
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var targetRow = card.constructor.TYPE.RANGED;
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var forcedPower = 1;
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var field1 = this.field[targetRow].get();
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@ -94,12 +104,12 @@ module.exports = {
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var field = field1.concat(field2);
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field.forEach(function(_card) {
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field.forEach(function(_card){
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if(_card.getRawAbility() == "hero") return;
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_card.setForcedPower(forcedPower);
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});
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},
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onEachCardPlace: function(card) {
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onEachCardPlace: function(card){
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var targetRow = card.constructor.TYPE.RANGED;
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var forcedPower = 1;
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var field1 = this.field[targetRow].get();
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@ -107,14 +117,14 @@ module.exports = {
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var field = field1.concat(field2);
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field.forEach(function(_card) {
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field.forEach(function(_card){
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if(_card.getRawAbility() == "hero") return;
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_card.setForcedPower(forcedPower);
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});
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}
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},
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"weather_rain": {
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onEachTurn: function(card) {
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onEachTurn: function(card){
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var targetRow = card.constructor.TYPE.SIEGE;
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var forcedPower = 1;
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var field1 = this.field[targetRow].get();
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@ -122,7 +132,7 @@ module.exports = {
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var field = field1.concat(field2);
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field.forEach(function(_card) {
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field.forEach(function(_card){
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if(_card.getRawAbility() == "hero") return;
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_card.setForcedPower(forcedPower);
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});
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@ -130,7 +140,7 @@ module.exports = {
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}
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},
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"weather_frost": {
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onEachTurn: function(card) {
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onEachTurn: function(card){
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var targetRow = card.constructor.TYPE.CLOSE_COMBAT;
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var forcedPower = 1;
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var field1 = this.field[targetRow].get();
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@ -138,7 +148,7 @@ module.exports = {
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var field = field1.concat(field2);
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field.forEach(function(_card) {
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field.forEach(function(_card){
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if(_card.getRawAbility() == "hero") return;
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_card.setForcedPower(forcedPower);
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});
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@ -146,7 +156,7 @@ module.exports = {
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}
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},
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"clear_weather": {
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onAfterPlace: function(card) {
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onAfterPlace: function(card){
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var targetRow = card.constructor.TYPE.WEATHER;
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var field = this.field[targetRow].get();
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@ -157,38 +167,20 @@ module.exports = {
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replaceWith: true
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},
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"foltest_leader1": {
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onActivate: function() {
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onActivate: function(){
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var cards = this.deck.find("key", "impenetrable_fog")
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if(!cards.length) return;
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var card = this.deck.removeFromDeck(cards[0]);
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this.placeCard(card);
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}
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},
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"francesca_leader1": {
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},
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"francesca_leader2": {
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},
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"francesca_leader3": {
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},
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"francesca_leader4": {
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},
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"eredin_leader1": {
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},
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"eredin_leader2": {
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},
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"eredin_leader3": {
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},
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"eredin_leader4": {
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},
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"hero": {
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}
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"francesca_leader1": {},
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"francesca_leader2": {},
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"francesca_leader3": {},
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"francesca_leader4": {},
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"eredin_leader1": {},
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"eredin_leader2": {},
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"eredin_leader3": {},
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"eredin_leader4": {},
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"hero": {}
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}
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@ -105,7 +105,7 @@ var SideView = Backbone.View.extend({
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'</div>'),
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templateCards: Handlebars.compile('{{#each this}}' +
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'<div class="card{{#if _disabled}} disabled{{/if}}" data-key="{{_key}}" data-id="{{_id}}">' +
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'{{#if _boost}}<span>+{{_boost}}</span>{{/if}}' +
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'{{#if boost}}<span>+{{boost}}</span>{{/if}}' +
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'<img src="../assets/cards/{{_data.img}}.png">' +
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'</div>' +
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'{{/each}}'),
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@ -1,5 +1,6 @@
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var Battleside = require("./Battleside");
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var Card = require("./Card");
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var shortid = require("shortid");
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var Battle = (function(){
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@ -39,8 +40,9 @@ var Battle = (function(){
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r.init = function(){
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/*PubSub.subscribe("update", this.update.bind(this));*/
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this.on("Update", this.update);/*
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this.on("AfterPlace", this.checkAbilityOnAfterPlace)*/
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this.on("Update", this.update);
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/*
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this.on("AfterPlace", this.checkAbilityOnAfterPlace)*/
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this.channel = this.socket.subscribe(this._id);
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@ -57,11 +59,23 @@ var Battle = (function(){
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r.start = function(){
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this.p1.setLeadercard();
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this.p2.setLeadercard();
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this.p1.draw(10);
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this.p2.draw(10);
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this.p1.draw(5);
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this.p2.draw(5);
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this.p1.hand.add(Card("kaedweni_siege_expert"));
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this.p2.hand.add(Card("kaedweni_siege_expert"));
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this.p1.hand.add(Card("ballista"));
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this.p2.hand.add(Card("ballista"));
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this.p1.hand.add(Card("ballista"));
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this.p2.hand.add(Card("ballista"));
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this.p1.hand.add(Card("ballista"));
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this.p2.hand.add(Card("ballista"));
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this.p1.hand.add(Card("ballista"));
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this.p2.hand.add(Card("ballista"));
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this.p1.hand.add(Card("ballista"));
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this.p2.hand.add(Card("ballista"));
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this.p1.hand.add(Card("decoy"));
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this.p2.hand.add(Card("decoy"));
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/*
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this.p1.hand.add(Card("dun_banner_medic"));
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this.p2.hand.add(Card("dun_banner_medic"));
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@ -70,11 +84,11 @@ var Battle = (function(){
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/*this.p1.addToDiscard([Card("kaedweni_siege_expert")]);
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this.p2.addToDiscard([Card("kaedweni_siege_expert")]);*/
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/*
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this.p1.hand.add(Card("decoy"));
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this.p1.hand.add(Card("impenetrable_fog"));
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this.p2.hand.add(Card("decoy"));
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this.p2.hand.add(Card("impenetrable_fog"));*/
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/*
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this.p1.hand.add(Card("decoy"));
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this.p1.hand.add(Card("impenetrable_fog"));
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this.p2.hand.add(Card("decoy"));
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this.p2.hand.add(Card("impenetrable_fog"));*/
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this.update();
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@ -151,19 +165,28 @@ var Battle = (function(){
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});
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}
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r.runEvent = function(eventid, ctx, args){
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r.runEvent = function(eventid, ctx, args, uid){
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ctx = ctx || this;
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uid = uid || null;
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args = args || [];
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var event = "on" + eventid;
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if(!this.events[event]){
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return;
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}
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this.events[event].forEach(function(e){
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var obj = e;
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if(uid){
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var obj = this.events[event][uid];
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obj.cb = obj.cb.bind(ctx)
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obj.cb.apply(ctx, obj.onArgs.concat(args));
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});
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}
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else {
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for(var _uid in this.events[event]) {
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var obj = this.events[event][_uid];
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obj.cb = obj.cb.bind(ctx)
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obj.cb.apply(ctx, obj.onArgs.concat(args));
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}
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}
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this.update();
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}
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@ -171,6 +194,7 @@ var Battle = (function(){
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ctx = ctx || null;
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args = args || [];
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var event = "on" + eventid;
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var uid_event = shortid.generate();
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var obj = {};
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if(!ctx){
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@ -182,29 +206,32 @@ var Battle = (function(){
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obj.onArgs = args;
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if(!(event in this.events)){
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this.events[event] = [];
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/*this.events[event] = [];*/
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this.events[event] = {};
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}
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if(typeof cb !== "function"){
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throw new Error("cb not a function");
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}
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if(args){
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this.events[event].push(obj);
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}
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this.events[event][uid_event] = obj;
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else {
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this.events[event].push(obj);
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}
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return uid_event;
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}
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r.off = function(eventid){
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r.off = function(eventid, uid){
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uid = uid || null;
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var event = "on" + eventid;
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if(!this.events[event]) return;
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this.events[event].forEach(function(e){
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e = null;
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});
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delete this.events[event];
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if(uid){
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this.events[event][uid] = null;
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delete this.events[event][uid];
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return;
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}
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for(var _uid in this.events[event]){
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this.events[event][_uid] = null;
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delete this.events[event][_uid];
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}
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}
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r.checkIfIsOver = function(){
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@ -230,14 +257,14 @@ var Battle = (function(){
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return Math.random() > 0.5 ? this.p1 : this.p2;
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}
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r.userLeft = function(sideName) {
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r.userLeft = function(sideName){
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var side = this[sideName];
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side.foe.send("foe:left", null, true);
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}
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r.shutDown = function() {
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r.shutDown = function(){
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this.channel = null;
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}
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@ -330,9 +330,11 @@ Battleside = (function(){
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if(ability.changeSide){
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obj.targetSide = this.foe;
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}
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if(ability.onReset){
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this.on("Reset", ability.onReset, this, [card])
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}
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if(ability.replaceWith){
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obj._cancelPlacement = true;
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this.on("Decoy:replaceWith", function(replaceCard){
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if(replaceCard.getType() == Card.TYPE.LEADER ||
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replaceCard.getType() == Card.TYPE.WEATHER ||
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@ -345,6 +347,7 @@ Battleside = (function(){
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field.replaceWith(replaceCard, card);
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self.runEvent("EachCardPlace");
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self.hand.add(replaceCard);
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self.hand.remove(card);
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@ -354,11 +357,12 @@ Battleside = (function(){
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})
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}
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if(ability.onEachTurn){
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this.on("EachTurn", ability.onEachTurn, this, [card])
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var uid = this.on("EachTurn", ability.onEachTurn, this, [card])
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card._uidEvents["EachTurn"] = uid;
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}
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if(ability.onEachCardPlace){
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//PubSub.subscribe("onEachCardPlace", ability.onEachCardPlace.bind(this, card));
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this.on("EachCardPlace", ability.onEachCardPlace, this, [card]);
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var uid = this.on("EachCardPlace", ability.onEachCardPlace, this, [card]);
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card._uidEvents["EachCardPlace"] = uid;
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}
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this.update();
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@ -9,16 +9,15 @@ var Card = (function(){
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/**
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* constructor here
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*/
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this._uidEvents = {};
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this.setDisabled(false);
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this.channel = {};
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this._key = key;
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this._data = CardData[key];
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this._data.key = key;
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this._boost = 0;
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this._boost = {};
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this._forcedPower = -1;
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this._init();
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};
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var r = Card.prototype;
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/**
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@ -44,8 +43,11 @@ var Card = (function(){
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WEATHER: 5
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};
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r.channel = null
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r._uidEvents = null;
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r.getUidEvents = function(key) {
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return this._uidEvents[key];
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}
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r._init = function(){
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this._id = ++Card.__id;
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@ -57,20 +59,20 @@ var Card = (function(){
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r.getPower = function(){
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if(this._data.power === -1) return 0;
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if(this._forcedPower > -1){
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return (this._forcedPower > this._data.power ? this._data.power : this._forcedPower) + this._boost;
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return (this._forcedPower > this._data.power ? this._data.power : this._forcedPower) + this.getBoost();
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}
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return this._data.power + this._boost;
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return this._data.power + this.getBoost();
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}
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r.getRawPower = function(){
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return this._data.power;
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}
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r.calculateBoost = function(){
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/*r.calculateBoost = function(){
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this._boost = 0;
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for(var key in this._boosts) {
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var boost = this._boosts[key];
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this.boost(boost.getPower());
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}
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}
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}*/
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r.setForcedPower = function(nr){
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this._forcedPower = nr;
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}
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@ -110,9 +112,23 @@ var Card = (function(){
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return this._id;
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}
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r.boost = function(nr){
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/*this.getPower(); //to recalculate this._power;*/
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/*r.boost = function(nr){
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this.getPower(); //to recalculate this._power;
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this._boost += nr;
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}*/
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r.getBoost = function() {
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var res = 0;
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for(var key in this._boost) {
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res += this._boost[key];
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}
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this.boost = res;
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return res;
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}
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r.setBoost = function(key, val) {
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this._boost[key] = val;
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this.getBoost(); //to recalculate this.boost
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}
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r.isDisabled = function(){
|
||||
@ -128,9 +144,10 @@ var Card = (function(){
|
||||
return this._data[prop];
|
||||
}
|
||||
|
||||
r.resetBoost = function(){
|
||||
r.reset = function(){
|
||||
this._changedType = null;
|
||||
this._boost = 0;
|
||||
this._boost = {};
|
||||
this.boost = 0;
|
||||
}
|
||||
|
||||
return Card;
|
||||
|
@ -48,10 +48,14 @@ var Field = (function(){
|
||||
return -1;
|
||||
}
|
||||
|
||||
r.isOnField = function(card){
|
||||
return this.getPosition(card) >= 0;
|
||||
}
|
||||
|
||||
r.replaceWith = function(oldCard, newCard){
|
||||
var index = this.getPosition(oldCard);
|
||||
this._cards[index] = newCard;
|
||||
oldCard.resetBoost();
|
||||
oldCard.reset();
|
||||
return oldCard;
|
||||
}
|
||||
|
||||
@ -63,10 +67,10 @@ var Field = (function(){
|
||||
return -1;
|
||||
}
|
||||
|
||||
r.removeAll = function() {
|
||||
r.removeAll = function(){
|
||||
var tmp = this._cards.slice();
|
||||
tmp.forEach(function(card) {
|
||||
card.resetBoost();
|
||||
tmp.forEach(function(card){
|
||||
card.reset();
|
||||
})
|
||||
this._cards = [];
|
||||
return tmp;
|
||||
|
File diff suppressed because one or more lines are too long
@ -1,96 +1,98 @@
|
||||
describe("pubsub", function() {
|
||||
var battle;
|
||||
var Battle = require("../../server/Battle");
|
||||
var Card = require("../../server/Card");
|
||||
var data = require("../../assets/data/abilities");
|
||||
|
||||
beforeEach(function() {
|
||||
battle = Battle();
|
||||
describe("pubsub", function(){
|
||||
var battle, card1, card2;
|
||||
|
||||
beforeEach(function(){
|
||||
battle = {};
|
||||
battle.runEvent = Battle.prototype.runEvent;
|
||||
battle.on = Battle.prototype.on;
|
||||
battle.off = Battle.prototype.off;
|
||||
battle.events = {};
|
||||
battle.update = function() {};
|
||||
|
||||
card1 = Card("kaedweni_siege_expert");
|
||||
card2 = Card("dun_banner_medic");
|
||||
});
|
||||
|
||||
it("on: has correct arguments", function() {
|
||||
it("on: has correct arguments", function(){
|
||||
//this.on("EachTurn", ability.onEachTurn, this, [card])
|
||||
var CARD = {
|
||||
_id: 1,
|
||||
_name: "cardy"
|
||||
}
|
||||
|
||||
battle.on("EachTurn", function(card) {
|
||||
expect(card).toEqual(CARD);
|
||||
}, this, [CARD]);
|
||||
battle.on("EachTurn", function(card){
|
||||
expect(card).toEqual(card1);
|
||||
}, this, [card1]);
|
||||
battle.runEvent("EachTurn");
|
||||
})
|
||||
it("runEvent: has correct arguments", function() {
|
||||
//this.on("EachTurn", ability.onEachTurn, this, [card])
|
||||
var CARD = {
|
||||
_id: 1,
|
||||
_name: "cardy"
|
||||
}
|
||||
|
||||
battle.on("EachTurn", function(card) {
|
||||
expect(card).toEqual(CARD);
|
||||
|
||||
})
|
||||
it("runEvent: has correct arguments", function(){
|
||||
//this.on("EachTurn", ability.onEachTurn, this, [card])
|
||||
battle.on("EachTurn", function(c){
|
||||
expect(c).toEqual(card1);
|
||||
});
|
||||
battle.runEvent("EachTurn", null, [CARD]);
|
||||
battle.runEvent("EachTurn", null, [card1]);
|
||||
})
|
||||
it("on + runEvent: has correct arguments", function() {
|
||||
it("on + runEvent: has correct arguments", function(){
|
||||
//this.on("EachTurn", ability.onEachTurn, this, [card])
|
||||
var CARD = {
|
||||
_id: 1,
|
||||
_name: "cardy"
|
||||
}
|
||||
var CARD2 = {
|
||||
_id: 2,
|
||||
_name: "cardooo"
|
||||
}
|
||||
|
||||
battle.on("EachTurn", function(card1, card2) {
|
||||
expect(card1).toEqual(CARD);
|
||||
expect(card2).toEqual(CARD2);
|
||||
}, null, [CARD]);
|
||||
battle.runEvent("EachTurn", null, [CARD2]);
|
||||
battle.on("EachTurn", function(c1, c2){
|
||||
expect(c1).toEqual(card1);
|
||||
expect(c2).toEqual(card2);
|
||||
}, null, [card1]);
|
||||
battle.runEvent("EachTurn", null, [card2]);
|
||||
})
|
||||
it("test context", function() {
|
||||
//this.on("EachTurn", ability.onEachTurn, this, [card])
|
||||
var Card = function(id, name){
|
||||
this.id = id;
|
||||
this.name = name;
|
||||
}
|
||||
var card1 = new Card(1, "cardy");
|
||||
var card2 = new Card(2, "cardoo");
|
||||
it("test context", function(){
|
||||
|
||||
battle.on("EachTurn", function(card) {
|
||||
battle.on("EachTurn", function(card){
|
||||
expect(card.id).toEqual(card1.id);
|
||||
expect(this.id).toEqual(card2.id);
|
||||
}, card2, [card1]);
|
||||
battle.runEvent("EachTurn");
|
||||
})
|
||||
it("test context", function() {
|
||||
//this.on("EachTurn", ability.onEachTurn, this, [card])
|
||||
var Card = function(id, name){
|
||||
this.id = id;
|
||||
this.name = name;
|
||||
}
|
||||
var card1 = new Card(1, "cardy");
|
||||
var card2 = new Card(2, "cardoo");
|
||||
it("test context", function(){
|
||||
|
||||
battle.on("EachTurn", function(card) {
|
||||
battle.on("EachTurn", function(card){
|
||||
expect(card.id).toEqual(card1.id);
|
||||
expect(this.id).toEqual(card2.id);
|
||||
}, null, [card1]);
|
||||
battle.runEvent("EachTurn", card2);
|
||||
})
|
||||
it("test context", function() {
|
||||
//this.on("EachTurn", ability.onEachTurn, this, [card])
|
||||
var Card = function(id, name){
|
||||
this.id = id;
|
||||
this.name = name;
|
||||
}
|
||||
var card1 = new Card(1, "cardy");
|
||||
var card2 = new Card(2, "cardoo");
|
||||
it("test context", function(){
|
||||
|
||||
battle.on("EachTurn", function(card) {
|
||||
battle.on("EachTurn", function(card){
|
||||
expect(card.id).toEqual(card1.id);
|
||||
expect(this.id).toEqual(card1.id);
|
||||
}, card1, [card1]);
|
||||
battle.runEvent("EachTurn", card2);
|
||||
})
|
||||
|
||||
it("should handle off correctly", function() {
|
||||
var cb1 = function(){}, cb2 = function() {};
|
||||
var obj = {
|
||||
cb1: cb1,
|
||||
cb2: cb2
|
||||
}
|
||||
|
||||
spyOn(obj, "cb1");
|
||||
spyOn(obj, "cb2");
|
||||
|
||||
|
||||
var uid1 = battle.on("EachCardPlace", obj.cb1, battle, [card1]);
|
||||
var uid2 = battle.on("EachCardPlace", obj.cb2, battle, [card2]);
|
||||
|
||||
|
||||
battle.off("EachCardPlace", uid2);
|
||||
battle.runEvent("EachCardPlace");
|
||||
|
||||
|
||||
expect(obj.cb1).toHaveBeenCalled();
|
||||
expect(obj.cb2).not.toHaveBeenCalled();
|
||||
|
||||
/*battle.off("EachCardPlace", uid1);
|
||||
|
||||
expect(battle.events).toEqual({});*/
|
||||
})
|
||||
|
||||
|
||||
});
|
||||
|
@ -1,4 +1,5 @@
|
||||
require("./filterSpec");
|
||||
require("./PubSubSpec");
|
||||
|
||||
(function main(){
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user