mirror of
https://github.com/exane/not-gwent-online
synced 2024-11-20 11:26:54 +00:00
remove weather on round end
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parent
4ff67ec868
commit
bf66e9f2ef
@ -22,7 +22,7 @@ module.exports = {
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discard = this.filter(discard, {
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"ability": "hero",
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"type": card.constructor.TYPE.SPECIAL
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"type": [card.constructor.TYPE.SPECIAL, card.constructor.TYPE.WEATHER]
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})
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this.send("played:medic", {
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@ -62,21 +62,25 @@ var Battle = (function(){
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this.p1.draw(10);
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this.p2.draw(10);
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/*this.p1.hand.add(Card("commanders_horn"));
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this.p2.hand.add(Card("commanders_horn"));*//*
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this.p1.hand.add(Card("ciaran_aep_easnillien"));
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this.p2.hand.add(Card("ciaran_aep_easnillien"));*//*
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*//*this.p1.hand.add(Card("decoy"));
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this.p2.hand.add(Card("decoy"));*//*
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this.p1.hand.add(Card("milva"));
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this.p2.hand.add(Card("milva"));
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this.p1.hand.add(Card("havekar_healer"));
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this.p2.hand.add(Card("havekar_healer"));
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this.p1.hand.add(Card("toruviel"));
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this.p2.hand.add(Card("toruviel"));
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this.p1.hand.add(Card("vrihedd_brigade_recruit"));
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this.p2.hand.add(Card("vrihedd_brigade_recruit"));
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this.p1.hand.add(Card("impenetrable_fog"));
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this.p2.hand.add(Card("impenetrable_fog"));*/
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this.p2.hand.add(Card("commanders_horn"));*/
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/*
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this.p1.hand.add(Card("ciaran_aep_easnillien"));
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this.p2.hand.add(Card("ciaran_aep_easnillien"));*/
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/*
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*/
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/*this.p1.hand.add(Card("decoy"));
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this.p2.hand.add(Card("decoy"));*/
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/*
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this.p1.hand.add(Card("milva"));
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this.p2.hand.add(Card("milva"));
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this.p1.hand.add(Card("havekar_healer"));
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this.p2.hand.add(Card("havekar_healer"));
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this.p1.hand.add(Card("toruviel"));
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this.p2.hand.add(Card("toruviel"));
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this.p1.hand.add(Card("vrihedd_brigade_recruit"));
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this.p2.hand.add(Card("vrihedd_brigade_recruit"));
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this.p1.hand.add(Card("impenetrable_fog"));
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this.p2.hand.add(Card("impenetrable_fog"));*/
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/*
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this.p1.hand.add(Card("commanders_horn"));
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this.p1.hand.add(Card("commanders_horn"));
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@ -87,19 +91,20 @@ var Battle = (function(){
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this.p1.hand.add(Card("torrential_rain"));
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this.p2.hand.add(Card("torrential_rain"));
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this.p1.hand.add(Card("clear_weather"));
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this.p2.hand.add(Card("clear_weather"));*//*
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this.p1.hand.add(Card("kaedweni_siege_expert"));
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this.p2.hand.add(Card("kaedweni_siege_expert"));
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this.p1.hand.add(Card("ballista"));
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this.p2.hand.add(Card("ballista"));
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this.p1.hand.add(Card("ballista"));
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this.p2.hand.add(Card("ballista"));
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this.p1.hand.add(Card("ballista"));
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this.p2.hand.add(Card("ballista"));
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this.p1.hand.add(Card("ballista"));
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this.p2.hand.add(Card("ballista"));
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this.p1.hand.add(Card("ballista"));
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this.p2.hand.add(Card("ballista"));*/
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this.p2.hand.add(Card("clear_weather"));*/
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/*
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this.p1.hand.add(Card("kaedweni_siege_expert"));
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this.p2.hand.add(Card("kaedweni_siege_expert"));
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this.p1.hand.add(Card("ballista"));
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this.p2.hand.add(Card("ballista"));
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this.p1.hand.add(Card("ballista"));
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this.p2.hand.add(Card("ballista"));
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this.p1.hand.add(Card("ballista"));
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this.p2.hand.add(Card("ballista"));
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this.p1.hand.add(Card("ballista"));
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this.p2.hand.add(Card("ballista"));
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this.p1.hand.add(Card("ballista"));
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this.p2.hand.add(Card("ballista"));*/
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/*
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this.p1.hand.add(Card("dun_banner_medic"));
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@ -127,6 +132,8 @@ var Battle = (function(){
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r.switchTurn = function(side, __flag){
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__flag = typeof __flag == "undefined" ? 0 : 1;
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/*side.foe.wait();*/
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if(!(side instanceof Battleside)){
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console.trace("side is not a battleside!");
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@ -140,7 +147,10 @@ var Battle = (function(){
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}
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this.runEvent("EachTurn");
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//setTimeout(function() {
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this.runEvent("Turn" + side.getID());
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//}.bind(this), 1000);
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console.log("current Turn: ", side.getName());
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}
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@ -253,7 +263,7 @@ var Battle = (function(){
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delete this.events[event][uid];
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return;
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}
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for(var _uid in this.events[event]){
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for(var _uid in this.events[event]) {
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this.events[event][_uid] = null;
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delete this.events[event][_uid];
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}
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@ -143,6 +143,10 @@ Battleside = (function(){
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return this._passing;
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}
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r.isWaiting = function() {
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return this._isWaiting;
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}
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r.setUpWeatherFieldWith = function(p2){
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this.field[Card.TYPE.WEATHER] = p2.field[Card.TYPE.WEATHER] = Field(this);
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}
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@ -277,6 +281,8 @@ Battleside = (function(){
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r.playCard = function(card){
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if(card === null || card === -1) return;
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if(this.isWaiting()) return;
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if(this.isPassing()) return;
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if(!this.placeCard(card)) return;
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@ -291,7 +297,7 @@ Battleside = (function(){
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r.placeCard = function(card, obj){
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obj = _.extend({}, obj);
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if(typeof card === "string" ) {
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if(typeof card === "string"){
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card = Card(card);
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}
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@ -331,13 +337,13 @@ Battleside = (function(){
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r.setHorn = function(card, field){
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var self = this;
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field = typeof field === "undefined" ? null : field;
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field = typeof field === "undefined" ? null : field;
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if(typeof card === "string"){
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card = Card(card);
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}
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if(typeof field === "number") {
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if(typeof field === "number"){
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card.changeType(field);
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this.placeCard(card, {
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isHorn: field,
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@ -409,7 +415,7 @@ Battleside = (function(){
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if(ability.onBeforePlace){
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ability.onBeforePlace.apply(this, [card]);
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}
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if(ability.isCommandersHornCard && !obj.isHorn){
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if(ability.isCommandersHornCard && typeof obj.isHorn === "undefined"){
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this.setHorn(card);
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}
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if(ability.commandersHorn){
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@ -529,8 +535,9 @@ Battleside = (function(){
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var cards1 = this.field[Card.TYPE.CLOSE_COMBAT].removeAll();
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var cards2 = this.field[Card.TYPE.RANGED].removeAll();
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var cards3 = this.field[Card.TYPE.SIEGE].removeAll();
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var cards4 = this.field[Card.TYPE.WEATHER].removeAll();
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var cards = cards1.concat(cards2.concat(cards3));
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var cards = cards1.concat(cards2.concat(cards3.concat(cards4)));
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this.addToDiscard(cards);
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}
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