mirror of
https://github.com/exane/not-gwent-online
synced 2024-11-20 11:26:54 +00:00
update2
This commit is contained in:
parent
a2ca580844
commit
e7559df6f7
110
assets/data/abilities.js
Normal file
110
assets/data/abilities.js
Normal file
@ -0,0 +1,110 @@
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module.exports = {
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"agile": {
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},
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"medic": {
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},
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"morale_boost": {
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onAfterPlace: function(card) {
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var field = this.getYourside().getField(card.getType());
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var cards = field.getCards();
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cards.forEach(function(_card) {
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_card.boost(1);
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})
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}
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},
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"muster": {
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onAfterPlace: function(card){
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var name = card.getName();
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var self = this;
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var cards = this.getDeck().find("name", name);
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cards.forEach(function(_card) {
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self.getDeck().removeFromDeck(_card.getId());
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this._placeCard(_card);
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})
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}
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},
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"tight_bond": {
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onAfterPlace: function(card){
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var field = this.getYourside().getField(card.getType());
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var cards = field.getCards();
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var lastInsert = cards.length;
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if(lastInsert < 2) return;
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if(cards[lastInsert - 2].getName() == cards[lastInsert - 1].getName()){
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cards[lastInsert - 2].boost(+cards[lastInsert - 2].getPower());
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cards[lastInsert - 1].boost(+cards[lastInsert - 1].getPower());
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}
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}
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},
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"spy": {
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changeSide: true,
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onAfterPlace: function(card){
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this.drawCards(2);
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}
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},
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"weather_fog": {
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onEachTurn: function(card) {
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var targetRow = card.constructor.TYPE.RANGED;
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var forcedPower = 1;
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var field1 = this.getYourside().getField(targetRow).getCards();
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var field2 = this.getOtherside().getField(targetRow).getCards();
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var field = field1.concat(field2);
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field.forEach(function(_card) {
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if(_card.getRawAbility() == "hero") return;
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_card.setForcedPower(forcedPower);
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});
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}
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},
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"weather_rain": {
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onEachTurn: function(card) {
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var targetRow = card.constructor.TYPE.SIEGE;
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var forcedPower = 1;
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var field1 = this.getYourside().getField(targetRow).getCards();
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var field2 = this.getOtherside().getField(targetRow).getCards();
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var field = field1.concat(field2);
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field.forEach(function(_card) {
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if(_card.getRawAbility() == "hero") return;
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_card.setForcedPower(forcedPower);
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});
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}
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},
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"weather_frost": {
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onEachTurn: function(card) {
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var targetRow = card.constructor.TYPE.CLOSE_COMBAT;
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var forcedPower = 1;
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var field1 = this.getYourside().getField(targetRow).getCards();
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var field2 = this.getOtherside().getField(targetRow).getCards();
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var field = field1.concat(field2);
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field.forEach(function(_card) {
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if(_card.getRawAbility() == "hero") return;
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_card.setForcedPower(forcedPower);
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});
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}
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},
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"clear_weather": {
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onAfterPlace: function(card) {
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var targetRow = card.constructor.TYPE.WEATHER;
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var field = this.getYourside().getField(targetRow).getCards();
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//todo: remove weather cards
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}
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},
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"decoy": {
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replaceWith: true
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}
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}
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206
assets/data/cards.js
Normal file
206
assets/data/cards.js
Normal file
@ -0,0 +1,206 @@
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/**
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* types
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* 0 close combat
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* 1 ranged
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* 2 siege
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* 3 leader
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* 4 special (decoy)
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* 5 weather
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*/
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module.exports = {
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"redanian_foot_soldier": {
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name: "Redanian Foot Soldier",
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power: 1,
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ability: null,
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img: "foot_soldier1",
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faction: "Northern Realm",
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type: 0
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},
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"poor_fucking_infantry": {
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name: "Poor Fucking Infantry",
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power: 1,
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ability: "tight_bond",
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img: "infantry",
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faction: "Northern Realm",
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type: 0
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},
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"yarpen_zigrin": {
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name: "Yarpen Zigrin",
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power: 1,
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ability: null,
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img: "yarpen",
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faction: "Northern Realm",
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type: 0
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},
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"blue_stripes_commando": {
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name: "Blue Stripes Commando",
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power: 4,
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ability: "tight_bond",
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img: "commando",
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faction: "Northern Realm",
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type: 0
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},
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"sigismunt_dijkstra": {
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name: "Sigismunt Dijkstra",
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power: 4,
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ability: "spy",
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img: "dijkstra",
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faction: "Northern Realm",
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type: 0
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},
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"prince_stennis": {
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name: "Prince Stennis",
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power: 5,
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ability: "spy",
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img: "stennis",
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faction: "Northern Realm",
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type: 0
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},
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"siegfried_of_denesle": {
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name: "Siegfried of Denesle",
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power: 5,
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ability: null,
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img: "siegfried",
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faction: "Northern Realm",
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type: 0
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},
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"ves": {
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name: "Ves",
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power: 5,
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ability: null,
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img: "ves",
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faction: "Northern Realm",
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type: 0
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},
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"vernon_roche": {
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name: "Vernon Roche",
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power: 10,
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ability: "hero",
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img: "roche",
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faction: "Northern Realm",
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type: 0
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},
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"john_natalis": {
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name: "John Natalis",
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power: 10,
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ability: "hero",
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img: "natalis",
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faction: "Northern Realm",
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type: 0
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},
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"sheldon_skaggs": {
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name: "Sheldon Skaggs",
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power: 4,
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ability: null,
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img: "skaggs",
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faction: "Northern Realm",
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type: 1
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},
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"sabrina_glevissig": {
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name: "Sabrina Glevissig",
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power: 4,
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ability: null,
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img: "sabrina",
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faction: "Northern Realm",
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type: 1
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},
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"crinfrid_reavers_dragon_hunter": {
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name: "Crinfrid Reaver's Dragon Hunter",
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power: 5,
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ability: "tight_bond",
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img: "crinfrid",
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faction: "Northern Realm",
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type: 1
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},
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"sile_de_tansarville": {
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name: "Síle de Tansarville",
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power: 5,
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ability: null,
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img: "sile",
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faction: "Northern Realm",
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type: 1
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},
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"keira_metz": {
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name: "Keira Metz",
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power: 5,
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ability: null,
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img: "keira",
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faction: "Northern Realm",
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type: 1
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},
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"dethmold": {
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name: "Dethmold",
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power: 6,
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ability: null,
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img: "dethmold",
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faction: "Northern Realm",
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type: 1
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},
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"kaedweni_siege_expert": {
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name: "Kaedweni Siege Expert",
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power: 1,
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ability: "morale_boost",
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img: "siege_expert1",
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faction: "Northern Realm",
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type: 2
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},
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"dun_banner_medic": {
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name: "Dun Banner Medic",
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power: 5,
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ability: "medic",
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img: "medic",
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faction: "Northern Realm",
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type: 2
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},
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"ballista": {
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name: "Ballista",
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power: 6,
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ability: null,
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img: "ballista1",
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faction: "Northern Realm",
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type: 2
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},
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"trebuchet": {
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name: "Trebuchet",
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power: 6,
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ability: null,
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img: "trebuchet1",
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faction: "Northern Realm",
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type: 2
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},
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"thaler": {
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name: "Thaler",
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power: 1,
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ability: "spy",
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img: "thaler",
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faction: "Northern Realm",
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type: 2
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},
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"foltest_king_of_temeria": {
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name: "Foltest: King of Temeria",
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power: 0,
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ability: "foltest_leader1",
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img: "foltest_king",
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faction: "Northern Realm",
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type: 3
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},
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"decoy": {
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name: "Decoy",
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power: 0,
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ability: "decoy",
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img: "decoy",
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faction: null,
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type: 4
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},
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"impenetrable_fog": {
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name: "Impenetrable Fog",
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power: 0,
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ability: "weather_fog",
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img: "fog",
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faction: null,
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type: 5
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}
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}
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30
assets/data/deck.js
Normal file
30
assets/data/deck.js
Normal file
@ -0,0 +1,30 @@
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module.exports = {
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"test": [
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"redanian_foot_soldier",
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"poor_fucking_infantry",
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"redanian_foot_soldier",
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"poor_fucking_infantry",
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"yarpen_zigrin",
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"blue_stripes_commando",
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"sigismunt_dijkstra",
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"prince_stennis",
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"siegfried_of_denesle",
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"ves",
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"vernon_roche",
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"john_natalis",
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"sheldon_skaggs",
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"sabrina_glevissig",
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"crinfrid_reavers_dragon_hunter",
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"sile_de_tansarville",
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"keira_metz",
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"dethmold",
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"kaedweni_siege_expert",
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"dun_banner_medic",
|
||||
"ballista",
|
||||
"trebuchet",
|
||||
"thaler",
|
||||
"foltest_king_of_temeria",
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"decoy",
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||||
"impenetrable_fog"]
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}
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@ -15,10 +15,16 @@
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"socket.io-client": "^1.3.5"
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||||
},
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||||
"devDependencies": {
|
||||
"babelify": "^6.1.2",
|
||||
"browserify": "^10.2.4",
|
||||
"gulp": "^3.9.0",
|
||||
"gulp-livereload": "^3.8.0",
|
||||
"gulp-sass": "^2.0.1",
|
||||
"handlebars": "^3.0.3",
|
||||
"jquery": "^2.1.4",
|
||||
"promise": "^7.0.1",
|
||||
"shortid": "^2.2.2"
|
||||
"shortid": "^2.2.2",
|
||||
"vinyl-source-stream": "^1.1.0"
|
||||
},
|
||||
"scripts": {
|
||||
"test": "echo \"Error: no test specified\" && exit 1"
|
||||
|
@ -8,7 +8,7 @@
|
||||
<link rel="stylesheet" href="../build/main.css">
|
||||
</head>
|
||||
<body>
|
||||
<div class="container board">
|
||||
<script id="battle-template" type="text/x-handlebars-template">
|
||||
<div class="col-xs-3 left-side">
|
||||
<div class="col-xs-12 game-info game-info-foe foe">
|
||||
<div class="col-xs-12 info-name"></div>
|
||||
@ -73,6 +73,11 @@
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||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-xs-12 field field-hand">
|
||||
{{#each cards}}
|
||||
<div class="card">
|
||||
<img src='../assets/cards/{{_data.img}}.png'>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@ -95,7 +100,7 @@
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</script>
|
||||
<script id="matchmaker-template" type="text/x-handlebars-template">
|
||||
<div class="col-xs-12">
|
||||
<div class="panel panel-default">
|
||||
|
@ -1,200 +0,0 @@
|
||||
var io = require("socket.io-client")("http://localhost:16918");
|
||||
var Backbone = require("backbone");
|
||||
var Handlebars = require("handlebars");
|
||||
var $ = require("jquery");
|
||||
|
||||
Handlebars.registerHelper("health", function(lives, options){
|
||||
var out = "";
|
||||
|
||||
for(var i = 0; i < 2; i++) {
|
||||
out += "<i";
|
||||
if(i < lives){
|
||||
out += " class='ruby'";
|
||||
}
|
||||
out += "></i>";
|
||||
}
|
||||
return out;
|
||||
});
|
||||
|
||||
var App = Backbone.Router.extend({
|
||||
routes: {
|
||||
"*other": "defaultRoute"
|
||||
},
|
||||
initialize: function(){
|
||||
|
||||
},
|
||||
defaultRoute: function(){
|
||||
|
||||
},
|
||||
search: function(){
|
||||
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
var Player = Backbone.Model.extend({
|
||||
defaults: {
|
||||
name: "",
|
||||
lives: 2,
|
||||
MAX_LIVES: 2,
|
||||
hand: 0,
|
||||
score: 0
|
||||
},
|
||||
initialize: function(){
|
||||
var self = this;
|
||||
window.self = self;
|
||||
this.send("request:name", this.get("name") == "unnamed" ? null : {name: this.get("name")});
|
||||
|
||||
this.receive("response:name", function(data){
|
||||
self.set("name", data.name);
|
||||
});
|
||||
|
||||
this.receive("init:battle", function(){
|
||||
console.log("opponent found!");
|
||||
|
||||
})
|
||||
|
||||
|
||||
this.receive("response:createRoom", function(roomID){
|
||||
self.get("room").set("id", roomID);
|
||||
console.log("room created", roomID);
|
||||
});
|
||||
this.receive("response:joinRoom", function(roomID){
|
||||
var room = new Room();
|
||||
room.set("id", roomID);
|
||||
self.set("room", room);
|
||||
})
|
||||
|
||||
},
|
||||
receive: function(event, cb){
|
||||
this.get("socket").on(event, cb);
|
||||
},
|
||||
send: function(event, data, room){
|
||||
data = data || null;
|
||||
room = room || null;
|
||||
var socket = this.get("socket");
|
||||
|
||||
if(!data && !room){
|
||||
socket.emit(event);
|
||||
}
|
||||
else if(data && !room){
|
||||
socket.emit(event, data);
|
||||
}
|
||||
else if(!data && room){
|
||||
socket.to(room).emit(event);
|
||||
}
|
||||
else {
|
||||
socket.to(room).emit(event, data);
|
||||
}
|
||||
},
|
||||
setName: function(name){
|
||||
this.send("request:name", {name: name});
|
||||
}
|
||||
});
|
||||
|
||||
var Battleside = Backbone.Model.extend({
|
||||
|
||||
});
|
||||
|
||||
var Room = Backbone.Model.extend({
|
||||
defaults: {
|
||||
id: ""
|
||||
},
|
||||
initialize: function(){
|
||||
|
||||
}
|
||||
});
|
||||
|
||||
var RoomView = Backbone.View.extend({
|
||||
el: ".container",
|
||||
template: Handlebars.compile($("#matchmaker-template").html()),
|
||||
initialize: function(){
|
||||
this.listenTo(this.model, "change", this.render);
|
||||
this.render();
|
||||
},
|
||||
events: {
|
||||
"click .create-room": "createRoom",
|
||||
"click .join-room": "joinRoom",
|
||||
"blur .name-input": "changeName"
|
||||
},
|
||||
render: function(){
|
||||
this.$el.html(this.template(this.model.attributes));
|
||||
return this;
|
||||
},
|
||||
createRoom: function(){
|
||||
var room = new Room();
|
||||
this.model.set("room", room);
|
||||
this.model.send("request:createRoom");
|
||||
},
|
||||
joinRoom: function(){
|
||||
this.model.send("request:joinRoom");
|
||||
},
|
||||
changeName: function(e){
|
||||
var name = $(e.target).val();
|
||||
this.model.setName(name);
|
||||
}
|
||||
})
|
||||
;
|
||||
|
||||
var InfoView = Backbone.View.extend({
|
||||
template: Handlebars.compile($("#game-info-template").html()),
|
||||
initialize: function(){
|
||||
this.listenTo(this.model, "change", this.render);
|
||||
this.render();
|
||||
},
|
||||
render: function(){
|
||||
this.$el.html(this.template(this.model.attributes));
|
||||
return this;
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
var Gwent = (function(){
|
||||
var Gwent = function(){
|
||||
if(!(this instanceof Gwent)){
|
||||
return (new Gwent());
|
||||
}
|
||||
/**
|
||||
* constructor here
|
||||
*/
|
||||
|
||||
|
||||
};
|
||||
var r = Gwent.prototype;
|
||||
/**
|
||||
* methods && properties here
|
||||
* r.property = null;
|
||||
* r.getProperty = function() {...}
|
||||
*/
|
||||
r.view = null;
|
||||
r.foe = null;
|
||||
r.player = null;
|
||||
r.playerView = null;
|
||||
r.foeView = null;
|
||||
|
||||
|
||||
r.init = function(){
|
||||
var app = new App();
|
||||
Backbone.history.start();
|
||||
|
||||
window.player = this.player = new Player({
|
||||
battleside: new Battleside(),
|
||||
socket: io
|
||||
});
|
||||
|
||||
/* this.playerView = new InfoView({
|
||||
el: ".game-info-player",
|
||||
model: this.player
|
||||
});*/
|
||||
|
||||
this.roomView = new RoomView({
|
||||
model: this.player
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
|
||||
return Gwent;
|
||||
})();
|
||||
|
||||
module.exports = Gwent;
|
40
public/js/client-lobby.js
Normal file
40
public/js/client-lobby.js
Normal file
@ -0,0 +1,40 @@
|
||||
var Backbone = require("backbone");
|
||||
var Handlebars = require("handlebars");
|
||||
var $ = require("jquery");
|
||||
|
||||
var Lobby = Backbone.View.extend({
|
||||
defaults: {
|
||||
id: ""
|
||||
},
|
||||
className: "container",
|
||||
|
||||
template: Handlebars.compile($("#matchmaker-template").html()),
|
||||
initialize: function(){
|
||||
this.app = app;
|
||||
this.listenTo(app.user, "change", this.render);
|
||||
$(this.el).prependTo('body');
|
||||
this.render();
|
||||
},
|
||||
events: {
|
||||
"click .create-room": "createRoom",
|
||||
"click .join-room": "joinRoom",
|
||||
"blur .name-input": "changeName"
|
||||
},
|
||||
render: function(){
|
||||
this.$el.html(this.template(this.app.user.attributes));
|
||||
return this;
|
||||
},
|
||||
createRoom: function(){
|
||||
this.app.send("request:createRoom");
|
||||
},
|
||||
joinRoom: function(){
|
||||
this.app.send("request:joinRoom");
|
||||
},
|
||||
changeName: function(e){
|
||||
var name = $(e.target).val();
|
||||
this.app.user.setName(name);
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
module.exports = Lobby;
|
212
public/js/client.js
Normal file
212
public/js/client.js
Normal file
@ -0,0 +1,212 @@
|
||||
var io = require("socket.io-client")/*("http://localhost:16918")*/;
|
||||
var Backbone = require("backbone");
|
||||
var Handlebars = require("handlebars");
|
||||
var $ = require("jquery");
|
||||
//var Lobby = require("./client-lobby");
|
||||
|
||||
Handlebars.registerHelper("health", function(lives, options){
|
||||
var out = "";
|
||||
|
||||
for(var i = 0; i < 2; i++) {
|
||||
out += "<i";
|
||||
if(i < lives){
|
||||
out += " class='ruby'";
|
||||
}
|
||||
out += "></i>";
|
||||
}
|
||||
return out;
|
||||
});
|
||||
|
||||
var Config = {};
|
||||
|
||||
Config.Server = {
|
||||
"URL": "http://localhost",
|
||||
"PORT": 16918
|
||||
}
|
||||
|
||||
var App = Backbone.Router.extend({
|
||||
routes: {
|
||||
"lobby": "lobbyRoute",
|
||||
"battle": "battleRoute",
|
||||
"*path": "defaultRoute"
|
||||
},
|
||||
initialize: function(){
|
||||
var self = this;
|
||||
this.connect();
|
||||
this.user = new User({app: this});
|
||||
|
||||
Backbone.history.start();
|
||||
},
|
||||
connect: function(){
|
||||
this.socket = io(Config.Server.URL + ":" + Config.Server.PORT);
|
||||
},
|
||||
receive: function(event, cb){
|
||||
this.socket.on(event, cb);
|
||||
},
|
||||
receiveOnce: function(event, cb){
|
||||
this.socket.once(event, cb);
|
||||
},
|
||||
send: function(event, data){
|
||||
data = data || null;
|
||||
var socket = this.socket;
|
||||
|
||||
if(!data){
|
||||
socket.emit(event);
|
||||
}
|
||||
if(data){
|
||||
socket.emit(event, data);
|
||||
}
|
||||
},
|
||||
|
||||
lobbyRoute: function(){
|
||||
if(this.currentView){
|
||||
this.currentView.remove();
|
||||
}
|
||||
this.currentView = new Lobby({
|
||||
app: this,
|
||||
user: this.user
|
||||
});
|
||||
},
|
||||
battleRoute: function(){
|
||||
if(this.currentView){
|
||||
this.currentView.remove();
|
||||
}
|
||||
this.currentView = new BattleView({
|
||||
app: this,
|
||||
user: this.user
|
||||
});
|
||||
},
|
||||
defaultRoute: function(path){
|
||||
this.navigate("lobby", {trigger: true});
|
||||
},
|
||||
parseEvent: function(event){
|
||||
var regex = /(\w+):?(\w*)\|?/g;
|
||||
var res = {};
|
||||
var r;
|
||||
while(r = regex.exec(event)) {
|
||||
res[r[1]] = r[2];
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
});
|
||||
|
||||
var BattleView = Backbone.View.extend({
|
||||
className: "container",
|
||||
template: Handlebars.compile($("#battle-template").html()),
|
||||
initialize: function(options){
|
||||
var self = this;
|
||||
var user = this.user = options.user;
|
||||
var app = this.app = options.app;
|
||||
$(this.el).prependTo('body');
|
||||
|
||||
this.$hand = this.$el.find(".field-hand");
|
||||
|
||||
this.app.receive("update:hand", function(data){
|
||||
console.log("update:hand", user.get("roomSide"), data._roomSide);
|
||||
if(user.get("roomSide") == data._roomSide){
|
||||
self.handCards = JSON.parse(data.cards);
|
||||
self.render();
|
||||
}
|
||||
});
|
||||
|
||||
var interval = setInterval(function(){
|
||||
if(!user.get("room")) return;
|
||||
this.app.send("request:gameLoaded", {_roomID: user.get("room")});
|
||||
clearInterval(interval);
|
||||
}.bind(this), 100);
|
||||
this.render();
|
||||
},
|
||||
render: function(){
|
||||
var self = this;
|
||||
this.$el.html(this.template({
|
||||
cards: self.handCards
|
||||
}));
|
||||
return this;
|
||||
}
|
||||
});
|
||||
|
||||
var User = Backbone.Model.extend({
|
||||
defaults: {
|
||||
name: ""
|
||||
},
|
||||
initialize: function(){
|
||||
var self = this;
|
||||
var app = this.get("app");
|
||||
|
||||
|
||||
app.receive("response:name", function(data){
|
||||
self.set("name", data.name);
|
||||
});
|
||||
|
||||
app.receive("init:battle", function(data){
|
||||
console.log("opponent found!");
|
||||
self.set("roomSide", data.side);
|
||||
app.navigate("battle", {trigger: true});
|
||||
})
|
||||
|
||||
app.receive("response:createRoom", function(roomID){
|
||||
self.set("room", roomID);
|
||||
console.log("room created", roomID);
|
||||
});
|
||||
|
||||
app.receive("response:joinRoom", function(roomID){
|
||||
self.set("room", roomID);
|
||||
console.log("room id", self.get("room"));
|
||||
})
|
||||
|
||||
|
||||
app.on("createRoom", this.createRoom, this);
|
||||
app.on("joinRoom", this.joinRoom, this);
|
||||
app.on("setName", this.setName, this);
|
||||
|
||||
|
||||
app.send("request:name", this.get("name") == "unnamed" ? null : {name: this.get("name")});
|
||||
},
|
||||
createRoom: function(){
|
||||
this.get("app").send("request:createRoom");
|
||||
},
|
||||
joinRoom: function(){
|
||||
this.get("app").send("request:joinRoom");
|
||||
},
|
||||
setName: function(name){
|
||||
this.get("app").send("request:name", {name: name});
|
||||
}
|
||||
});
|
||||
|
||||
var Lobby = Backbone.View.extend({
|
||||
defaults: {
|
||||
id: ""
|
||||
},
|
||||
className: "container",
|
||||
|
||||
template: Handlebars.compile($("#matchmaker-template").html()),
|
||||
initialize: function(options){
|
||||
this.user = options.user;
|
||||
this.app = options.app;
|
||||
this.listenTo(this.app.user, "change", this.render);
|
||||
$(this.el).prependTo('body');
|
||||
this.render();
|
||||
},
|
||||
events: {
|
||||
"click .create-room": "createRoom",
|
||||
"click .join-room": "joinRoom",
|
||||
"blur .name-input": "changeName"
|
||||
},
|
||||
render: function(){
|
||||
this.$el.html(this.template(this.user.attributes));
|
||||
return this;
|
||||
},
|
||||
createRoom: function(){
|
||||
this.app.trigger("createRoom");
|
||||
},
|
||||
joinRoom: function(){
|
||||
this.app.trigger("joinRoom");
|
||||
},
|
||||
changeName: function(e){
|
||||
var name = $(e.target).val();
|
||||
this.app.trigger("setName", name);
|
||||
}
|
||||
});
|
||||
|
||||
module.exports = App;
|
@ -1,9 +1,7 @@
|
||||
|
||||
var Gwent = require("./Gwent");
|
||||
var App = require("./client");
|
||||
|
||||
(function main(){
|
||||
var gwent = Gwent();
|
||||
|
||||
gwent.init();
|
||||
var app = new App();
|
||||
|
||||
})();
|
||||
|
@ -1,14 +1,16 @@
|
||||
var Battleside = require("./Battleside");
|
||||
|
||||
var io = global.io;
|
||||
|
||||
var Battle = (function(){
|
||||
var Battle = function(){
|
||||
var Battle = function(id){
|
||||
if(!(this instanceof Battle)){
|
||||
return (new Battle());
|
||||
return (new Battle(id));
|
||||
}
|
||||
/**
|
||||
* constructor here
|
||||
*/
|
||||
|
||||
this._id = id;
|
||||
};
|
||||
var r = Battle.prototype;
|
||||
/**
|
||||
@ -17,33 +19,31 @@ var Battle = (function(){
|
||||
* r.getProperty = function() {...}
|
||||
*/
|
||||
|
||||
r._player = null;
|
||||
r.p1 = null;
|
||||
r.p2 = null;
|
||||
r.turn = 0;
|
||||
|
||||
r.init = function(p1, p2){
|
||||
this.setPlayer(p1, p2);
|
||||
this.initBattleside();
|
||||
this.both(function(p) {
|
||||
p.send("init:battle");
|
||||
})
|
||||
r._id = null;
|
||||
|
||||
|
||||
r.init = function(){
|
||||
this.p1 = Battleside("Player 1", 0, this);
|
||||
this.p2 = Battleside("Player 2", 1, this);
|
||||
this.p1.foe = this.p2;
|
||||
this.p2.foe = this.p1;
|
||||
|
||||
this.start();
|
||||
}
|
||||
|
||||
r.setPlayer = function(p1, p2){
|
||||
this._player = [];
|
||||
this._player.push(p1);
|
||||
this._player.push(p2);
|
||||
r.start = function() {
|
||||
this.p1.draw(10);
|
||||
this.p2.draw(10);
|
||||
}
|
||||
|
||||
r.initBattleside = function() {
|
||||
this._player.forEach(function(p) {
|
||||
p.setBattleside(Battleside(p));
|
||||
});
|
||||
r.send = function(event, data) {
|
||||
io.to(this._id).emit(event, data);
|
||||
}
|
||||
|
||||
r.both = function() {
|
||||
this._player.forEach(cb);
|
||||
}
|
||||
|
||||
|
||||
return Battle;
|
||||
})();
|
||||
|
||||
|
@ -1,13 +1,24 @@
|
||||
|
||||
var io = global.io;
|
||||
var DeckData = require("../assets/data/deck");
|
||||
var Deck = require("./Deck");
|
||||
var Hand = require("./Hand");
|
||||
|
||||
|
||||
var Battleside = (function(){
|
||||
var Battleside = function(player){
|
||||
var Battleside = function(name, n, battle){
|
||||
if(!(this instanceof Battleside)){
|
||||
return (new Battleside(player));
|
||||
return (new Battleside(name, n, battle));
|
||||
}
|
||||
/**
|
||||
* constructor here
|
||||
*/
|
||||
|
||||
this._player = player;
|
||||
this.n = n ? "p2" : "p1";
|
||||
this._name = name;
|
||||
this.battle = battle;
|
||||
this.hand = Hand();
|
||||
this.deck = Deck(DeckData["test"]);
|
||||
};
|
||||
var r = Battleside.prototype;
|
||||
/**
|
||||
@ -15,16 +26,38 @@ var Battleside = (function(){
|
||||
* r.property = null;
|
||||
* r.getProperty = function() {...}
|
||||
*/
|
||||
r._player = null;
|
||||
r._deck = null;
|
||||
r._name = null;
|
||||
r._discard = null;
|
||||
r._hand = null;
|
||||
r._leader = null;
|
||||
r._close = null;
|
||||
r._range = null;
|
||||
r._siege = null;
|
||||
r._field = null;
|
||||
|
||||
r.foe = null;
|
||||
r.hand = null;
|
||||
r.battle = null;
|
||||
r.deck = null;
|
||||
|
||||
|
||||
r.draw = function(times) {
|
||||
while(times--) {
|
||||
var card = this.deck.draw();
|
||||
this.hand.add(card);
|
||||
}
|
||||
|
||||
console.log("update:hand fired");
|
||||
|
||||
this.send("update:hand", {cards: JSON.stringify(this.hand.getCards())});
|
||||
}
|
||||
|
||||
r.send = function(event, msg) {
|
||||
msg = msg || {};
|
||||
msg._roomSide = this.n;
|
||||
this.battle.send(event, msg);
|
||||
}
|
||||
|
||||
|
||||
|
||||
return Battleside;
|
||||
})();
|
||||
|
91
server/Card.js
Normal file
91
server/Card.js
Normal file
@ -0,0 +1,91 @@
|
||||
var CardData = require("../assets/data/cards");
|
||||
var AbilityData = require("../assets/data/abilities");
|
||||
|
||||
var Card = (function(){
|
||||
var Card = function(key){
|
||||
if(!(this instanceof Card)){
|
||||
return (new Card(key));
|
||||
}
|
||||
/**
|
||||
* constructor here
|
||||
*/
|
||||
this._key = key;
|
||||
this._data = CardData[key];
|
||||
this._boost = 0;
|
||||
this._forcedPower = -1;
|
||||
this._init();
|
||||
|
||||
};
|
||||
var r = Card.prototype;
|
||||
/**
|
||||
* methods && properties here
|
||||
* r.property = null;
|
||||
* r.getProperty = function() {...}
|
||||
*/
|
||||
r._key = null;
|
||||
r._data = null;
|
||||
r._id = null;
|
||||
r._owner = null;
|
||||
r._boost = null;
|
||||
r._forcedPower = null;
|
||||
Card.__id = 0;
|
||||
Card.TYPE = {
|
||||
CLOSE_COMBAT: 0,
|
||||
RANGED: 1,
|
||||
SIEGE: 2,
|
||||
LEADER: 3,
|
||||
SPECIAL: 4,
|
||||
WEATHER: 5
|
||||
};
|
||||
|
||||
r._init = function(){
|
||||
this._id = ++Card.__id;
|
||||
}
|
||||
|
||||
r.getName = function(){
|
||||
return this._data.name;
|
||||
}
|
||||
r.getPower = function(){
|
||||
if(this._forcedPower > -1) {
|
||||
return this._forcedPower + this._boost;
|
||||
}
|
||||
return this._data.power + this._boost;
|
||||
}
|
||||
r.setForcedPower = function(nr) {
|
||||
this._forcedPower = nr;
|
||||
}
|
||||
r.getRawAbility = function() {
|
||||
return this._data.ability;
|
||||
}
|
||||
r.getAbility = function(){
|
||||
return AbilityData[this._data.ability];
|
||||
}
|
||||
r.getImage = function(){
|
||||
return "../assets/cards/" + this._data.img + ".png";
|
||||
}
|
||||
r.getFaction = function(){
|
||||
return this._data.faction;
|
||||
}
|
||||
r.getType = function(){
|
||||
return this._data.type;
|
||||
}
|
||||
r.getKey = function(){
|
||||
return this._key;
|
||||
}
|
||||
|
||||
r.getId = function(){
|
||||
return this._id;
|
||||
}
|
||||
|
||||
r.boost = function(nr) {
|
||||
this._boost += nr;
|
||||
}
|
||||
|
||||
r.getProperty = function(prop){
|
||||
return this._data[prop];
|
||||
}
|
||||
|
||||
return Card;
|
||||
})();
|
||||
|
||||
module.exports = Card;
|
114
server/Deck.js
Normal file
114
server/Deck.js
Normal file
@ -0,0 +1,114 @@
|
||||
var Card = require("./Card");
|
||||
/*var CardManager = require("./CardManager");*/
|
||||
|
||||
var Deck = (function(){
|
||||
var Deck = function(deck){
|
||||
if(!(this instanceof Deck)){
|
||||
return (new Deck(deck));
|
||||
}
|
||||
/**
|
||||
* constructor here
|
||||
*/
|
||||
this._deck = [];
|
||||
|
||||
this._originalDeck = [];
|
||||
this.setDeck(deck);
|
||||
};
|
||||
var r = Deck.prototype;
|
||||
/**
|
||||
* methods && properties here
|
||||
* r.property = null;
|
||||
* r.getProperty = function() {...}
|
||||
*/
|
||||
r._deck = null;
|
||||
r._owner = null;
|
||||
r._originalDeck = null;
|
||||
|
||||
r.setDeck = function(deckData){
|
||||
this._originalDeck = deckData.slice();
|
||||
this._deck = deckData.slice();
|
||||
|
||||
this._loadCards();
|
||||
this.shuffle();
|
||||
}
|
||||
|
||||
r.getLength = function(){
|
||||
return this._deck.length;
|
||||
}
|
||||
|
||||
r.length = function() {
|
||||
return this.getLength();
|
||||
}
|
||||
|
||||
r.getDeck = function(){
|
||||
return this._deck;
|
||||
}
|
||||
|
||||
r.draw = function(times){
|
||||
if(!this._deck.length) return 0;
|
||||
var card = this.pop();
|
||||
return card;
|
||||
}
|
||||
|
||||
/*
|
||||
r._loadCards = function(){
|
||||
var n = this._originalDeck.length;
|
||||
for(var i = 0; i < n; i++) {
|
||||
this._deck.push(CardManager().add(this._originalDeck[i], this._owner));
|
||||
}
|
||||
}*/
|
||||
|
||||
r._loadCards = function() {
|
||||
this._deck = this.getDeck().map(function(cardkey) {
|
||||
return Card(cardkey);
|
||||
});
|
||||
}
|
||||
|
||||
r.pop = function(){
|
||||
var id = this._deck.pop();/*
|
||||
var card = CardManager().getCardById(id);*/
|
||||
return id;
|
||||
}
|
||||
|
||||
/*r.find = function(key, val){
|
||||
var res = [];
|
||||
this.getDeck().forEach(function(id){
|
||||
var card = CardManager().getCardById(id);
|
||||
if(card.getProperty(key) == val){
|
||||
res.push(card);
|
||||
}
|
||||
});
|
||||
return res;
|
||||
}*/
|
||||
|
||||
r.removeFromDeck = function(id){
|
||||
var n = this.length();
|
||||
|
||||
for(var i = 0; i < n; i++) {
|
||||
var cardID = this.getDeck()[i];
|
||||
if(id == cardID){
|
||||
this.getDeck().splice(i, 1);
|
||||
return id;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
r.shuffle = function(){
|
||||
var deck = this.getDeck();
|
||||
|
||||
var n = this.length();
|
||||
for(var i = n - 1; i > 0; i--) {
|
||||
var j = (Math.random() * i) | 0;
|
||||
var tmp;
|
||||
|
||||
tmp = deck[j];
|
||||
deck[j] = deck[i];
|
||||
deck[i] = tmp;
|
||||
}
|
||||
}
|
||||
|
||||
return Deck;
|
||||
})();
|
||||
|
||||
module.exports = Deck;
|
60
server/Hand.js
Normal file
60
server/Hand.js
Normal file
@ -0,0 +1,60 @@
|
||||
/*var $ = require("jquery");*//*
|
||||
var CardManager = require("./CardManager");*//*
|
||||
var PubSub = require("./pubsub");*/
|
||||
|
||||
|
||||
var Hand = (function(){
|
||||
var Hand = function(){
|
||||
if(!(this instanceof Hand)){
|
||||
return (new Hand());
|
||||
}
|
||||
/**
|
||||
* constructor here
|
||||
*/
|
||||
|
||||
this._hand = [];
|
||||
};
|
||||
var r = Hand.prototype;
|
||||
/**
|
||||
* methods && properties here
|
||||
* r.property = null;
|
||||
* r.getProperty = function() {...}
|
||||
*/
|
||||
r._hand = null;
|
||||
|
||||
r.add = function(card){
|
||||
this._hand.push(card);
|
||||
}
|
||||
|
||||
r.getCards = function(){
|
||||
return this._hand;
|
||||
}
|
||||
|
||||
r.remove = function(id){
|
||||
var n = this.length();
|
||||
|
||||
for(var i = 0; i < n; i++) {
|
||||
if(this._hand[i].getId() != id) continue;
|
||||
return this._hand.splice(i, 1);
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
r.getRandomCard = function(){
|
||||
var rnd = (Math.random() * this._hand.length) | 0;
|
||||
return this._hand[rnd];
|
||||
}
|
||||
|
||||
r.getLength = function(){
|
||||
return this._hand.length;
|
||||
}
|
||||
|
||||
r.length = function(){
|
||||
return this._hand.length;
|
||||
}
|
||||
|
||||
|
||||
return Hand;
|
||||
})();
|
||||
|
||||
module.exports = Hand;
|
@ -1,4 +1,5 @@
|
||||
var shortid = require("shortid");
|
||||
var Battle = require("./Battle");
|
||||
|
||||
var Room = (function(){
|
||||
var Room = function(){
|
||||
@ -11,6 +12,7 @@ var Room = (function(){
|
||||
|
||||
this._id = shortid.generate();
|
||||
this._room = [];
|
||||
this._ready = {};
|
||||
};
|
||||
var r = Room.prototype;
|
||||
/**
|
||||
@ -21,37 +23,72 @@ var Room = (function(){
|
||||
r.MAX_USER = 2;
|
||||
r._room = null;
|
||||
r._id = null;
|
||||
r._battle = null;
|
||||
r._ready = null;
|
||||
|
||||
r.getID = function() {
|
||||
r.getID = function(){
|
||||
return this._id;
|
||||
}
|
||||
|
||||
r.join = function(user) {
|
||||
if(this._room.lenght >= 2) return;
|
||||
r.join = function(user){
|
||||
if(this._room.length >= 2) return;
|
||||
this._room.push(user);
|
||||
user.setRoom(this);/*
|
||||
user.socket.join(this._id);*/
|
||||
user.setRoom(this);
|
||||
user.joinRoom(this.getID());
|
||||
|
||||
if(!this.isOpen()) {
|
||||
this._room.forEach(function(user) {
|
||||
user.send("init:battle");
|
||||
})
|
||||
if(!this.isOpen()){
|
||||
this.initBattle();
|
||||
}
|
||||
}
|
||||
|
||||
r.isOpen = function() {
|
||||
r.isOpen = function(){
|
||||
return !(this._room.length >= 2);
|
||||
}
|
||||
|
||||
r.send = function(event, data) {
|
||||
r.send = function(event, data){
|
||||
io.to(this._id).emit(event, data);
|
||||
}
|
||||
|
||||
r.getPlayers = function() {
|
||||
r.getPlayers = function(){
|
||||
return this._room;
|
||||
}
|
||||
|
||||
r.initBattle = function(){
|
||||
var self = this;
|
||||
var side = 0;
|
||||
this._battle = Battle(this._id);/*
|
||||
this.setReady(this._room[0], false);
|
||||
this.setReady(this._room[1], false);*/
|
||||
this._room[0].send("init:battle", {side: "p1"});
|
||||
this._room[1].send("init:battle", {side: "p2"});
|
||||
}
|
||||
|
||||
r.setReady = function(user, b){
|
||||
b = typeof b == "undefined" ? true : b;
|
||||
this._ready[user.getID()] = b;
|
||||
if(this.bothReady()) {
|
||||
this._battle.init();
|
||||
}
|
||||
/*
|
||||
if(!this.checkIfReady()) return;
|
||||
|
||||
this._room[0].send("init:battle", {side: "p1"});
|
||||
this._room[1].send("init:battle", {side: "p2"});
|
||||
if(!this.checkIfReady()) return;
|
||||
this._battle.init();*/
|
||||
}
|
||||
|
||||
r.bothReady = function() {
|
||||
return !!this._ready[this._room[0].getID()] && !!this._ready[this._room[1].getID()];
|
||||
}
|
||||
/*
|
||||
r.checkIfReady = function(){
|
||||
for(var i = 0; i < this._room.length; i++) {
|
||||
if(!this._ready[this._room[i].getID()]) return false;
|
||||
}
|
||||
return true;
|
||||
}*/
|
||||
|
||||
|
||||
return Room;
|
||||
})();
|
||||
|
@ -19,10 +19,10 @@ var Socket = (function(){
|
||||
* constructor here
|
||||
*/
|
||||
this.connections = Connections();
|
||||
/*
|
||||
this.matchmaker = Matchmaker(this.connections);
|
||||
*/
|
||||
this._roomCollection = [];
|
||||
/*
|
||||
this.matchmaker = Matchmaker(this.connections);
|
||||
*/
|
||||
this.roomCollection = {};
|
||||
app.listen(this.port);
|
||||
this.io = io;
|
||||
this._events();
|
||||
@ -36,10 +36,10 @@ var Socket = (function(){
|
||||
r.io = null;
|
||||
r.port = 16918;
|
||||
r.connections = null;
|
||||
r._roomCollection = null;
|
||||
/*
|
||||
r.matchmaker = null;
|
||||
*/
|
||||
r.roomCollection = null;
|
||||
/*
|
||||
r.matchmaker = null;
|
||||
*/
|
||||
|
||||
r._events = function(){
|
||||
var self = this;
|
||||
@ -48,13 +48,6 @@ var Socket = (function(){
|
||||
self.connections.add(user);
|
||||
console.log("new user ", user.getName());
|
||||
|
||||
/* self.matchmaker.findOpponent(user)
|
||||
.then(function(p1, p2, roomID) {
|
||||
console.log("yo");
|
||||
var battle = Battle();
|
||||
battle.init(p1, p2);
|
||||
})*/
|
||||
|
||||
socket.on("request:name", function(data){
|
||||
if(data && data.name){
|
||||
user.setName(data.name);
|
||||
@ -62,29 +55,37 @@ var Socket = (function(){
|
||||
socket.emit("response:name", {name: user.getName()});
|
||||
})
|
||||
|
||||
socket.on("request:createRoom", function() {
|
||||
socket.on("request:createRoom", function(){
|
||||
var room = Room();
|
||||
self._roomCollection.push(room);
|
||||
self.roomCollection[room.getID()] = room;
|
||||
room.join(user);
|
||||
console.log("room %s created by %s", room.getID(), user.getName());
|
||||
user.send("response:createRoom", room.getID());
|
||||
})
|
||||
|
||||
socket.on("request:joinRoom", function() {
|
||||
socket.on("request:joinRoom", function(){
|
||||
console.log("joinroom");
|
||||
var interval = setInterval(function(){
|
||||
self._roomCollection.forEach(function(room) {
|
||||
/*self.roomCollection.forEach(function(room) {
|
||||
if(room.isOpen()) {
|
||||
room.join(user);
|
||||
clearInterval(interval);
|
||||
console.log("user %s joined room %s", user.getName(), room.getID());
|
||||
user.send("response:joinRoom", room.getID());
|
||||
}
|
||||
});
|
||||
});*/
|
||||
for(var key in self.roomCollection) {
|
||||
var room = self.roomCollection[key];
|
||||
if(!room.isOpen()) continue;
|
||||
room.join(user);
|
||||
clearInterval(interval);
|
||||
console.log("user %s joined room %s", user.getName(), room.getID());
|
||||
user.send("response:joinRoom", room.getID());
|
||||
}
|
||||
}, 1000);
|
||||
})
|
||||
|
||||
socket.on("request:roomData", function() {
|
||||
socket.on("request:roomData", function(){
|
||||
var room = user.getRoom();
|
||||
var players = room.getPlayers();
|
||||
user.send("response:roomData", {players: players});
|
||||
@ -94,6 +95,10 @@ var Socket = (function(){
|
||||
self.connections.remove(user);
|
||||
user.disconnect();
|
||||
})
|
||||
|
||||
socket.on("request:gameLoaded", function(data){
|
||||
self.roomCollection[data._roomID].setReady(user);
|
||||
})
|
||||
});
|
||||
}
|
||||
return Socket;
|
||||
|
Loading…
Reference in New Issue
Block a user