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not-gwent-online/server/Battle.js

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var Battleside = require("./Battleside");
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var Card = require("./Card");
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var shortid = require("shortid");
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var Promise = require("jquery-deferred");
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var Battle = (function(){
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var Battle = function(id, p1, p2, socket){
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if(!(this instanceof Battle)){
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return (new Battle(id, p1, p2, socket));
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}
/**
* constructor here
*/
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this.events = {};
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this._id = id;
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this._user1 = p1;
this._user2 = p2;
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this.socket = socket;
this.channel = {};
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};
var r = Battle.prototype;
/**
* methods && properties here
* r.property = null;
* r.getProperty = function() {...}
*/
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r.p1 = null;
r.p2 = null;
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r._user1 = null;
r._user2 = null;
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r.turn = 0;
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r.socket = null;
r.channel = null;
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r._id = null;
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r.events = null;
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r.init = function(){
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/*PubSub.subscribe("update", this.update.bind(this));*/
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this.on("Update", this.update);
/*
this.on("AfterPlace", this.checkAbilityOnAfterPlace)*/
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this.channel = this.socket.subscribe(this._id);
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this.p1 = Battleside(this._user1.getName(), 0, this, this._user1);
this.p2 = Battleside(this._user2.getName(), 1, this, this._user2);
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this.p1.foe = this.p2;
this.p2.foe = this.p1;
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this.p1.setUpWeatherFieldWith(this.p2);
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this.start();
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}
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r.start = function(){
this.p1.setLeadercard();
this.p2.setLeadercard();
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this.p1.draw(10);
this.p2.draw(10);
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this.update();
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Promise.when(this.p1.reDraw(2), this.p2.reDraw(2))
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.then(function(){
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this.on("NextTurn", this.switchTurn);
this.switchTurn(Math.random() > .5 ? this.p1 : this.p2);
}.bind(this));
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}
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r.switchTurn = function(side, __flag){
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__flag = typeof __flag == "undefined" ? 0 : 1;
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if(!(side instanceof Battleside)){
console.trace("side is not a battleside!");
return
}
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if(side.isPassing()){
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if(__flag){
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return this.startNextRound();
}
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return this.switchTurn(side.foe, 1);
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}
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this.runEvent("EachTurn");
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this.runEvent("Turn" + side.getID());
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console.log("current Turn: ", side.getName());
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}
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r.startNextRound = function(){
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var loser = this.checkRubies();
if(this.checkIfIsOver()){
console.log("its over!");
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this.update();
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return;
}
this.p1.resetNewRound();
this.p2.resetNewRound();
console.log("start new round!");
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this.update();
this.switchTurn(loser);
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}
r.update = function(){
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console.log("update called");
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this._update(this.p1);
this._update(this.p2);
}
r._update = function(p){
p.send("update:info", {
info: p.getInfo(),
leader: p.field[Card.TYPE.LEADER].get()[0]
})
p.send("update:hand", {
cards: JSON.stringify(p.hand.getCards())
});
p.send("update:fields", {
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close: p.field[Card.TYPE.CLOSE_COMBAT].getInfo(),
ranged: p.field[Card.TYPE.RANGED].getInfo(),
siege: p.field[Card.TYPE.SIEGE].getInfo(),
weather: p.field[Card.TYPE.WEATHER].getInfo()
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})
}
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r.send = function(event, data){
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this.channel.publish({
event: event,
data: data
});
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}
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r.runEvent = function(eventid, ctx, args, uid){
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ctx = ctx || this;
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uid = uid || null;
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args = args || [];
var event = "on" + eventid;
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if(!this.events[event]){
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return;
}
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if(uid){
var obj = this.events[event][uid];
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obj.cb = obj.cb.bind(ctx)
obj.cb.apply(ctx, obj.onArgs.concat(args));
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}
else {
for(var _uid in this.events[event]) {
var obj = this.events[event][_uid];
obj.cb = obj.cb.bind(ctx)
obj.cb.apply(ctx, obj.onArgs.concat(args));
}
}
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//this.update();
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}
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r.on = function(eventid, cb, ctx, args){
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ctx = ctx || null;
args = args || [];
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var event = "on" + eventid;
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var uid_event = shortid.generate();
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var obj = {};
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if(!ctx){
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obj.cb = cb;
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}
else {
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obj.cb = cb.bind(ctx);
}
obj.onArgs = args;
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if(!(event in this.events)){
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/*this.events[event] = [];*/
this.events[event] = {};
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}
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if(typeof cb !== "function"){
throw new Error("cb not a function");
}
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this.events[event][uid_event] = obj;
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return uid_event;
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}
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r.off = function(eventid, uid){
uid = uid || null;
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var event = "on" + eventid;
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if(!this.events[event]) return;
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if(uid){
this.events[event][uid] = null;
delete this.events[event][uid];
return;
}
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for(var _uid in this.events[event]) {
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this.events[event][_uid] = null;
delete this.events[event][_uid];
}
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}
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r.checkIfIsOver = function(){
return !(this.p1.getRubies() && this.p2.getRubies());
}
r.checkRubies = function(){
var scoreP1 = this.p1.getScore();
var scoreP2 = this.p2.getScore();
if(scoreP1 > scoreP2){
this.p2.removeRuby();
return this.p2;
}
if(scoreP2 > scoreP1){
this.p1.removeRuby();
return this.p1;
}
//tie
this.p1.removeRuby();
this.p2.removeRuby();
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return Math.random() > 0.5 ? this.p1 : this.p2;
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}
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r.userLeft = function(sideName){
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var side = this[sideName];
side.foe.send("foe:left", null, true);
}
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r.shutDown = function(){
this.channel = null;
}
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return Battle;
})();
module.exports = Battle;