mirror of
https://github.com/exane/not-gwent-online
synced 2024-12-23 21:03:14 +00:00
tidy up
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parent
fe0aeb33f4
commit
cef1c045d7
@ -380,7 +380,7 @@ var BattleView = Backbone.View.extend({
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calculateCardMargin(this.$el.find(".field-hand .card"), 538, 70, this.handCards.length);
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}
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if(this.user.get("isReDrawing")) {
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if(this.user.get("isReDrawing")){
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this.user.set("handCards", this.handCards);
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var modal = new ReDrawModal({model: this.user});
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this.$el.prepend(modal.render().el);
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@ -584,11 +584,11 @@ var User = Backbone.Model.extend({
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self.set("setHorn", data.cardID);
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})
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app.receive("redraw:cards", function() {
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app.receive("redraw:cards", function(){
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self.set("isReDrawing", true);
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})
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app.receive("redraw:close", function() {
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app.receive("redraw:close", function(){
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self.set("isReDrawing", false);
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})
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@ -67,25 +67,16 @@ var Battle = (function(){
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Promise.when(this.p1.reDraw(2), this.p2.reDraw(2))
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.then(function() {
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.then(function(){
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this.on("NextTurn", this.switchTurn);
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this.switchTurn(Math.random() > .5 ? this.p1 : this.p2);
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}.bind(this));
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/*
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this.on("NextTurn", this.switchTurn);
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this.switchTurn(Math.random() > .5 ? this.p1 : this.p2);*/
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}
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r.switchTurn = function(side, __flag){
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__flag = typeof __flag == "undefined" ? 0 : 1;
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/*side.foe.wait();*/
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if(!(side instanceof Battleside)){
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console.trace("side is not a battleside!");
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@ -98,13 +89,12 @@ var Battle = (function(){
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return this.switchTurn(side.foe, 1);
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}
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this.runEvent("EachTurn");
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//setTimeout(function() {
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this.runEvent("Turn" + side.getID());
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//}.bind(this), 1000);
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console.log("current Turn: ", side.getName());
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console.log("current Turn: ", side.getName());
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}
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r.startNextRound = function(){
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@ -175,7 +165,7 @@ var Battle = (function(){
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obj.cb.apply(ctx, obj.onArgs.concat(args));
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}
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}
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this.update();
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//this.update();
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}
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r.on = function(eventid, cb, ctx, args){
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@ -78,7 +78,7 @@ Battleside = (function(){
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})
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this.receive("set:passing", function(){
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self.setPassing(true);
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self.update();
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//self.update();
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self.runEvent("NextTurn", null, [self.foe]);
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})
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this.receive("medic:chooseCardFromDiscard", function(data){
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@ -210,10 +210,6 @@ Battleside = (function(){
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var card = this.deck.draw();
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this.hand.add(card);
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}
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console.log("update:hand fired");
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/*this.update();*/
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}
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r.calcScore = function(){
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@ -266,9 +262,9 @@ Battleside = (function(){
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this.socket.on(event, cb);
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}
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r.update = function(){
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//PubSub.publish("update");
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this.runEvent("Update");
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r.update = function(self){
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self = self || false;
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this.runEvent("Update", null, [self]);
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}
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r.onTurnStart = function(){
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@ -325,7 +321,6 @@ Battleside = (function(){
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this.checkAbilityOnAfterPlace(card, obj);
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this.update();
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if(obj._waitResponse){
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this.hand.remove(card);
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@ -333,6 +328,8 @@ Battleside = (function(){
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return 0;
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}
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this.update();
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return 1;
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}
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@ -409,7 +406,7 @@ Battleside = (function(){
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}
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if(ability && ability.name === obj.suppress){
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this.update();
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//this.update();
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}
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if(ability && !Array.isArray(ability)){
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@ -454,7 +451,6 @@ Battleside = (function(){
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self.hand.add(replaceCard);
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self.hand.remove(card);
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self.update();
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self.runEvent("NextTurn", null, [self.foe]);
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})
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@ -472,7 +468,7 @@ Battleside = (function(){
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card._uidEvents["WeatherChange"] = uid;
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}
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this.update();
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//this.update();
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}
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}
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@ -480,7 +476,7 @@ Battleside = (function(){
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var ability = card.getAbility();
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if(ability){
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if(ability.name && ability.name === obj.suppress){
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this.update();
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//this.update();
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return;
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}
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if(ability.onAfterPlace){
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@ -529,7 +525,7 @@ Battleside = (function(){
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_card.setForcedPower(forcedPower);
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});
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this.runEvent("WeatherChange");
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this.update();
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//this.update();
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}
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r.clearMainFields = function(){
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@ -624,7 +620,7 @@ Battleside = (function(){
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this.send("redraw:cards", null, true);
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this.receive("redraw:reDrawCard", function(data){
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var h1 = this.receive("redraw:reDrawCard", function(data){
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var id = data.cardID;
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if(!left) return;
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left--;
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@ -633,17 +629,19 @@ Battleside = (function(){
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self.deck.add(card);
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self.deck.shuffle();
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self.draw(1);
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self.update();
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if(!left) {
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self.send("redraw:close", null, true);
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console.log("redraw finished");
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deferred.resolve("done");
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self.socket.off("redraw:reDrawCard", h1);
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}
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self.update(self);
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})
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this.receive("redraw:close_client", function() {
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var h2 = this.receive("redraw:close_client", function() {
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console.log("redraw finished!");
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deferred.resolve("done");
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self.socket.off("redraw:close_client", h2);
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})
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return deferred;
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