From cef1c045d75ca47603f17e77cd41a1fbeab2fe1d Mon Sep 17 00:00:00 2001
From: exane <raco0n@gmx.de>
Date: Wed, 24 Jun 2015 15:10:54 +0200
Subject: [PATCH] tidy up

---
 client/js/client.js  |  6 +++---
 server/Battle.js     | 18 ++++--------------
 server/Battleside.js | 32 +++++++++++++++-----------------
 3 files changed, 22 insertions(+), 34 deletions(-)

diff --git a/client/js/client.js b/client/js/client.js
index 17fea44..621de28 100644
--- a/client/js/client.js
+++ b/client/js/client.js
@@ -380,7 +380,7 @@ var BattleView = Backbone.View.extend({
       calculateCardMargin(this.$el.find(".field-hand .card"), 538, 70, this.handCards.length);
     }
 
-    if(this.user.get("isReDrawing")) {
+    if(this.user.get("isReDrawing")){
       this.user.set("handCards", this.handCards);
       var modal = new ReDrawModal({model: this.user});
       this.$el.prepend(modal.render().el);
@@ -584,11 +584,11 @@ var User = Backbone.Model.extend({
       self.set("setHorn", data.cardID);
     })
 
-    app.receive("redraw:cards", function() {
+    app.receive("redraw:cards", function(){
       self.set("isReDrawing", true);
     })
 
-    app.receive("redraw:close", function() {
+    app.receive("redraw:close", function(){
       self.set("isReDrawing", false);
     })
 
diff --git a/server/Battle.js b/server/Battle.js
index 5883230..56bca98 100644
--- a/server/Battle.js
+++ b/server/Battle.js
@@ -67,25 +67,16 @@ var Battle = (function(){
 
 
     Promise.when(this.p1.reDraw(2), this.p2.reDraw(2))
-    .then(function() {
+    .then(function(){
       this.on("NextTurn", this.switchTurn);
       this.switchTurn(Math.random() > .5 ? this.p1 : this.p2);
     }.bind(this));
 
-
-
-
-    /*
-    this.on("NextTurn", this.switchTurn);
-
-    this.switchTurn(Math.random() > .5 ? this.p1 : this.p2);*/
   }
 
   r.switchTurn = function(side, __flag){
     __flag = typeof __flag == "undefined" ? 0 : 1;
 
-    /*side.foe.wait();*/
-
 
     if(!(side instanceof Battleside)){
       console.trace("side is not a battleside!");
@@ -98,13 +89,12 @@ var Battle = (function(){
       return this.switchTurn(side.foe, 1);
     }
 
+
     this.runEvent("EachTurn");
 
-    //setTimeout(function() {
     this.runEvent("Turn" + side.getID());
-    //}.bind(this), 1000);
-    console.log("current Turn: ", side.getName());
 
+    console.log("current Turn: ", side.getName());
   }
 
   r.startNextRound = function(){
@@ -175,7 +165,7 @@ var Battle = (function(){
         obj.cb.apply(ctx, obj.onArgs.concat(args));
       }
     }
-    this.update();
+    //this.update();
   }
 
   r.on = function(eventid, cb, ctx, args){
diff --git a/server/Battleside.js b/server/Battleside.js
index 4d07cc9..8da5e5d 100644
--- a/server/Battleside.js
+++ b/server/Battleside.js
@@ -78,7 +78,7 @@ Battleside = (function(){
     })
     this.receive("set:passing", function(){
       self.setPassing(true);
-      self.update();
+      //self.update();
       self.runEvent("NextTurn", null, [self.foe]);
     })
     this.receive("medic:chooseCardFromDiscard", function(data){
@@ -210,10 +210,6 @@ Battleside = (function(){
       var card = this.deck.draw();
       this.hand.add(card);
     }
-
-    console.log("update:hand fired");
-
-    /*this.update();*/
   }
 
   r.calcScore = function(){
@@ -266,9 +262,9 @@ Battleside = (function(){
     this.socket.on(event, cb);
   }
 
-  r.update = function(){
-    //PubSub.publish("update");
-    this.runEvent("Update");
+  r.update = function(self){
+    self = self || false;
+    this.runEvent("Update", null, [self]);
   }
 
   r.onTurnStart = function(){
@@ -325,7 +321,6 @@ Battleside = (function(){
 
     this.checkAbilityOnAfterPlace(card, obj);
 
-    this.update();
 
     if(obj._waitResponse){
       this.hand.remove(card);
@@ -333,6 +328,8 @@ Battleside = (function(){
       return 0;
     }
 
+    this.update();
+
     return 1;
   }
 
@@ -409,7 +406,7 @@ Battleside = (function(){
     }
 
     if(ability && ability.name === obj.suppress){
-      this.update();
+      //this.update();
     }
 
     if(ability && !Array.isArray(ability)){
@@ -454,7 +451,6 @@ Battleside = (function(){
 
           self.hand.add(replaceCard);
           self.hand.remove(card);
-          self.update();
 
           self.runEvent("NextTurn", null, [self.foe]);
         })
@@ -472,7 +468,7 @@ Battleside = (function(){
         card._uidEvents["WeatherChange"] = uid;
       }
 
-      this.update();
+      //this.update();
     }
   }
 
@@ -480,7 +476,7 @@ Battleside = (function(){
     var ability = card.getAbility();
     if(ability){
       if(ability.name && ability.name === obj.suppress){
-        this.update();
+        //this.update();
         return;
       }
       if(ability.onAfterPlace){
@@ -529,7 +525,7 @@ Battleside = (function(){
       _card.setForcedPower(forcedPower);
     });
     this.runEvent("WeatherChange");
-    this.update();
+    //this.update();
   }
 
   r.clearMainFields = function(){
@@ -624,7 +620,7 @@ Battleside = (function(){
 
     this.send("redraw:cards", null, true);
 
-    this.receive("redraw:reDrawCard", function(data){
+    var h1 = this.receive("redraw:reDrawCard", function(data){
       var id = data.cardID;
       if(!left) return;
       left--;
@@ -633,17 +629,19 @@ Battleside = (function(){
       self.deck.add(card);
       self.deck.shuffle();
       self.draw(1);
-      self.update();
       if(!left) {
         self.send("redraw:close", null, true);
         console.log("redraw finished");
         deferred.resolve("done");
+        self.socket.off("redraw:reDrawCard", h1);
       }
+      self.update(self);
     })
 
-    this.receive("redraw:close_client", function() {
+    var h2 = this.receive("redraw:close_client", function() {
       console.log("redraw finished!");
       deferred.resolve("done");
+      self.socket.off("redraw:close_client", h2);
     })
 
     return deferred;