mirror of
https://github.com/exane/not-gwent-online
synced 2024-11-20 11:26:54 +00:00
more improvements. now with gameplay
This commit is contained in:
parent
f0cbb9de5d
commit
dbf1b07c1f
@ -7,12 +7,13 @@ module.exports = {
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},
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"morale_boost": {
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onAfterPlace: function(card) {
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onAfterPlace: function(card) {
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var field = this.field[card.getType()];
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var cards = field.get();
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cards.forEach(function(_card) {
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if(_card.getID() == card.getID()) return;
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if(_card.getRawPower() === -1) return;
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_card.boost(1);
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})
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}
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@ -50,7 +51,8 @@ module.exports = {
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}
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},
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"weather_fog": {
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onEachTurn: function(card) {
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onEachTurn: function(args) {
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card = args[0]
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var targetRow = card.constructor.TYPE.RANGED;
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var forcedPower = 1;
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var field1 = this.field[targetRow].get();
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@ -64,6 +66,7 @@ module.exports = {
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});
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},
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onEachCardPlace: function(card) {
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card = args[0]
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var targetRow = card.constructor.TYPE.RANGED;
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var forcedPower = 1;
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var field1 = this.field[targetRow].get();
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@ -181,7 +181,7 @@ module.exports = {
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},
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"foltest_king_of_temeria": {
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name: "Foltest: King of Temeria",
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power: 0,
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power: -1,
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ability: "foltest_leader1",
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img: "foltest_king",
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faction: "Northern Realm",
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@ -189,7 +189,7 @@ module.exports = {
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},
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"decoy": {
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name: "Decoy",
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power: 0,
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power: -1,
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ability: "decoy",
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img: "decoy",
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faction: null,
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@ -197,7 +197,7 @@ module.exports = {
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},
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"impenetrable_fog": {
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name: "Impenetrable Fog",
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power: 0,
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power: -1,
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ability: "weather_fog",
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img: "fog",
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faction: null,
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@ -4,7 +4,8 @@
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"description": "",
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"main": "gulpfile.js",
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"dependencies": {
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"socket.io": "^1.3.5"
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"socketcluster": "2.2.x",
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"socketcluster-client": "2.2.x"
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},
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"devDependencies": {
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"babelify": "^6.1.2",
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@ -15,14 +16,11 @@
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"handlebars": "^3.0.3",
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"jquery": "^2.1.4",
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"promise": "^7.0.1",
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"pubsub-js": "^1.5.2",
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"shortid": "^2.2.2",
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"connect": "3.0.1",
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"express": "4.12.3",
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"minimist": "1.1.0",
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"serve-static": "1.8.0",
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"socketcluster": "2.2.x",
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"socketcluster-client": "2.2.x",
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"vinyl-source-stream": "^1.1.0"
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},
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"scripts": {
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@ -432,6 +432,10 @@ var User = Backbone.Model.extend({
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var waiting = data.waiting;
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self.set("waiting", waiting);
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})
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app.receive("set:passing", function(data){
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var passing = data.passing;
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self.set("passing", passing);
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})
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app.on("createRoom", this.createRoom, this);
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@ -1,8 +1,6 @@
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var Battleside = require("./Battleside");
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//var PubSub = require("pubsub-js");
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var Card = require("./Card");
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/*var io = global.io;*/
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var Battle = (function(){
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var Battle = function(id, p1, p2, socket){
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@ -72,31 +70,21 @@ var Battle = (function(){
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/*PubSub.subscribe("nextTurn", this.switchTurn.bind(this));*/
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this.on("NextTurn", this.switchTurn);
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this.switchTurn();
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this.switchTurn(Math.random() > .5 ? this.p1 : this.p2);
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}
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r.switchTurn = function(__flag){
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/*this.playerManager.renderInfos();
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if(this.playerManager.bothPassed() && !this._roundCheck) {
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//start new round
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this._roundCheck = true;
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this.checkRound();
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return;
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}
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if(this.playerManager.bothPassed()) {
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return;
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}
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var entity = this.playerManager.getNextPlayer();
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this.playerManager.renderInfos();*/
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r.switchTurn = function(side, __flag){
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__flag = typeof __flag == "undefined" ? 0 : 1;
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var side = this.turn++ % 2 ? this.p1 : this.p2;
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//var side = this.turn++ % 2 ? this.p1 : this.p2;
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/*if(__flag instanceof Battleside) {
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side = __flag;
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}*/
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if(side.isPassing()){
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if(__flag){
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return this.startNextRound();
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}
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return this.switchTurn(1);
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return this.switchTurn(side.foe, 1);
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}
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/*PubSub.publish("onEachTurn");*/
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@ -109,7 +97,19 @@ var Battle = (function(){
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}
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r.startNextRound = function(){
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var loser = this.checkRubies();
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if(this.checkIfIsOver()){
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console.log("its over!");
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return;
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}
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this.p1.resetNewRound();
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this.p2.resetNewRound();
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console.log("start new round!");
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this.update();
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this.switchTurn(loser);
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}
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r.update = function(){
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@ -140,17 +140,18 @@ var Battle = (function(){
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});
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}
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r.runEvent = function(eventid, target, args){
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target = target || this;
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r.runEvent = function(eventid, ctx, args){
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ctx = ctx || this;
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args = args || [];
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var event = "on" + eventid;
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if(!this.events["on" + eventid]){
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if(!this.events[event]){
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return;
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}
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this.events[event].forEach(function(e){
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e.apply(target, args);
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e.apply(ctx, args);
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});
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this.update();
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}
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r.on = function(eventid, cb, ctx, args){
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@ -160,9 +161,9 @@ var Battle = (function(){
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if(!(event in this.events)){
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this.events[event] = [];
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}
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/*if(!this.events[event]) {
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this.events[event] = [];
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}*/
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if(typeof cb !== "function"){
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throw new Error("cb not a function");
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}
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if(args){
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this.events[event].push(cb.bind(ctx, args));
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}
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@ -179,6 +180,30 @@ var Battle = (function(){
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delete this.events[event];
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}
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r.checkIfIsOver = function(){
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return !(this.p1.getRubies() && this.p2.getRubies());
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}
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r.checkRubies = function(){
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var scoreP1 = this.p1.getScore();
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var scoreP2 = this.p2.getScore();
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if(scoreP1 > scoreP2){
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this.p2.removeRuby();
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return this.p2;
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}
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if(scoreP2 > scoreP1){
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this.p1.removeRuby();
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return this.p1;
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}
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//tie
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this.p1.removeRuby();
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this.p2.removeRuby();
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return 0;
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}
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return Battle;
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})();
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@ -30,6 +30,7 @@ Battleside = (function(){
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this.battle = battle;
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this.hand = Hand();
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this.deck = Deck(DeckData["test"]);
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this._discard = [];
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this.runEvent = this.battle.runEvent.bind(this.battle);
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this.on = this.battle.on.bind(this.battle);
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@ -48,14 +49,13 @@ Battleside = (function(){
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if(self._isWaiting) return;
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var card = self.findCardOnFieldByID(data.cardID);
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if(card === -1) throw new Error("decoy:replace | unknown card");
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/*PubSub.publish("decoy:replaceWith", card);*/
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self.runEvent("Decoy:replaceWith", self, [card]);
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})
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this.receive("set:passing", function() {
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self.setPassing(true);
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self.update();/*
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PubSub.publish("nextTurn");*/
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self.runEvent("NextTurn");
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self.runEvent("NextTurn", null, [self.foe]);
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})
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/*PubSub.subscribe("turn/" + this.getID(), this.onTurnStart.bind(this));*/
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@ -74,7 +74,7 @@ Battleside = (function(){
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r._range = null;
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r._siege = null;
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r._field = null;*/
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r._lives = 2;
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r._rubies = 2;
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r._score = 0;
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r._isWaiting = null;
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r._passing = null;
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@ -108,6 +108,7 @@ Battleside = (function(){
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r.setPassing = function(b) {
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this._passing = b;
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this.send("set:passing", {passing: this._passing}, true);
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}
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r.wait = function(){
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@ -154,13 +155,25 @@ Battleside = (function(){
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r.getInfo = function(){
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return {
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name: this.getName(),
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lives: this._lives,
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lives: this._rubies,
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score: this.calcScore(),
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hand: this.hand.length(),
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passing: this._passing
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}
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}
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r.getRubies = function() {
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return this._rubies;
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}
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r.getScore = function() {
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return +this.calcScore();
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}
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r.removeRuby = function() {
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this._rubies--;
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}
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r.getName = function(){
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return this._name;
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}
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@ -203,8 +216,8 @@ Battleside = (function(){
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this.update();
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//PubSub.publish("nextTurn");
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this.runEvent("NextTurn");
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this.runEvent("NextTurn", this, [this.foe]);
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}
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r.placeCard = function(card){
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@ -221,6 +234,8 @@ Battleside = (function(){
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this.checkAbilityOnAfterPlace(card);
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this.update();
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return 1;
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}
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@ -236,29 +251,26 @@ Battleside = (function(){
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if(ability.replaceWith){
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obj._canclePlacement = true;
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//var decoy = PubSub.subscribe("decoy:replaceWith", function(event, replaceCard){
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this.on("Decoy:replaceWith", function(replaceCard) {
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if(replaceCard.getType() == Card.TYPE.LEADER ||
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replaceCard.getType() == Card.TYPE.WEATHER ||
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replaceCard.getType() == Card.TYPE.SPECIAL){
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return;
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}
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/*PubSub.unsubscribe(decoy);*/
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if(replaceCard.getName() === card.getName()) return;
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self.off("Decoy:replaceWith");
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var field = self.field[replaceCard.getType()];
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field.replaceWith(replaceCard, card);
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self.hand.add(replaceCard);
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/*
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self.update();*/
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self.update();
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/*PubSub.publish("nextTurn");*/
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self.runEvent("NextTurn");
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self.runEvent("NextTurn", null, [self.foe]);
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})
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}
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if(ability.onEachTurn){
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//PubSub.subscribe("onEachTurn", ability.onEachTurn.bind(this, card));
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this.on("EachTurn", ability.onEachTurn, this, [card])
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}
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if(ability.onEachCardPlace){
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@ -278,6 +290,26 @@ Battleside = (function(){
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}
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}
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r.clearMainFields = function() {
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var cards1 = this.field[Card.TYPE.CLOSE_COMBAT].removeAll();
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var cards2 = this.field[Card.TYPE.RANGED].removeAll();
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var cards3 = this.field[Card.TYPE.SIEGE].removeAll();
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var cards = cards1.concat(cards2.concat(cards3));
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this.addToDiscard(cards);
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}
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r.addToDiscard = function(cards) {
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var self = this;
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cards.forEach(function(card) {
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self._discard.push(card);
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});
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}
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r.resetNewRound = function() {
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this.clearMainFields();
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this.setPassing(false);
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}
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return Battleside;
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})();
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@ -50,11 +50,22 @@ var Card = (function(){
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return this._data.name;
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}
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r.getPower = function(){
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if(this._data.power === -1) return 0;
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if(this._forcedPower > -1){
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return this._forcedPower + this._boost;
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}
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return this._data.power + this._boost;
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}
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r.getRawPower = function() {
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return this._data.power;
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}
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r.calculateBoost = function() {
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this._boost = 0;
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for (var key in this._boosts) {
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var boost = this._boosts[key];
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this.boost(boost.getPower());
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}
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}
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r.setForcedPower = function(nr){
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this._forcedPower = nr;
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}
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@ -82,7 +93,7 @@ var Card = (function(){
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}
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r.boost = function(nr){
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this.getPower(); //to recalculate this._power;
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/*this.getPower(); //to recalculate this._power;*/
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this._boost += nr;
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}
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@ -62,6 +62,11 @@ var Field = (function(){
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return -1;
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}
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r.removeAll = function() {
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var tmp = this._cards.slice();
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this._cards = [];
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return tmp;
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}
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return Field;
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})();
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