2015-06-13 19:36:02 +00:00
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module.exports = {
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"agile": {
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2015-06-25 19:34:04 +00:00
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name: "agile",
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description: "Can be placed in either the Close Combat or Ranged Combat row. Cannot be moved once placed.",
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2015-06-19 15:15:26 +00:00
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cancelPlacement: true,
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2015-06-19 19:53:48 +00:00
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onBeforePlace: function(card){
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2015-06-19 15:15:26 +00:00
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var self = this;
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this.send("played:agile", {cardID: card.getID()}, true);
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2015-06-19 19:53:48 +00:00
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this.on("agile:setField", function(type){
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2015-06-19 15:15:26 +00:00
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self.off("agile:setField");
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card.changeType(type)
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self.placeCard(card, {
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disabled: true
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});
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self.hand.remove(card);
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})
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}
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2015-06-13 19:36:02 +00:00
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},
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"medic": {
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2015-06-25 19:34:04 +00:00
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name: "medic",
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description: "Choose one card from your discard pile (excluding heroes / special cards) to play instantly.",
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2015-06-19 12:14:37 +00:00
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waitResponse: true,
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2015-06-19 19:53:48 +00:00
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onAfterPlace: function(card){
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2015-06-19 12:14:37 +00:00
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var discard = this.getDiscard();
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discard = this.filter(discard, {
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"ability": "hero",
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2015-06-23 13:01:39 +00:00
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"type": [card.constructor.TYPE.SPECIAL, card.constructor.TYPE.WEATHER]
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2015-06-19 12:14:37 +00:00
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})
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2015-06-13 19:36:02 +00:00
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2015-06-19 12:14:37 +00:00
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this.send("played:medic", {
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cards: JSON.stringify(discard)
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}, true);
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}
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2015-06-13 19:36:02 +00:00
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},
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"morale_boost": {
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2015-06-25 19:34:04 +00:00
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name: "morale_boost",
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description: "Adds +1 strength to all units in the row, excluding itself.",
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2015-06-19 19:53:48 +00:00
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onEachCardPlace: function(card){
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2015-06-14 18:50:53 +00:00
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var field = this.field[card.getType()];
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2015-06-19 19:53:48 +00:00
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var id = card.getID();
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if(!field.isOnField(card)){
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field.get().forEach(function(_card){
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if(_card.getID() == id) return;
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if(_card.getType() != card.getType()) return;
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_card.setBoost(id, 0);
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})
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this.off("EachCardPlace", card.getUidEvents("EachCardPlace"));
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return;
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}
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2015-06-13 19:36:02 +00:00
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2015-06-19 19:53:48 +00:00
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field.get().forEach(function(_card){
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if(_card.getID() == id) return;
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if(_card.getType() != card.getType()) return;
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_card.setBoost(id, 1);
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2015-06-13 19:36:02 +00:00
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})
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}
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},
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"muster": {
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name: "muster",
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2015-06-25 19:34:04 +00:00
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description: "Find any cards with the same name in your deck and play them instantly.",
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2015-06-13 19:36:02 +00:00
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onAfterPlace: function(card){
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2015-06-19 12:14:37 +00:00
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var musterType = card.getMusterType();
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2015-06-13 19:36:02 +00:00
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var self = this;
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2015-06-19 12:14:37 +00:00
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var cardsDeck = this.deck.find("musterType", musterType);
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var cardsHand = this.hand.find("musterType", musterType);
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2015-06-19 19:53:48 +00:00
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cardsDeck.forEach(function(_card){
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2015-06-20 11:08:28 +00:00
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if(_card.getID() === card.getID()) return;
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self.deck.removeFromDeck(_card);
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self.placeCard(_card, {
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suppress: "muster"
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});
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})
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cardsHand.forEach(function(_card){
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if(_card.getID() === card.getID()) return;
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2015-06-19 12:14:37 +00:00
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self.hand.remove(_card);
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self.placeCard(_card, {
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suppress: "muster"
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});
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2015-06-13 19:36:02 +00:00
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})
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}
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},
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"tight_bond": {
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2015-06-25 19:34:04 +00:00
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name: "tight_bond",
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description: "Place next to a card with the name same to double the strength of both cards.",
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2015-06-13 19:36:02 +00:00
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onAfterPlace: function(card){
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2015-06-14 18:50:53 +00:00
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var field = this.field[card.getType()];
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var cards = field.get();
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2015-06-13 19:36:02 +00:00
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var lastInsert = cards.length;
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if(lastInsert < 2) return;
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if(cards[lastInsert - 2].getName() == cards[lastInsert - 1].getName()){
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2015-06-20 11:08:28 +00:00
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cards[lastInsert - 2].setBoost(cards[lastInsert - 2].getID(), +cards[lastInsert - 2].getPower());
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cards[lastInsert - 1].setBoost(cards[lastInsert - 1].getID(), +cards[lastInsert - 1].getPower());
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2015-06-13 19:36:02 +00:00
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}
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}
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},
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"spy": {
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2015-06-25 19:34:04 +00:00
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name: "spy",
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description: "Place on your opponents battlefield (counts towards their total strength) then draw two new cards from your deck.",
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2015-06-13 19:36:02 +00:00
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changeSide: true,
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2015-06-25 19:34:04 +00:00
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onAfterPlace: function(){
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2015-06-14 18:50:53 +00:00
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this.draw(2);
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2015-06-13 19:36:02 +00:00
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}
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},
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"weather_fog": {
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2015-06-25 19:34:04 +00:00
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name: "weather_fog",
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description: "Sets the strength of all Ranged Combat cards to 1 for both players.",
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2015-06-21 14:50:50 +00:00
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weather: 1/*,
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2015-06-19 19:53:48 +00:00
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onEachTurn: function(card){
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2015-06-13 19:36:02 +00:00
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var targetRow = card.constructor.TYPE.RANGED;
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var forcedPower = 1;
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2015-06-14 18:50:53 +00:00
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var field1 = this.field[targetRow].get();
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var field2 = this.foe.field[targetRow].get();
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2015-06-13 19:36:02 +00:00
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var field = field1.concat(field2);
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2015-06-19 19:53:48 +00:00
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field.forEach(function(_card){
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2015-06-13 19:36:02 +00:00
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if(_card.getRawAbility() == "hero") return;
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_card.setForcedPower(forcedPower);
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});
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2015-06-14 18:50:53 +00:00
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},
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2015-06-19 19:53:48 +00:00
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onEachCardPlace: function(card){
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2015-06-14 18:50:53 +00:00
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var targetRow = card.constructor.TYPE.RANGED;
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var forcedPower = 1;
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var field1 = this.field[targetRow].get();
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var field2 = this.foe.field[targetRow].get();
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var field = field1.concat(field2);
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2015-06-13 19:36:02 +00:00
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2015-06-19 19:53:48 +00:00
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field.forEach(function(_card){
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2015-06-14 18:50:53 +00:00
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if(_card.getRawAbility() == "hero") return;
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_card.setForcedPower(forcedPower);
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});
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2015-06-21 14:50:50 +00:00
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}*/
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2015-06-13 19:36:02 +00:00
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},
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"weather_rain": {
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2015-06-25 19:34:04 +00:00
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name: "weather_rain",
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description: "Sets the strength of all Siege Combat cards to 1 for both players.",
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2015-06-21 14:50:50 +00:00
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weather: 2
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/*onEachTurn: function(card){
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2015-06-13 19:36:02 +00:00
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var targetRow = card.constructor.TYPE.SIEGE;
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var forcedPower = 1;
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2015-06-14 18:50:53 +00:00
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var field1 = this.field[targetRow].get();
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var field2 = this.foe.field[targetRow].get();
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2015-06-13 19:36:02 +00:00
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var field = field1.concat(field2);
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2015-06-19 19:53:48 +00:00
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field.forEach(function(_card){
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2015-06-13 19:36:02 +00:00
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if(_card.getRawAbility() == "hero") return;
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_card.setForcedPower(forcedPower);
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});
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2015-06-21 14:50:50 +00:00
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},
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onEachCardPlace: function(card){
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var targetRow = card.constructor.TYPE.SIEGE;
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var forcedPower = 1;
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2015-06-14 18:50:53 +00:00
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var field1 = this.field[targetRow].get();
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var field2 = this.foe.field[targetRow].get();
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2015-06-13 19:36:02 +00:00
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var field = field1.concat(field2);
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2015-06-19 19:53:48 +00:00
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field.forEach(function(_card){
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2015-06-13 19:36:02 +00:00
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if(_card.getRawAbility() == "hero") return;
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_card.setForcedPower(forcedPower);
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});
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2015-06-21 14:50:50 +00:00
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}*/
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},
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"weather_frost": {
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2015-06-25 19:34:04 +00:00
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name: "weather_frost",
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description: "Sets the strength of all Close Combat cards to 1 for both players.",
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2015-06-21 14:50:50 +00:00
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weather: 0
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/*
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onEachTurn: function(card){
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var targetRow = card.constructor.TYPE.CLOSE_COMBAT;
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var forcedPower = 1;
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var field1 = this.field[targetRow].get();
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var field2 = this.foe.field[targetRow].get();
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2015-06-13 19:36:02 +00:00
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2015-06-21 14:50:50 +00:00
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var field = field1.concat(field2);
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field.forEach(function(_card){
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if(_card.getRawAbility() == "hero") return;
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_card.setForcedPower(forcedPower);
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});
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},
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onEachCardPlace: function(card){
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var targetRow = card.constructor.TYPE.CLOSE_COMBAT;
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var forcedPower = 1;
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var field1 = this.field[targetRow].get();
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var field2 = this.foe.field[targetRow].get();
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var field = field1.concat(field2);
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field.forEach(function(_card){
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if(_card.getRawAbility() == "hero") return;
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_card.setForcedPower(forcedPower);
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});
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}*/
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2015-06-13 19:36:02 +00:00
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},
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"weather_clear": {
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2015-06-25 19:34:04 +00:00
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name: "weather_clear",
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description: "Removes all Weather Card (Biting Frost, Impenetrable Fog and Torrential Rain) effects.",
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2015-06-21 14:50:50 +00:00
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weather: 5
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/*onAfterPlace: function(card){
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2015-06-13 19:36:02 +00:00
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var targetRow = card.constructor.TYPE.WEATHER;
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var field = this.field[targetRow];
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field.removeAll();
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2015-06-13 19:36:02 +00:00
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2015-06-21 14:50:50 +00:00
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for(var i = card.constructor.TYPE.CLOSE_COMBAT; i < card.constructor.TYPE.SIEGE; i++) {
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var _field1, _field2, _field;
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_field1 = this.field[i].get();
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_field2 = this.foe.field[i].get();
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_field = _field1.concat(_field2);
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_field.forEach(function(_card){
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if(_card.getRawAbility() == "hero") return;
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_card.setForcedPower(-1);
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});
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}
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}*/
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2015-06-13 19:36:02 +00:00
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},
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"decoy": {
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name: "decoy",
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description: "Decoy: Swap with a card on the battlefield to return it to your hand.",
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2015-06-13 19:36:02 +00:00
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replaceWith: true
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2015-06-18 13:06:13 +00:00
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},
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2015-06-25 19:34:04 +00:00
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"scorch": {
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name: "scorch",
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description: "Scorch: Discard after playing. Kills the strongest card(s) in the battlefield."
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},
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2015-06-21 14:50:50 +00:00
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"commanders_horn": {
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2015-06-25 19:34:04 +00:00
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name: "commanders_horn",
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description: "Commander's Horn: Doubles the strength of all unit cards in a row. Limited to 1 per row.",
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2015-06-22 16:48:08 +00:00
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commandersHorn: true
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},
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"commanders_horn_card": {
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2015-06-25 19:34:04 +00:00
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name: "commanders_horn",
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description: "Commander's Horn: Doubles the strength of all unit cards in a row. Limited to 1 per row.",
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2015-06-21 14:50:50 +00:00
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cancelPlacement: true,
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commandersHorn: true,
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isCommandersHornCard: true
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2015-06-21 14:50:50 +00:00
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},
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2015-06-18 13:06:13 +00:00
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"foltest_leader1": {
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name: "",
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description: "",
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onActivate: function(){
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2015-06-18 13:06:13 +00:00
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var cards = this.deck.find("key", "impenetrable_fog")
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if(!cards.length) return;
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var card = this.deck.removeFromDeck(cards[0]);
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this.placeCard(card);
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}
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2015-06-19 12:14:37 +00:00
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},
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2015-06-21 14:50:50 +00:00
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"foltest_leader2": {
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2015-06-25 19:34:04 +00:00
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name: "",
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description: "",
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2015-06-21 14:50:50 +00:00
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onActivate: function(){
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this.setWeather(5);
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}
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},
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"foltest_leader3": {
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2015-06-25 19:34:04 +00:00
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name: "",
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description: "Doubles the strength of all Siege units, unless a Commander's Horn is already in play on that row",
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2015-06-21 14:50:50 +00:00
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onActivate: function(){
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2015-06-22 16:48:08 +00:00
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this.setHorn("commanders_horn", 2);
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2015-06-21 14:50:50 +00:00
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}
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},
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"foltest_leader4": {
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name: "",
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description: "",
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2015-06-21 14:50:50 +00:00
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onActivate: function(){
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2015-06-22 18:19:06 +00:00
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//scorch siege
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2015-06-21 14:50:50 +00:00
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}
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},
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2015-06-19 19:59:33 +00:00
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"francesca_leader1": {
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name: "",
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description: "",
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2015-06-19 19:59:33 +00:00
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onActivate: function(){
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2015-06-22 18:19:06 +00:00
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var cards = this.deck.find("key", "biting_frost")
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if(!cards.length) return;
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var card = this.deck.removeFromDeck(cards[0]);
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|
|
this.placeCard(card);
|
2015-06-19 19:59:33 +00:00
|
|
|
}
|
|
|
|
},
|
|
|
|
"francesca_leader2": {
|
2015-06-25 19:34:04 +00:00
|
|
|
name: "",
|
|
|
|
description: "",
|
2015-06-19 19:59:33 +00:00
|
|
|
onActivate: function(){
|
2015-06-22 18:19:06 +00:00
|
|
|
this.setHorn("commanders_horn", 1);
|
2015-06-19 19:59:33 +00:00
|
|
|
}
|
|
|
|
},
|
|
|
|
"francesca_leader3": {
|
2015-06-25 19:34:04 +00:00
|
|
|
name: "",
|
|
|
|
description: "",
|
2015-06-19 19:59:33 +00:00
|
|
|
onActivate: function(){
|
|
|
|
}
|
|
|
|
},
|
|
|
|
"francesca_leader4": {
|
2015-06-25 19:34:04 +00:00
|
|
|
name: "",
|
|
|
|
description: "",
|
2015-06-19 19:59:33 +00:00
|
|
|
onActivate: function(){
|
|
|
|
}
|
|
|
|
},
|
|
|
|
"eredin_leader1": {
|
2015-06-25 19:34:04 +00:00
|
|
|
name: "",
|
|
|
|
description: "",
|
2015-06-19 19:59:33 +00:00
|
|
|
onActivate: function(){
|
|
|
|
}
|
|
|
|
},
|
|
|
|
"eredin_leader2": {
|
2015-06-25 19:34:04 +00:00
|
|
|
name: "",
|
|
|
|
description: "",
|
2015-06-19 19:59:33 +00:00
|
|
|
onActivate: function(){
|
|
|
|
}
|
|
|
|
},
|
|
|
|
"eredin_leader3": {
|
2015-06-25 19:34:04 +00:00
|
|
|
name: "",
|
|
|
|
description: "",
|
2015-06-19 19:59:33 +00:00
|
|
|
onActivate: function(){
|
2015-06-22 18:19:06 +00:00
|
|
|
|
2015-06-19 19:59:33 +00:00
|
|
|
}
|
|
|
|
},
|
|
|
|
"eredin_leader4": {
|
2015-06-25 19:34:04 +00:00
|
|
|
name: "",
|
|
|
|
description: "",
|
2015-06-19 19:59:33 +00:00
|
|
|
onActivate: function(){
|
2015-06-22 18:19:06 +00:00
|
|
|
this.setHorn("commanders_horn", 0);
|
2015-06-19 19:59:33 +00:00
|
|
|
}
|
|
|
|
},
|
2015-06-25 19:34:04 +00:00
|
|
|
"hero": {
|
|
|
|
name: "hero",
|
|
|
|
description: "Hero: Not affected by special cards, weather cards or abilities."
|
|
|
|
}
|
2015-06-13 19:36:02 +00:00
|
|
|
}
|