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not-gwent-online/assets/data/abilities.js

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module.exports = {
"agile": {
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cancelPlacement: true,
onBeforePlace: function(card) {
var self = this;
this.send("played:agile", {cardID: card.getID()}, true);
this.on("agile:setField", function(type) {
self.off("agile:setField");
card.changeType(type)
self.placeCard(card, {
disabled: true
});
self.hand.remove(card);
})
}
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},
"medic": {
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waitResponse: true,
onAfterPlace: function(card) {
var discard = this.getDiscard();
discard = this.filter(discard, {
"ability": "hero",
"type": card.constructor.TYPE.SPECIAL
})
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this.send("played:medic", {
cards: JSON.stringify(discard)
}, true);
}
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},
"morale_boost": {
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onAfterPlace: function(card) {
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var field = this.field[card.getType()];
var cards = field.get();
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cards.forEach(function(_card) {
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if(_card.getID() == card.getID()) return;
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if(_card.getRawPower() === -1) return;
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_card.boost(1);
})
}
},
"muster": {
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name: "muster",
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onAfterPlace: function(card){
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var musterType = card.getMusterType();
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var self = this;
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var cardsDeck = this.deck.find("musterType", musterType);
var cardsHand = this.hand.find("musterType", musterType);
cardsDeck.forEach(function(_card) {
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self.deck.removeFromDeck(_card);
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self.placeCard(_card, {
suppress: "muster"
});
})
cardsHand.forEach(function(_card) {
self.hand.remove(_card);
self.placeCard(_card, {
suppress: "muster"
});
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})
}
},
"tight_bond": {
onAfterPlace: function(card){
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var field = this.field[card.getType()];
var cards = field.get();
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var lastInsert = cards.length;
if(lastInsert < 2) return;
if(cards[lastInsert - 2].getName() == cards[lastInsert - 1].getName()){
cards[lastInsert - 2].boost(+cards[lastInsert - 2].getPower());
cards[lastInsert - 1].boost(+cards[lastInsert - 1].getPower());
}
}
},
"spy": {
changeSide: true,
onAfterPlace: function(card){
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this.draw(2);
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}
},
"weather_fog": {
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onEachTurn: function(card) {
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var targetRow = card.constructor.TYPE.RANGED;
var forcedPower = 1;
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var field1 = this.field[targetRow].get();
var field2 = this.foe.field[targetRow].get();
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var field = field1.concat(field2);
field.forEach(function(_card) {
if(_card.getRawAbility() == "hero") return;
_card.setForcedPower(forcedPower);
});
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},
onEachCardPlace: function(card) {
var targetRow = card.constructor.TYPE.RANGED;
var forcedPower = 1;
var field1 = this.field[targetRow].get();
var field2 = this.foe.field[targetRow].get();
var field = field1.concat(field2);
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field.forEach(function(_card) {
if(_card.getRawAbility() == "hero") return;
_card.setForcedPower(forcedPower);
});
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}
},
"weather_rain": {
onEachTurn: function(card) {
var targetRow = card.constructor.TYPE.SIEGE;
var forcedPower = 1;
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var field1 = this.field[targetRow].get();
var field2 = this.foe.field[targetRow].get();
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var field = field1.concat(field2);
field.forEach(function(_card) {
if(_card.getRawAbility() == "hero") return;
_card.setForcedPower(forcedPower);
});
}
},
"weather_frost": {
onEachTurn: function(card) {
var targetRow = card.constructor.TYPE.CLOSE_COMBAT;
var forcedPower = 1;
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var field1 = this.field[targetRow].get();
var field2 = this.foe.field[targetRow].get();
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var field = field1.concat(field2);
field.forEach(function(_card) {
if(_card.getRawAbility() == "hero") return;
_card.setForcedPower(forcedPower);
});
}
},
"clear_weather": {
onAfterPlace: function(card) {
var targetRow = card.constructor.TYPE.WEATHER;
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var field = this.field[targetRow].get();
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//todo: remove weather cards
}
},
"decoy": {
replaceWith: true
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},
"foltest_leader1": {
onActivate: function() {
var cards = this.deck.find("key", "impenetrable_fog")
if(!cards.length) return;
var card = this.deck.removeFromDeck(cards[0]);
this.placeCard(card);
}
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},
"francesca_leader1": {
},
"francesca_leader2": {
},
"francesca_leader3": {
},
"francesca_leader4": {
},
"eredin_leader1": {
},
"eredin_leader2": {
},
"eredin_leader3": {
},
"eredin_leader4": {
},
"hero": {
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}
}