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not-gwent-online/server/Room.js

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var shortid = require("shortid");
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var Battle = require("./Battle");
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var Room = (function(){
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var Room = function(){
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if(!(this instanceof Room)){
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return (new Room());
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}
/**
* constructor here
*/
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var self = this;
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this._id = shortid.generate();
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this._users = [];
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this._ready = {};
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//this.socket = scServer.global;
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console.log("room created: " + this.getID());
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};
var r = Room.prototype;
/**
* methods && properties here
* r.property = null;
* r.getProperty = function() {...}
*/
r.MAX_USER = 2;
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r._users = null;
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r._id = null;
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r._battle = null;
r._ready = null;
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r._channel = null;
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r.getID = function(){
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return this._id;
}
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r.join = function(user){
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if(this._users.length >= 2) return;
this._users.push(user);
user.addRoom(this);
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user.socket.join(this.getID());
user.send("response:joinRoom", this.getID());
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if(!this.isOpen()){
this.initBattle();
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}
}
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r.isOpen = function(){
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return !(this._users.length >= 2);
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}
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r.getPlayers = function(){
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return this._users;
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}
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r.initBattle = function(){
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this._battle = Battle(this._id, this._users[0], this._users[1], io);
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this._users[0].send("init:battle", {side: "p1", foeSide: "p2"});
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this._users[1].send("init:battle", {side: "p2", foeSide: "p1"});
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}
r.setReady = function(user, b){
b = typeof b == "undefined" ? true : b;
this._ready[user.getID()] = b;
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if(this.bothReady()){
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this._battle.init();
}
}
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r.bothReady = function(){
return !!this._ready[this._users[0].getID()] && !!this._ready[this._users[1].getID()];
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}
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r.leave = function(user){
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var p = "p2";
var i = 1;
if(user.getID() === this._users[0].getID()){
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p = "p1";
i = 0;
}
this._users.splice(i, 1);
if(this._battle){
this._battle.userLeft(p);
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}
if(!this.hasUser()) {
connections.roomCollection[this.getID()] = null;
}
}
r.hasUser = function() {
return this._users.length;
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}
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return Room;
})();
module.exports = Room;