pygame moveimg objects
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@ -8,16 +8,17 @@
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Зависимости: pygame pillow
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"""
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import pygame
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import os
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import shutil
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import tempfile
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import urllib.request
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from abc import ABC, abstractmethod
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from contextlib import contextmanager
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from typing import NamedTuple
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from typing import NamedTuple, Optional
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import PIL
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from PIL import Image, ImageDraw
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import pygame
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from PIL import ImageDraw
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def download_asset(asset, path):
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@ -117,6 +118,10 @@ class Coords(NamedTuple):
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def transform(self, ref: "Coords"):
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return self * ref
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@classmethod
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def zero(cls):
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return cls(0, 0)
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def resize_img(assets: dict, name: str, sz: Coords):
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"""
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@ -143,41 +148,138 @@ def choose_plural(amount, declensions):
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return f"{amount} {declensions[i]}"
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def draw_background_image(screen, filename):
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background = pygame.image.load(filename)
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screen.blit(background, (0, 0))
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class GameObject(ABC):
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"""обобщение игрового элемента"""
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coords = property(
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lambda self: self.get_coords(), lambda self, c: self.set_coords(c)
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)
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def __init__(
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self,
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coords: Coords,
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parent: Optional["GameObject"] = None,
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assets: dict | None = None,
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):
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self.parent = parent
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self._coords = coords
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self.assets = assets or (parent.assets if parent else None)
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self._surface = None
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@property
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def surface(self) -> pygame.Surface | None:
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return self._surface or (self.parent.surface if self.parent else None)
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def get_coords(self) -> Coords:
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return self._coords
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def set_coords(self, coords: Coords):
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if self.parent:
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if self.parent.surface:
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if not (
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coords.x >= 0
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and coords.x < self.parent.surface.get_width()
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and coords.y >= 0
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and coords.y < self.parent.surface.get_height()
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):
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return
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self._coords = coords
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@abstractmethod
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def draw(self):
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pass
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@abstractmethod
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def handle_event(self, event: pygame.event.Event):
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pass
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class Hero(GameObject):
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"""объект главного героя"""
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def __init__(
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self,
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coords: Coords,
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parent: GameObject,
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assets: dict | None = None,
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):
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super().__init__(coords, parent, assets)
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screen_sz = Coords(*parent.surface.get_size())
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ghost_sz = screen_sz // 10
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resize_img(self.assets, "ghost.png", ghost_sz)
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self._surface = pygame.image.load(self.assets["ghost.png"])
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self.rect = self.surface.get_rect()
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self.coords = coords
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def set_coords(self, coords: Coords):
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super().set_coords(coords)
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self.rect.topleft = self.coords
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def draw(self):
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self.parent.surface.blit(self.surface, self.rect)
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def handle_event(self, event: pygame.event.Event):
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delta = 10
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if event.type == pygame.KEYDOWN:
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match event.key:
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case pygame.K_UP | pygame.K_w:
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self.coords += Coords(0, -1) * delta
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case pygame.K_DOWN | pygame.K_s:
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self.coords += Coords(0, 1) * delta
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case pygame.K_LEFT | pygame.K_a:
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self.coords += Coords(-1, 0) * delta
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case pygame.K_RIGHT | pygame.K_d:
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self.coords += Coords(1, 0) * delta
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class Scene(GameObject):
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"""основной игровой объект"""
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# кнопки для выхода из игры
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exit_keys = (pygame.K_ESCAPE, pygame.K_q)
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def __init__(self, assets: dict, sz: Coords):
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super().__init__(Coords.zero(), None, assets)
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self._surface = pygame.display.set_mode(sz)
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self.hero = Hero(Coords(100, 100), self)
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resize_img(assets, "bg1k.png", sz)
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self.background = pygame.image.load(self.assets["bg1k.png"])
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self.done = False
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def draw(self):
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if self.done:
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return
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self.surface.blit(self.background, self.coords)
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self.hero.draw()
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def handle_event(self, event: pygame.event.Event):
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if self.done:
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return
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if (
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event.type == pygame.QUIT
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or event.type == pygame.KEYDOWN
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and event.key in self.exit_keys
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):
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self.done = True
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if not self.done:
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self.hero.handle_event(event)
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def event_loop(self):
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while not self.done:
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event = pygame.event.wait()
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self.handle_event(event)
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self.draw()
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pygame.display.flip()
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def game(assets):
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pygame.init()
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width, height = screen_sz = Coords(1000, 1000)
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screen = pygame.display.set_mode(screen_sz)
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screen_sz = Coords(1000, 1000)
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pygame.display.set_caption("Движение рисунка на Pygame")
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ghost_sz = screen_sz // 10
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resize_img(assets, "bg1k.png", screen_sz)
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speed = [2, 2]
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resize_img(assets, "ghost.png", ghost_sz)
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ghost = pygame.image.load(assets["ghost.png"])
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ghostrect = ghost.get_rect()
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running = True
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while running:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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ghostrect = ghostrect.move(speed)
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if ghostrect.left < 0 or ghostrect.right > width:
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speed[0] = -speed[0]
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if ghostrect.top < 0 or ghostrect.bottom > height:
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speed[1] = -speed[1]
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draw_background_image(screen, assets["bg1k.png"])
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screen.blit(ghost, ghostrect)
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pygame.display.flip()
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scene = Scene(assets, screen_sz)
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scene.event_loop()
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pygame.quit()
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@ -190,4 +292,5 @@ def main():
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with get_assets(assets) as assets:
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game(assets)
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main()
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main()
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