phantomcastle: set_mode FULLSCREEN commented
This commit is contained in:
@@ -31,7 +31,7 @@ class Scene(DrawableGameObject, EventHandler):
|
|||||||
|
|
||||||
box_sz = screen_sz // get_maze_sz(self.maze)
|
box_sz = screen_sz // get_maze_sz(self.maze)
|
||||||
self.box_sz = box_sz
|
self.box_sz = box_sz
|
||||||
self._surface = pygame.display.set_mode(screen_sz)
|
self._surface = pygame.display.set_mode(screen_sz) #pygame.display.set_mode(screen_sz, pygame.FULLSCREEN) #pygame.display.set_mode(screen_sz)
|
||||||
self.surface.fill("white")
|
self.surface.fill("white")
|
||||||
self.rect = self.surface.get_rect()
|
self.rect = self.surface.get_rect()
|
||||||
self.background = pygame.image.load(self.assets["bg1k.png"]).convert_alpha()
|
self.background = pygame.image.load(self.assets["bg1k.png"]).convert_alpha()
|
||||||
|
|||||||
@@ -38,6 +38,7 @@ async def game(assets):
|
|||||||
maze_sz = Coords(6, 6)
|
maze_sz = Coords(6, 6)
|
||||||
coins_count = 10
|
coins_count = 10
|
||||||
pygame.display.set_caption("Призрачный лабиринт: сокровища небесного замка")
|
pygame.display.set_caption("Призрачный лабиринт: сокровища небесного замка")
|
||||||
|
#pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
|
||||||
|
|
||||||
total_levels = 0
|
total_levels = 0
|
||||||
total_coins = 0
|
total_coins = 0
|
||||||
|
|||||||
Reference in New Issue
Block a user