diff --git a/pygame-wasm/phantomcastle/game/scene.py b/pygame-wasm/phantomcastle/game/scene.py index 5133a05..7ddb10b 100644 --- a/pygame-wasm/phantomcastle/game/scene.py +++ b/pygame-wasm/phantomcastle/game/scene.py @@ -31,7 +31,7 @@ class Scene(DrawableGameObject, EventHandler): box_sz = screen_sz // get_maze_sz(self.maze) self.box_sz = box_sz - self._surface = pygame.display.set_mode(screen_sz) + self._surface = pygame.display.set_mode(screen_sz) #pygame.display.set_mode(screen_sz, pygame.FULLSCREEN) #pygame.display.set_mode(screen_sz) self.surface.fill("white") self.rect = self.surface.get_rect() self.background = pygame.image.load(self.assets["bg1k.png"]).convert_alpha() diff --git a/pygame-wasm/phantomcastle/main.py b/pygame-wasm/phantomcastle/main.py index d58ff05..5008ec7 100644 --- a/pygame-wasm/phantomcastle/main.py +++ b/pygame-wasm/phantomcastle/main.py @@ -38,6 +38,7 @@ async def game(assets): maze_sz = Coords(6, 6) coins_count = 10 pygame.display.set_caption("Призрачный лабиринт: сокровища небесного замка") + #pygame.display.set_mode((0, 0), pygame.FULLSCREEN) total_levels = 0 total_coins = 0