phantomcastle: set_mode FULLSCREEN commented
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@@ -31,7 +31,7 @@ class Scene(DrawableGameObject, EventHandler):
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box_sz = screen_sz // get_maze_sz(self.maze)
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self.box_sz = box_sz
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self._surface = pygame.display.set_mode(screen_sz)
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self._surface = pygame.display.set_mode(screen_sz) #pygame.display.set_mode(screen_sz, pygame.FULLSCREEN) #pygame.display.set_mode(screen_sz)
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self.surface.fill("white")
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self.rect = self.surface.get_rect()
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self.background = pygame.image.load(self.assets["bg1k.png"]).convert_alpha()
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@@ -38,6 +38,7 @@ async def game(assets):
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maze_sz = Coords(6, 6)
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coins_count = 10
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pygame.display.set_caption("Призрачный лабиринт: сокровища небесного замка")
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#pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
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total_levels = 0
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total_coins = 0
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