phantomcastle: set_mode FULLSCREEN commented

This commit is contained in:
2026-01-03 12:33:56 +03:00
parent 801b0cad33
commit d88d3af47e
2 changed files with 2 additions and 1 deletions

View File

@@ -31,7 +31,7 @@ class Scene(DrawableGameObject, EventHandler):
box_sz = screen_sz // get_maze_sz(self.maze)
self.box_sz = box_sz
self._surface = pygame.display.set_mode(screen_sz)
self._surface = pygame.display.set_mode(screen_sz) #pygame.display.set_mode(screen_sz, pygame.FULLSCREEN) #pygame.display.set_mode(screen_sz)
self.surface.fill("white")
self.rect = self.surface.get_rect()
self.background = pygame.image.load(self.assets["bg1k.png"]).convert_alpha()

View File

@@ -38,6 +38,7 @@ async def game(assets):
maze_sz = Coords(6, 6)
coins_count = 10
pygame.display.set_caption("Призрачный лабиринт: сокровища небесного замка")
#pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
total_levels = 0
total_coins = 0