phantomcastle: set_mode FULLSCREEN commented
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@@ -31,7 +31,7 @@ class Scene(DrawableGameObject, EventHandler):
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box_sz = screen_sz // get_maze_sz(self.maze)
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self.box_sz = box_sz
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self._surface = pygame.display.set_mode(screen_sz)
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self._surface = pygame.display.set_mode(screen_sz) #pygame.display.set_mode(screen_sz, pygame.FULLSCREEN) #pygame.display.set_mode(screen_sz)
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self.surface.fill("white")
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self.rect = self.surface.get_rect()
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self.background = pygame.image.load(self.assets["bg1k.png"]).convert_alpha()
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