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mirror of https://github.com/exane/not-gwent-online synced 2024-11-23 19:36:53 +00:00
This commit is contained in:
exane 2015-06-24 15:10:54 +02:00
parent fe0aeb33f4
commit cef1c045d7
3 changed files with 22 additions and 34 deletions

View File

@ -380,7 +380,7 @@ var BattleView = Backbone.View.extend({
calculateCardMargin(this.$el.find(".field-hand .card"), 538, 70, this.handCards.length);
}
if(this.user.get("isReDrawing")) {
if(this.user.get("isReDrawing")){
this.user.set("handCards", this.handCards);
var modal = new ReDrawModal({model: this.user});
this.$el.prepend(modal.render().el);
@ -584,11 +584,11 @@ var User = Backbone.Model.extend({
self.set("setHorn", data.cardID);
})
app.receive("redraw:cards", function() {
app.receive("redraw:cards", function(){
self.set("isReDrawing", true);
})
app.receive("redraw:close", function() {
app.receive("redraw:close", function(){
self.set("isReDrawing", false);
})

View File

@ -67,25 +67,16 @@ var Battle = (function(){
Promise.when(this.p1.reDraw(2), this.p2.reDraw(2))
.then(function() {
.then(function(){
this.on("NextTurn", this.switchTurn);
this.switchTurn(Math.random() > .5 ? this.p1 : this.p2);
}.bind(this));
/*
this.on("NextTurn", this.switchTurn);
this.switchTurn(Math.random() > .5 ? this.p1 : this.p2);*/
}
r.switchTurn = function(side, __flag){
__flag = typeof __flag == "undefined" ? 0 : 1;
/*side.foe.wait();*/
if(!(side instanceof Battleside)){
console.trace("side is not a battleside!");
@ -98,13 +89,12 @@ var Battle = (function(){
return this.switchTurn(side.foe, 1);
}
this.runEvent("EachTurn");
//setTimeout(function() {
this.runEvent("Turn" + side.getID());
//}.bind(this), 1000);
console.log("current Turn: ", side.getName());
console.log("current Turn: ", side.getName());
}
r.startNextRound = function(){
@ -175,7 +165,7 @@ var Battle = (function(){
obj.cb.apply(ctx, obj.onArgs.concat(args));
}
}
this.update();
//this.update();
}
r.on = function(eventid, cb, ctx, args){

View File

@ -78,7 +78,7 @@ Battleside = (function(){
})
this.receive("set:passing", function(){
self.setPassing(true);
self.update();
//self.update();
self.runEvent("NextTurn", null, [self.foe]);
})
this.receive("medic:chooseCardFromDiscard", function(data){
@ -210,10 +210,6 @@ Battleside = (function(){
var card = this.deck.draw();
this.hand.add(card);
}
console.log("update:hand fired");
/*this.update();*/
}
r.calcScore = function(){
@ -266,9 +262,9 @@ Battleside = (function(){
this.socket.on(event, cb);
}
r.update = function(){
//PubSub.publish("update");
this.runEvent("Update");
r.update = function(self){
self = self || false;
this.runEvent("Update", null, [self]);
}
r.onTurnStart = function(){
@ -325,7 +321,6 @@ Battleside = (function(){
this.checkAbilityOnAfterPlace(card, obj);
this.update();
if(obj._waitResponse){
this.hand.remove(card);
@ -333,6 +328,8 @@ Battleside = (function(){
return 0;
}
this.update();
return 1;
}
@ -409,7 +406,7 @@ Battleside = (function(){
}
if(ability && ability.name === obj.suppress){
this.update();
//this.update();
}
if(ability && !Array.isArray(ability)){
@ -454,7 +451,6 @@ Battleside = (function(){
self.hand.add(replaceCard);
self.hand.remove(card);
self.update();
self.runEvent("NextTurn", null, [self.foe]);
})
@ -472,7 +468,7 @@ Battleside = (function(){
card._uidEvents["WeatherChange"] = uid;
}
this.update();
//this.update();
}
}
@ -480,7 +476,7 @@ Battleside = (function(){
var ability = card.getAbility();
if(ability){
if(ability.name && ability.name === obj.suppress){
this.update();
//this.update();
return;
}
if(ability.onAfterPlace){
@ -529,7 +525,7 @@ Battleside = (function(){
_card.setForcedPower(forcedPower);
});
this.runEvent("WeatherChange");
this.update();
//this.update();
}
r.clearMainFields = function(){
@ -624,7 +620,7 @@ Battleside = (function(){
this.send("redraw:cards", null, true);
this.receive("redraw:reDrawCard", function(data){
var h1 = this.receive("redraw:reDrawCard", function(data){
var id = data.cardID;
if(!left) return;
left--;
@ -633,17 +629,19 @@ Battleside = (function(){
self.deck.add(card);
self.deck.shuffle();
self.draw(1);
self.update();
if(!left) {
self.send("redraw:close", null, true);
console.log("redraw finished");
deferred.resolve("done");
self.socket.off("redraw:reDrawCard", h1);
}
self.update(self);
})
this.receive("redraw:close_client", function() {
var h2 = this.receive("redraw:close_client", function() {
console.log("redraw finished!");
deferred.resolve("done");
self.socket.off("redraw:close_client", h2);
})
return deferred;