phantomcastle: bg move
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f0d60d50a8
commit
ee2c47dc2f
@ -36,6 +36,12 @@ class Scene(DrawableGameObject, EventHandler):
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self.background = pygame.image.load(self.assets["bg1k.png"])
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self.background = pygame.image.load(self.assets["bg1k.png"])
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self.background = pygame.transform.scale(self.background, self.rect.size)
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self.background = pygame.transform.scale(self.background, self.rect.size)
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double_bg = pygame.Surface((screen_sz.x * 2, screen_sz.y))
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double_bg.blit(self.background, (0, 0))
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double_bg.blit(self.background, (screen_sz.x, 0))
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self.background = double_bg
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self.bg_shift = 0
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self.total_levels, self.total_coins = 0, 0
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self.total_levels, self.total_coins = 0, 0
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hero_sz = Coords(*map(int, box_sz * 0.8))
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hero_sz = Coords(*map(int, box_sz * 0.8))
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@ -75,7 +81,7 @@ class Scene(DrawableGameObject, EventHandler):
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if self.done:
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if self.done:
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return
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return
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self.surface.fill("white")
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self.surface.fill("white")
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self.surface.blit(self.background, self.coords)
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self.surface.blit(self.background, (-self.bg_shift, 0))
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if self.level_completed:
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if self.level_completed:
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self.end.draw()
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self.end.draw()
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else:
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else:
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@ -124,6 +130,8 @@ class Scene(DrawableGameObject, EventHandler):
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self.handle_event(event)
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self.handle_event(event)
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self.handle_keys(pygame.key.get_pressed())
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self.handle_keys(pygame.key.get_pressed())
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self.draw()
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self.draw()
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self.bg_shift = (self.bg_shift + 1) % self.rect.width
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pygame.display.flip()
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pygame.display.flip()
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await asyncio.sleep(0)
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await asyncio.sleep(0)
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clock.tick(self.fps)
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clock.tick(self.fps)
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