From ee2c47dc2fd172c4c71ba7fe0edf265b2ff73126 Mon Sep 17 00:00:00 2001 From: Dmitry Date: Sat, 6 Apr 2024 14:00:41 +0300 Subject: [PATCH] phantomcastle: bg move --- pygame-wasm/phantomcastle/game/scene.py | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/pygame-wasm/phantomcastle/game/scene.py b/pygame-wasm/phantomcastle/game/scene.py index 57f2511..a3818fd 100644 --- a/pygame-wasm/phantomcastle/game/scene.py +++ b/pygame-wasm/phantomcastle/game/scene.py @@ -36,6 +36,12 @@ class Scene(DrawableGameObject, EventHandler): self.background = pygame.image.load(self.assets["bg1k.png"]) self.background = pygame.transform.scale(self.background, self.rect.size) + double_bg = pygame.Surface((screen_sz.x * 2, screen_sz.y)) + double_bg.blit(self.background, (0, 0)) + double_bg.blit(self.background, (screen_sz.x, 0)) + self.background = double_bg + self.bg_shift = 0 + self.total_levels, self.total_coins = 0, 0 hero_sz = Coords(*map(int, box_sz * 0.8)) @@ -75,7 +81,7 @@ class Scene(DrawableGameObject, EventHandler): if self.done: return self.surface.fill("white") - self.surface.blit(self.background, self.coords) + self.surface.blit(self.background, (-self.bg_shift, 0)) if self.level_completed: self.end.draw() else: @@ -124,6 +130,8 @@ class Scene(DrawableGameObject, EventHandler): self.handle_event(event) self.handle_keys(pygame.key.get_pressed()) self.draw() + + self.bg_shift = (self.bg_shift + 1) % self.rect.width pygame.display.flip() await asyncio.sleep(0) clock.tick(self.fps)