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mirror of https://github.com/exane/not-gwent-online synced 2024-10-31 10:36:53 +00:00
not-gwent-online/server/Battle.js
2015-06-14 20:50:53 +02:00

128 lines
2.7 KiB
JavaScript

var Battleside = require("./Battleside");
var PubSub = require("pubsub-js");
var Card = require("./Card");
var io = global.io;
var Battle = (function(){
var Battle = function(id, p1, p2){
if(!(this instanceof Battle)){
return (new Battle(id, p1, p2));
}
/**
* constructor here
*/
this._id = id;
this._user1 = p1;
this._user2 = p2;
};
var r = Battle.prototype;
/**
* methods && properties here
* r.property = null;
* r.getProperty = function() {...}
*/
r.p1 = null;
r.p2 = null;
r._user1 = null;
r._user2 = null;
r.turn = 0;
r._id = null;
r.init = function(){
PubSub.subscribe("update", this.update.bind(this));
this.p1 = Battleside(this._user1.getName(), 0, this, this._user1);
this.p2 = Battleside(this._user2.getName(), 1, this, this._user2);
this.p1.foe = this.p2;
this.p2.foe = this.p1;
this.p1.setUpWeatherFieldWith(this.p2);
this.start();
}
r.start = function(){
this.p1.setLeadercard();
this.p2.setLeadercard();
this.p1.draw(10);
this.p2.draw(10);
this.p1.hand.add(Card("decoy"));
this.p1.hand.add(Card("impenetrable_fog"));
this.p2.hand.add(Card("decoy"));
this.p2.hand.add(Card("impenetrable_fog"));
this.update();
PubSub.subscribe("nextTurn", this.switchTurn.bind(this));
this.switchTurn();
}
r.switchTurn = function(__flag){
/*this.playerManager.renderInfos();
if(this.playerManager.bothPassed() && !this._roundCheck) {
//start new round
this._roundCheck = true;
this.checkRound();
return;
}
if(this.playerManager.bothPassed()) {
return;
}
var entity = this.playerManager.getNextPlayer();
this.playerManager.renderInfos();*/
__flag = typeof __flag == "undefined" ? 0 : 1;
var side = this.turn++ % 2 ? this.p1 : this.p2;
if(side.isPassing()){
if(__flag) {
return this.startNextRound();
}
return this.switchTurn(1);
}
PubSub.publish("onEachTurn");
PubSub.publish("turn/" + side.getID());
console.log("current Turn: ", side.getName());
}
r.startNextRound = function() {
}
r.update = function(){
this._update(this.p1);
this._update(this.p2);
}
r._update = function(p){
p.send("update:info", {
info: p.getInfo(),
leader: p.field[Card.TYPE.LEADER].get()[0]
})
p.send("update:hand", {
cards: JSON.stringify(p.hand.getCards())
});
p.send("update:fields", {
close: p.field[Card.TYPE.CLOSE_COMBAT],
ranged: p.field[Card.TYPE.RANGED],
siege: p.field[Card.TYPE.SIEGE],
weather: p.field[Card.TYPE.WEATHER]
})
}
r.send = function(event, data){
io.to(this._id).emit(event, data);
}
return Battle;
})();
module.exports = Battle;