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https://github.com/exane/not-gwent-online
synced 2024-10-31 10:36:53 +00:00
change scorch ability
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344f9cc29a
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@ -230,8 +230,8 @@ module.exports = {
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},
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"scorch": {
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name: "scorch",
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description: "Scorch: Kills the strongest card(s) in the battlefield.",
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scorch: true
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description: "Scorch: Destroy your enemy's strongest close combat unit(s) if the combined strength of all of his or her combat unit(s) is 10 or more.",
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scorchMelee: true
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},
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"commanders_horn": {
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name: "commanders_horn",
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@ -334,6 +334,7 @@ module.exports = {
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"emreis_leader4": {
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name: "Emhyr vas Emreis the Relentless",
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description: "Draw a card from your opponent's discard pile.",
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waitResponse: true,
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onActivate: function(card){
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var discard = this.foe.getDiscard();
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@ -130,8 +130,8 @@ module.exports = {
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"decoy",
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"decoy",
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"biting_frost",
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"biting_frost",
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"torrential_rain",
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"clear_weather",
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"clear_weather"
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]
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},
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@ -61,6 +61,16 @@ var Battle = (function(){
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this.p1.draw(10);
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this.p2.draw(10);
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/*this.p1.placeCard("ves");
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this.p2.placeCard("ves");
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this.p1.placeCard("yarpen_zigrin");
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this.p2.placeCard("yarpen_zigrin");
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this.p1.hand.add(this.p1.createCard("scorch"));
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this.p2.hand.add(this.p2.createCard("scorch"));
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this.p1.hand.add(this.p1.createCard("villentretenmerth"));
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this.p2.hand.add(this.p2.createCard("villentretenmerth"));*/
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/*this.p1.hand.add(this.p1.createCard("blue_stripes_commando"));
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this.p2.hand.add(this.p2.createCard("blue_stripes_commando"));
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this.p1.hand.add(this.p1.createCard("blue_stripes_commando"));
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@ -324,7 +334,7 @@ var Battle = (function(){
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if(this.p1.deck.getFaction() === Deck.FACTION.NILFGAARDIAN_EMPIRE && this.p1.deck.getFaction() !== this.p2.deck.getFaction()){
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this.p2.removeRuby();
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console.log(this.p1.getName() + " wins the tie! (nilfgaardian ability)");
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self.sendNotification(this.p1.getName() + " wins the tie! (nilfgaardian ability)");
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this.sendNotification(this.p1.getName() + " wins the tie! (nilfgaardian ability)");
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return {
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loser: this.p2,
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isTie: false
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@ -333,7 +343,7 @@ var Battle = (function(){
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if(this.p2.deck.getFaction() === Deck.FACTION.NILFGAARDIAN_EMPIRE && this.p1.deck.getFaction() !== this.p2.deck.getFaction()){
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this.p1.removeRuby();
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console.log(this.p2.getName() + " wins the tie! (nilfgaardian ability)");
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self.sendNotification(this.p2.getName() + " wins the tie! (nilfgaardian ability)");
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this.sendNotification(this.p2.getName() + " wins the tie! (nilfgaardian ability)");
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return {
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loser: this.p1,
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isTie: false
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@ -58,6 +58,11 @@ Battleside = (function(){
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leaderCard.setDisabled(true);
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self.battle.sendNotification(self.getName() + " activated " + leaderCard.getName() + "! (leadercard)");
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self.update();
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if(ability.waitResponse) {
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return;
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}
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//self.runEvent("NextTurn", null, [self.foe]);
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self.endTurn();
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})
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this.receive("play:cardFromHand", function(data){
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if(self._isWaiting) return;
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@ -81,11 +86,14 @@ Battleside = (function(){
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self.update();
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self.battle.sendNotification(self.getName() + " passed!");
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self.runEvent("NextTurn", null, [self.foe]);
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//self.runEvent("NextTurn", null, [self.foe]);
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self.endTurn();
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})
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this.receive("medic:chooseCardFromDiscard", function(data){
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if(!data){
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self.runEvent("NextTurn", null, [self.foe]);
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//self.runEvent("NextTurn", null, [self.foe]);
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self.endTurn();
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return;
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}
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var cardID = data.cardID;
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@ -98,6 +106,7 @@ Battleside = (function(){
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})
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this.receive("emreis_leader4:chooseCardFromDiscard", function(data){
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if(!data){
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self.endTurn();
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//self.runEvent("NextTurn", null, [self.foe]);
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return;
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}
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@ -108,12 +117,17 @@ Battleside = (function(){
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self.foe.removeFromDiscard(card);
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self.placeCard(card);
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self.endTurn();
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// self.runEvent("NextTurn", null, [self.foe]);
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})
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this.receive("agile:field", function(data){
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var fieldType = data.field;
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if(!(fieldType in [0, 1])) throw new Error("set field agile: false fieldtype " + fieldType);
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self.runEvent("agile:setField", null, [fieldType]);
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self.runEvent("NextTurn", null, [self.foe]);
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self.endTurn();
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//self.runEvent("NextTurn", null, [self.foe]);
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})
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this.receive("cancel:agile", function(){
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self.off("agile:setField");
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@ -122,7 +136,9 @@ Battleside = (function(){
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var fieldType = data.field;
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if(!(fieldType in [0, 1, 2])) throw new Error("set field horn: false fieldtype " + fieldType);
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self.runEvent("horn:setField", null, [fieldType]);
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self.runEvent("NextTurn", null, [self.foe]);
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self.endTurn();
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//self.runEvent("NextTurn", null, [self.foe]);
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})
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this.receive("cancel:horn", function(){
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self.off("horn:setField");
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@ -188,16 +204,9 @@ Battleside = (function(){
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}
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r.getRandomCardOnField = function(){
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var close, range, siege;
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close = this.field[Card.TYPE.CLOSE_COMBAT].get();
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range = this.field[Card.TYPE.RANGED].get();
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siege = this.field[Card.TYPE.SIEGE].get();
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var allCards = close.concat(range.concat(siege));
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var allCards = this.getFieldCards();
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var rnd = (Math.random() * allCards.length) | 0;
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//if(allCards[rnd].getType === 4) return null;
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return allCards[rnd];
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}
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@ -210,6 +219,16 @@ Battleside = (function(){
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return -1;
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}
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r.getFieldCards = function() {
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var close, range, siege;
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close = this.field[Card.TYPE.CLOSE_COMBAT].get();
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range = this.field[Card.TYPE.RANGED].get();
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siege = this.field[Card.TYPE.SIEGE].get();
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return close.concat(range.concat(siege));
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}
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r.setPassing = function(b){
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this._passing = b;
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this.send("set:passing", {passing: this._passing}, true);
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@ -325,6 +344,13 @@ Battleside = (function(){
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this.update();
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//this.runEvent("NextTurn", null, [this.foe]);
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this.endTurn();
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}
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r.endTurn = function() {
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this.update();
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this.runEvent("NextTurn", null, [this.foe]);
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}
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@ -344,7 +370,8 @@ Battleside = (function(){
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}
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if(obj._nextTurn && !obj.forceField){
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this.update();
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this.runEvent("NextTurn", null, [this.foe]);
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//this.runEvent("NextTurn", null, [this.foe]);
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this.endTurn();
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return 0;
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}
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@ -509,6 +536,9 @@ Battleside = (function(){
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if(ability.scorch){
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this.scorch(card);
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}
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if(ability.scorchMelee){
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this.scorchMelee(card);
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}
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if(ability.removeImmediately){
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this.hand.remove(card);
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this.addToDiscard(card);
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@ -544,7 +574,8 @@ Battleside = (function(){
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self.hand.remove(card);
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self.update();
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self.runEvent("NextTurn", null, [self.foe]);
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//self.runEvent("NextTurn", null, [self.foe]);
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self.endTurn();
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self.battle.sendNotification(self.getName() + " played Decoy!");
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})
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}
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@ -635,15 +666,21 @@ Battleside = (function(){
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this.runEvent("WeatherChange");
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}
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r.scorch = function(card){
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r.scorchMelee = function(card) {
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var side = this.foe;
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var field = side.field[Card.TYPE.CLOSE_COMBAT];
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this.battle.sendNotification(this.getName() + " played " + card.getName());
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if(field.getScore() < 10) {
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this.battle.sendNotification("Scorch: Score is under 10! Nothing happens.");
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return;
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}
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var cards = field.getHighestCards(true);
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var removeCards = field.removeCard(cards);
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this.battle.sendNotification(this.getName() + " played " + card.getName());
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var txt = "Scorch destroyed:";
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for (var i = 0; i < removeCards.length; i++) {
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var c = removeCards[i];
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@ -655,6 +692,48 @@ Battleside = (function(){
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side.addToDiscard(removeCards);
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}
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r.scorch = function(card){/*
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var side = this.foe;
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var field = side.field[Card.TYPE.CLOSE_COMBAT];
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var cards = field.getHighestCards(true);
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var removeCards = field.removeCard(cards);*/
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var cards = this.getFieldCards();
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cards = cards.concat(this.foe.getFieldCards());
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var noHeroes = true;
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var res = [];
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var highest = 0;
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var self = this;
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this.battle.sendNotification(this.getName() + " played " + card.getName());
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cards.forEach(function(card){
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if(noHeroes && card.hasAbility("hero")) return;
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highest = card.getPower() > highest ? card.getPower() : highest;
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})
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cards.forEach(function(card){
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if(noHeroes && card.hasAbility("hero")) return;
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if(card.getPower() === highest) res.push(card);
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});
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res.forEach(function(card) {
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var side = self;
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if(self.foe.field[card.getType()].isOnField(card)) {
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side = self.foe;
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}
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var removed = side.field[card.getType()].removeCard(card);
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side.addToDiscard(removed);
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})
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var txt = "Scorch destroyed:";
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for (var i = 0; i < res.length; i++) {
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var c = res[i];
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txt += "\n" + c.getName();
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}
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this.battle.sendNotification(txt);
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}
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r.clearMainFields = function(){
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var rndCard = null;
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if(this.deck.getFaction() === Deck.FACTION.MONSTERS){
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