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mirror of https://github.com/exane/not-gwent-online synced 2025-09-22 14:49:06 +00:00
This commit is contained in:
exane
2015-06-13 21:36:02 +02:00
parent a2ca580844
commit e7559df6f7
16 changed files with 1016 additions and 269 deletions

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@@ -1,14 +1,16 @@
var Battleside = require("./Battleside");
var io = global.io;
var Battle = (function(){
var Battle = function(){
var Battle = function(id){
if(!(this instanceof Battle)){
return (new Battle());
return (new Battle(id));
}
/**
* constructor here
*/
this._id = id;
};
var r = Battle.prototype;
/**
@@ -17,33 +19,31 @@ var Battle = (function(){
* r.getProperty = function() {...}
*/
r._player = null;
r.p1 = null;
r.p2 = null;
r.turn = 0;
r.init = function(p1, p2){
this.setPlayer(p1, p2);
this.initBattleside();
this.both(function(p) {
p.send("init:battle");
})
r._id = null;
r.init = function(){
this.p1 = Battleside("Player 1", 0, this);
this.p2 = Battleside("Player 2", 1, this);
this.p1.foe = this.p2;
this.p2.foe = this.p1;
this.start();
}
r.setPlayer = function(p1, p2){
this._player = [];
this._player.push(p1);
this._player.push(p2);
r.start = function() {
this.p1.draw(10);
this.p2.draw(10);
}
r.initBattleside = function() {
this._player.forEach(function(p) {
p.setBattleside(Battleside(p));
});
r.send = function(event, data) {
io.to(this._id).emit(event, data);
}
r.both = function() {
this._player.forEach(cb);
}
return Battle;
})();

View File

@@ -1,13 +1,24 @@
var io = global.io;
var DeckData = require("../assets/data/deck");
var Deck = require("./Deck");
var Hand = require("./Hand");
var Battleside = (function(){
var Battleside = function(player){
var Battleside = function(name, n, battle){
if(!(this instanceof Battleside)){
return (new Battleside(player));
return (new Battleside(name, n, battle));
}
/**
* constructor here
*/
this._player = player;
this.n = n ? "p2" : "p1";
this._name = name;
this.battle = battle;
this.hand = Hand();
this.deck = Deck(DeckData["test"]);
};
var r = Battleside.prototype;
/**
@@ -15,16 +26,38 @@ var Battleside = (function(){
* r.property = null;
* r.getProperty = function() {...}
*/
r._player = null;
r._deck = null;
r._name = null;
r._discard = null;
r._hand = null;
r._leader = null;
r._close = null;
r._range = null;
r._siege = null;
r._field = null;
r.foe = null;
r.hand = null;
r.battle = null;
r.deck = null;
r.draw = function(times) {
while(times--) {
var card = this.deck.draw();
this.hand.add(card);
}
console.log("update:hand fired");
this.send("update:hand", {cards: JSON.stringify(this.hand.getCards())});
}
r.send = function(event, msg) {
msg = msg || {};
msg._roomSide = this.n;
this.battle.send(event, msg);
}
return Battleside;
})();

91
server/Card.js Normal file
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@@ -0,0 +1,91 @@
var CardData = require("../assets/data/cards");
var AbilityData = require("../assets/data/abilities");
var Card = (function(){
var Card = function(key){
if(!(this instanceof Card)){
return (new Card(key));
}
/**
* constructor here
*/
this._key = key;
this._data = CardData[key];
this._boost = 0;
this._forcedPower = -1;
this._init();
};
var r = Card.prototype;
/**
* methods && properties here
* r.property = null;
* r.getProperty = function() {...}
*/
r._key = null;
r._data = null;
r._id = null;
r._owner = null;
r._boost = null;
r._forcedPower = null;
Card.__id = 0;
Card.TYPE = {
CLOSE_COMBAT: 0,
RANGED: 1,
SIEGE: 2,
LEADER: 3,
SPECIAL: 4,
WEATHER: 5
};
r._init = function(){
this._id = ++Card.__id;
}
r.getName = function(){
return this._data.name;
}
r.getPower = function(){
if(this._forcedPower > -1) {
return this._forcedPower + this._boost;
}
return this._data.power + this._boost;
}
r.setForcedPower = function(nr) {
this._forcedPower = nr;
}
r.getRawAbility = function() {
return this._data.ability;
}
r.getAbility = function(){
return AbilityData[this._data.ability];
}
r.getImage = function(){
return "../assets/cards/" + this._data.img + ".png";
}
r.getFaction = function(){
return this._data.faction;
}
r.getType = function(){
return this._data.type;
}
r.getKey = function(){
return this._key;
}
r.getId = function(){
return this._id;
}
r.boost = function(nr) {
this._boost += nr;
}
r.getProperty = function(prop){
return this._data[prop];
}
return Card;
})();
module.exports = Card;

114
server/Deck.js Normal file
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@@ -0,0 +1,114 @@
var Card = require("./Card");
/*var CardManager = require("./CardManager");*/
var Deck = (function(){
var Deck = function(deck){
if(!(this instanceof Deck)){
return (new Deck(deck));
}
/**
* constructor here
*/
this._deck = [];
this._originalDeck = [];
this.setDeck(deck);
};
var r = Deck.prototype;
/**
* methods && properties here
* r.property = null;
* r.getProperty = function() {...}
*/
r._deck = null;
r._owner = null;
r._originalDeck = null;
r.setDeck = function(deckData){
this._originalDeck = deckData.slice();
this._deck = deckData.slice();
this._loadCards();
this.shuffle();
}
r.getLength = function(){
return this._deck.length;
}
r.length = function() {
return this.getLength();
}
r.getDeck = function(){
return this._deck;
}
r.draw = function(times){
if(!this._deck.length) return 0;
var card = this.pop();
return card;
}
/*
r._loadCards = function(){
var n = this._originalDeck.length;
for(var i = 0; i < n; i++) {
this._deck.push(CardManager().add(this._originalDeck[i], this._owner));
}
}*/
r._loadCards = function() {
this._deck = this.getDeck().map(function(cardkey) {
return Card(cardkey);
});
}
r.pop = function(){
var id = this._deck.pop();/*
var card = CardManager().getCardById(id);*/
return id;
}
/*r.find = function(key, val){
var res = [];
this.getDeck().forEach(function(id){
var card = CardManager().getCardById(id);
if(card.getProperty(key) == val){
res.push(card);
}
});
return res;
}*/
r.removeFromDeck = function(id){
var n = this.length();
for(var i = 0; i < n; i++) {
var cardID = this.getDeck()[i];
if(id == cardID){
this.getDeck().splice(i, 1);
return id;
}
}
return -1;
}
r.shuffle = function(){
var deck = this.getDeck();
var n = this.length();
for(var i = n - 1; i > 0; i--) {
var j = (Math.random() * i) | 0;
var tmp;
tmp = deck[j];
deck[j] = deck[i];
deck[i] = tmp;
}
}
return Deck;
})();
module.exports = Deck;

60
server/Hand.js Normal file
View File

@@ -0,0 +1,60 @@
/*var $ = require("jquery");*//*
var CardManager = require("./CardManager");*//*
var PubSub = require("./pubsub");*/
var Hand = (function(){
var Hand = function(){
if(!(this instanceof Hand)){
return (new Hand());
}
/**
* constructor here
*/
this._hand = [];
};
var r = Hand.prototype;
/**
* methods && properties here
* r.property = null;
* r.getProperty = function() {...}
*/
r._hand = null;
r.add = function(card){
this._hand.push(card);
}
r.getCards = function(){
return this._hand;
}
r.remove = function(id){
var n = this.length();
for(var i = 0; i < n; i++) {
if(this._hand[i].getId() != id) continue;
return this._hand.splice(i, 1);
}
return -1;
}
r.getRandomCard = function(){
var rnd = (Math.random() * this._hand.length) | 0;
return this._hand[rnd];
}
r.getLength = function(){
return this._hand.length;
}
r.length = function(){
return this._hand.length;
}
return Hand;
})();
module.exports = Hand;

View File

@@ -1,4 +1,5 @@
var shortid = require("shortid");
var Battle = require("./Battle");
var Room = (function(){
var Room = function(){
@@ -11,6 +12,7 @@ var Room = (function(){
this._id = shortid.generate();
this._room = [];
this._ready = {};
};
var r = Room.prototype;
/**
@@ -21,37 +23,72 @@ var Room = (function(){
r.MAX_USER = 2;
r._room = null;
r._id = null;
r._battle = null;
r._ready = null;
r.getID = function() {
r.getID = function(){
return this._id;
}
r.join = function(user) {
if(this._room.lenght >= 2) return;
r.join = function(user){
if(this._room.length >= 2) return;
this._room.push(user);
user.setRoom(this);/*
user.socket.join(this._id);*/
user.setRoom(this);
user.joinRoom(this.getID());
if(!this.isOpen()) {
this._room.forEach(function(user) {
user.send("init:battle");
})
if(!this.isOpen()){
this.initBattle();
}
}
r.isOpen = function() {
r.isOpen = function(){
return !(this._room.length >= 2);
}
r.send = function(event, data) {
r.send = function(event, data){
io.to(this._id).emit(event, data);
}
r.getPlayers = function() {
r.getPlayers = function(){
return this._room;
}
r.initBattle = function(){
var self = this;
var side = 0;
this._battle = Battle(this._id);/*
this.setReady(this._room[0], false);
this.setReady(this._room[1], false);*/
this._room[0].send("init:battle", {side: "p1"});
this._room[1].send("init:battle", {side: "p2"});
}
r.setReady = function(user, b){
b = typeof b == "undefined" ? true : b;
this._ready[user.getID()] = b;
if(this.bothReady()) {
this._battle.init();
}
/*
if(!this.checkIfReady()) return;
this._room[0].send("init:battle", {side: "p1"});
this._room[1].send("init:battle", {side: "p2"});
if(!this.checkIfReady()) return;
this._battle.init();*/
}
r.bothReady = function() {
return !!this._ready[this._room[0].getID()] && !!this._ready[this._room[1].getID()];
}
/*
r.checkIfReady = function(){
for(var i = 0; i < this._room.length; i++) {
if(!this._ready[this._room[i].getID()]) return false;
}
return true;
}*/
return Room;
})();

View File

@@ -19,10 +19,10 @@ var Socket = (function(){
* constructor here
*/
this.connections = Connections();
/*
this.matchmaker = Matchmaker(this.connections);
*/
this._roomCollection = [];
/*
this.matchmaker = Matchmaker(this.connections);
*/
this.roomCollection = {};
app.listen(this.port);
this.io = io;
this._events();
@@ -36,10 +36,10 @@ var Socket = (function(){
r.io = null;
r.port = 16918;
r.connections = null;
r._roomCollection = null;
/*
r.matchmaker = null;
*/
r.roomCollection = null;
/*
r.matchmaker = null;
*/
r._events = function(){
var self = this;
@@ -48,13 +48,6 @@ var Socket = (function(){
self.connections.add(user);
console.log("new user ", user.getName());
/* self.matchmaker.findOpponent(user)
.then(function(p1, p2, roomID) {
console.log("yo");
var battle = Battle();
battle.init(p1, p2);
})*/
socket.on("request:name", function(data){
if(data && data.name){
user.setName(data.name);
@@ -62,29 +55,37 @@ var Socket = (function(){
socket.emit("response:name", {name: user.getName()});
})
socket.on("request:createRoom", function() {
socket.on("request:createRoom", function(){
var room = Room();
self._roomCollection.push(room);
self.roomCollection[room.getID()] = room;
room.join(user);
console.log("room %s created by %s", room.getID(), user.getName());
user.send("response:createRoom", room.getID());
})
socket.on("request:joinRoom", function() {
socket.on("request:joinRoom", function(){
console.log("joinroom");
var interval = setInterval(function(){
self._roomCollection.forEach(function(room) {
/*self.roomCollection.forEach(function(room) {
if(room.isOpen()) {
room.join(user);
clearInterval(interval);
console.log("user %s joined room %s", user.getName(), room.getID());
user.send("response:joinRoom", room.getID());
}
});
});*/
for(var key in self.roomCollection) {
var room = self.roomCollection[key];
if(!room.isOpen()) continue;
room.join(user);
clearInterval(interval);
console.log("user %s joined room %s", user.getName(), room.getID());
user.send("response:joinRoom", room.getID());
}
}, 1000);
})
socket.on("request:roomData", function() {
socket.on("request:roomData", function(){
var room = user.getRoom();
var players = room.getPlayers();
user.send("response:roomData", {players: players});
@@ -94,6 +95,10 @@ var Socket = (function(){
self.connections.remove(user);
user.disconnect();
})
socket.on("request:gameLoaded", function(data){
self.roomCollection[data._roomID].setReady(user);
})
});
}
return Socket;