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mirror of https://github.com/exane/not-gwent-online synced 2024-12-23 21:03:14 +00:00
This commit is contained in:
devfake 2015-06-23 15:10:07 +02:00
commit dbe76f7038
7 changed files with 88 additions and 3035 deletions

2
.gitignore vendored
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@ -10,4 +10,4 @@ test/spec
/site/client/node_modules
/site/public/assets/js/bundle.js
/site/public/assets/css/app.css
/site/server/composer.lock
site/server/composer.lock

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@ -22,7 +22,7 @@ module.exports = {
discard = this.filter(discard, {
"ability": "hero",
"type": card.constructor.TYPE.SPECIAL
"type": [card.constructor.TYPE.SPECIAL, card.constructor.TYPE.WEATHER]
})
this.send("played:medic", {

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@ -7,7 +7,7 @@ module.exports = {
"poor_fucking_infantry",
"yarpen_zigrin",
"blue_stripes_commando",
"sigismunt_dijkstra",
"sigismund_dijkstra",
"prince_stennis",
"siegfried_of_denesle",
"ves",

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@ -62,21 +62,25 @@ var Battle = (function(){
this.p1.draw(10);
this.p2.draw(10);
/*this.p1.hand.add(Card("commanders_horn"));
this.p2.hand.add(Card("commanders_horn"));*//*
this.p1.hand.add(Card("ciaran_aep_easnillien"));
this.p2.hand.add(Card("ciaran_aep_easnillien"));*//*
*//*this.p1.hand.add(Card("decoy"));
this.p2.hand.add(Card("decoy"));*//*
this.p1.hand.add(Card("milva"));
this.p2.hand.add(Card("milva"));
this.p1.hand.add(Card("havekar_healer"));
this.p2.hand.add(Card("havekar_healer"));
this.p1.hand.add(Card("toruviel"));
this.p2.hand.add(Card("toruviel"));
this.p1.hand.add(Card("vrihedd_brigade_recruit"));
this.p2.hand.add(Card("vrihedd_brigade_recruit"));
this.p1.hand.add(Card("impenetrable_fog"));
this.p2.hand.add(Card("impenetrable_fog"));*/
this.p2.hand.add(Card("commanders_horn"));*/
/*
this.p1.hand.add(Card("ciaran_aep_easnillien"));
this.p2.hand.add(Card("ciaran_aep_easnillien"));*/
/*
*/
/*this.p1.hand.add(Card("decoy"));
this.p2.hand.add(Card("decoy"));*/
/*
this.p1.hand.add(Card("milva"));
this.p2.hand.add(Card("milva"));
this.p1.hand.add(Card("havekar_healer"));
this.p2.hand.add(Card("havekar_healer"));
this.p1.hand.add(Card("toruviel"));
this.p2.hand.add(Card("toruviel"));
this.p1.hand.add(Card("vrihedd_brigade_recruit"));
this.p2.hand.add(Card("vrihedd_brigade_recruit"));
this.p1.hand.add(Card("impenetrable_fog"));
this.p2.hand.add(Card("impenetrable_fog"));*/
/*
this.p1.hand.add(Card("commanders_horn"));
this.p1.hand.add(Card("commanders_horn"));
@ -87,19 +91,20 @@ var Battle = (function(){
this.p1.hand.add(Card("torrential_rain"));
this.p2.hand.add(Card("torrential_rain"));
this.p1.hand.add(Card("clear_weather"));
this.p2.hand.add(Card("clear_weather"));*//*
this.p1.hand.add(Card("kaedweni_siege_expert"));
this.p2.hand.add(Card("kaedweni_siege_expert"));
this.p1.hand.add(Card("ballista"));
this.p2.hand.add(Card("ballista"));
this.p1.hand.add(Card("ballista"));
this.p2.hand.add(Card("ballista"));
this.p1.hand.add(Card("ballista"));
this.p2.hand.add(Card("ballista"));
this.p1.hand.add(Card("ballista"));
this.p2.hand.add(Card("ballista"));
this.p1.hand.add(Card("ballista"));
this.p2.hand.add(Card("ballista"));*/
this.p2.hand.add(Card("clear_weather"));*/
/*
this.p1.hand.add(Card("kaedweni_siege_expert"));
this.p2.hand.add(Card("kaedweni_siege_expert"));
this.p1.hand.add(Card("ballista"));
this.p2.hand.add(Card("ballista"));
this.p1.hand.add(Card("ballista"));
this.p2.hand.add(Card("ballista"));
this.p1.hand.add(Card("ballista"));
this.p2.hand.add(Card("ballista"));
this.p1.hand.add(Card("ballista"));
this.p2.hand.add(Card("ballista"));
this.p1.hand.add(Card("ballista"));
this.p2.hand.add(Card("ballista"));*/
/*
this.p1.hand.add(Card("dun_banner_medic"));
@ -127,6 +132,8 @@ var Battle = (function(){
r.switchTurn = function(side, __flag){
__flag = typeof __flag == "undefined" ? 0 : 1;
/*side.foe.wait();*/
if(!(side instanceof Battleside)){
console.trace("side is not a battleside!");
@ -140,7 +147,10 @@ var Battle = (function(){
}
this.runEvent("EachTurn");
//setTimeout(function() {
this.runEvent("Turn" + side.getID());
//}.bind(this), 1000);
console.log("current Turn: ", side.getName());
}
@ -253,7 +263,7 @@ var Battle = (function(){
delete this.events[event][uid];
return;
}
for(var _uid in this.events[event]){
for(var _uid in this.events[event]) {
this.events[event][_uid] = null;
delete this.events[event][_uid];
}

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@ -143,6 +143,10 @@ Battleside = (function(){
return this._passing;
}
r.isWaiting = function() {
return this._isWaiting;
}
r.setUpWeatherFieldWith = function(p2){
this.field[Card.TYPE.WEATHER] = p2.field[Card.TYPE.WEATHER] = Field(this);
}
@ -277,6 +281,8 @@ Battleside = (function(){
r.playCard = function(card){
if(card === null || card === -1) return;
if(this.isWaiting()) return;
if(this.isPassing()) return;
if(!this.placeCard(card)) return;
@ -291,7 +297,7 @@ Battleside = (function(){
r.placeCard = function(card, obj){
obj = _.extend({}, obj);
if(typeof card === "string" ) {
if(typeof card === "string"){
card = Card(card);
}
@ -331,13 +337,13 @@ Battleside = (function(){
r.setHorn = function(card, field){
var self = this;
field = typeof field === "undefined" ? null : field;
field = typeof field === "undefined" ? null : field;
if(typeof card === "string"){
card = Card(card);
}
if(typeof field === "number") {
if(typeof field === "number"){
card.changeType(field);
this.placeCard(card, {
isHorn: field,
@ -409,7 +415,7 @@ Battleside = (function(){
if(ability.onBeforePlace){
ability.onBeforePlace.apply(this, [card]);
}
if(ability.isCommandersHornCard && !obj.isHorn){
if(ability.isCommandersHornCard && typeof obj.isHorn === "undefined"){
this.setHorn(card);
}
if(ability.commandersHorn){
@ -529,8 +535,9 @@ Battleside = (function(){
var cards1 = this.field[Card.TYPE.CLOSE_COMBAT].removeAll();
var cards2 = this.field[Card.TYPE.RANGED].removeAll();
var cards3 = this.field[Card.TYPE.SIEGE].removeAll();
var cards4 = this.field[Card.TYPE.WEATHER].removeAll();
var cards = cards1.concat(cards2.concat(cards3));
var cards = cards1.concat(cards2.concat(cards3.concat(cards4)));
this.addToDiscard(cards);
}
@ -586,6 +593,18 @@ Battleside = (function(){
res.push(card);
}
}
else if(_.isArray(val)) {
var _f = false;
for(var i = 0; i < val.length; i++) {
if(property === val[i]){
_f = true;
break;
}
}
if(!_f){
res.push(card);
}
}
else if(card.getProperty(prop) !== val){
res.push(card);
}

2993
site/server/composer.lock generated

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@ -5,20 +5,22 @@ var data = require("../../assets/data/abilities");
describe("filter", function(){
var card, side, filter, cards;
beforeEach(function(){
filter = Battleside.prototype.filter;
cards = [];
cards.push(Card("iorveth"));
cards.push(Card("toruviel"));
cards.push(Card("isengrim_faoiltiarnah"));
cards.push(Card("decoy"));
cards.push(Card("iorveth")); //hero
cards.push(Card("toruviel")); //normal
cards.push(Card("isengrim_faoiltiarnah")); //hero
cards.push(Card("decoy")); //special
cards.push(Card("impenetrable_fog")); //special
})
it("it should filter heroes out", function(){
var res = filter(cards, {
"ability": "hero"
})
expect(res.length).toBe(2);
expect(res.length).toBe(3);
})
it("it should filter hero and special cards out", function(){
@ -26,6 +28,21 @@ describe("filter", function(){
"ability": "hero",
"type": Card.TYPE.SPECIAL
})
expect(res.length).toBe(2);
})
it("it should filter 2 types out", function(){
var res = filter(cards, {
"type": [Card.TYPE.SPECIAL, Card.TYPE.WEATHER]
})
expect(res.length).toBe(3);
})
it("it should filter 2 types and hero out", function(){
var res = filter(cards, {
"ability": "hero",
"type": [Card.TYPE.SPECIAL, Card.TYPE.WEATHER]
})
expect(res.length).toBe(1);
})