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https://github.com/exane/not-gwent-online
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add scorch ability
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@ -231,9 +231,17 @@ module.exports = {
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description: "Decoy: Swap with a card on the battlefield to return it to your hand.",
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replaceWith: true
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},
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"scorch_card": {
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name: "scorch",
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description: "Scorch: Discard after playing. Kills the strongest card(s) in the battlefield.",
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scorch: true,
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removeImmediately: true,
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nextTurn: true
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},
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"scorch": {
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name: "scorch",
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description: "Scorch: Discard after playing. Kills the strongest card(s) in the battlefield."
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description: "Scorch: Discard after playing. Kills the strongest card(s) in the battlefield.",
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scorch: true
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},
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"commanders_horn": {
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name: "commanders_horn",
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@ -252,6 +252,14 @@ module.exports = {
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faction: null,
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type: 4
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},
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"scorch": {
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name: "Scorch",
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power: -1,
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ability: "scorch_card",
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img: "scorch",
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faction: null,
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type: 4
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},
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"commanders_horn": {
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name: "Commander's Horn",
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power: -1,
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@ -311,6 +319,14 @@ module.exports = {
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faction: null,
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type: 0
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},
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"villentretenmerth": {
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name: "Villentretenmerth ",
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power: 7,
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ability: "scorch",
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img: "villentretenmerth",
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faction: null,
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type: 0
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},
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"francesca_pureblood_elf": {
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name: "Francesca, Pureblood Elf",
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@ -64,6 +64,15 @@ var Battle = (function(){
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this.p1.draw(10);
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this.p2.draw(10);
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this.p1.placeCard("ves");
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this.p2.placeCard("ves");
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this.p1.placeCard("yarpen_zigrin");
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this.p2.placeCard("yarpen_zigrin");
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this.p1.hand.add(Card("scorch"));
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this.p2.hand.add(Card("scorch"));
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this.p1.hand.add(Card("villentretenmerth"));
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this.p2.hand.add(Card("villentretenmerth"));
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/* this.p1.hand.add(Card("impenetrable_fog"));
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this.p2.hand.add(Card("impenetrable_fog"));
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@ -301,6 +301,11 @@ Battleside = (function(){
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this.checkAbilities(card, obj);
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if(obj._cancelPlacement && !obj.forceField) return 0;
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if(obj._nextTurn && !obj.forceField) {
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this.update();
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this.runEvent("NextTurn", null, [this.foe]);
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return 0;
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}
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var field = obj.forceField || null;
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@ -424,6 +429,16 @@ Battleside = (function(){
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if(ability.cancelPlacement && !obj.forcePlace){
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obj._cancelPlacement = true;
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}
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if(ability.nextTurn) {
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obj._nextTurn = ability.nextTurn;
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}
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if(ability.scorch) {
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this.scorch(card);
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}
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if(ability.removeImmediately) {
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this.hand.remove(card);
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this.addToDiscard(card);
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}
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if(ability.waitResponse && !obj.forcePlace){
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obj._waitResponse = true;
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}
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@ -531,6 +546,17 @@ Battleside = (function(){
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//this.update();
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}
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r.scorch = function(card) {
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var side = this.foe;
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var field = side.field[Card.TYPE.CLOSE_COMBAT];
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var cards = field.getHighestCards();
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var removeCards = field.removeCard(cards);
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side.addToDiscard(removeCards);/*
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this.hand.remove(card);
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this.addToDiscard(card);*/
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}
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r.clearMainFields = function(){
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var cards1 = this.field[Card.TYPE.CLOSE_COMBAT].removeAll();
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var cards2 = this.field[Card.TYPE.RANGED].removeAll();
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@ -543,8 +569,11 @@ Battleside = (function(){
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r.addToDiscard = function(cards){
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var self = this;
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cards.forEach(function(card){
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self._discard.push(card);
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if(!Array.isArray(cards)) {
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cards = [cards];
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}
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cards.forEach(function(_card){
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self._discard.push(_card);
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});
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}
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@ -105,6 +105,20 @@ var Field = (function(){
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return tmp;
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}
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r.removeCard = function(cards) {
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var res = [];
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var _cards = this.get();
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if(!Array.isArray(cards)) {
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cards = [cards];
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}
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var self = this;
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cards.forEach(function(card) {
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res.push(_cards.splice(self.getPosition(card), 1)[0]);
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})
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return res;
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}
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r.getInfo = function() {
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var self = this;
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return {
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@ -124,6 +138,21 @@ var Field = (function(){
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this._hornCard = card;
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}
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r.getHighestCards = function() {
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var res = [];
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var highest = 0;
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this.get().forEach(function(card) {
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highest = card.getPower() > highest ? card.getPower() : highest;
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})
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this.get().forEach(function(card) {
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if(card.getPower() === highest) res.push(card);
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});
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return res;
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}
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return Field;
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})();
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