diff --git a/assets/data/abilities.js b/assets/data/abilities.js
index 7b3f52c..c5e5e29 100644
--- a/assets/data/abilities.js
+++ b/assets/data/abilities.js
@@ -231,9 +231,17 @@ module.exports = {
     description: "Decoy: Swap with a card on the battlefield to return it to your hand.",
     replaceWith: true
   },
+  "scorch_card": {
+    name: "scorch",
+    description: "Scorch: Discard after playing. Kills the strongest card(s) in the battlefield.",
+    scorch: true,
+    removeImmediately: true,
+    nextTurn: true
+  },
   "scorch": {
     name: "scorch",
-    description: "Scorch: Discard after playing. Kills the strongest card(s) in the battlefield."
+    description: "Scorch: Discard after playing. Kills the strongest card(s) in the battlefield.",
+    scorch: true
   },
   "commanders_horn": {
     name: "commanders_horn",
diff --git a/assets/data/cards.js b/assets/data/cards.js
index a5c9f65..c2cee96 100644
--- a/assets/data/cards.js
+++ b/assets/data/cards.js
@@ -252,6 +252,14 @@ module.exports = {
     faction: null,
     type: 4
   },
+  "scorch": {
+    name: "Scorch",
+    power: -1,
+    ability: "scorch_card",
+    img: "scorch",
+    faction: null,
+    type: 4
+  },
   "commanders_horn": {
     name: "Commander's Horn",
     power: -1,
@@ -311,6 +319,14 @@ module.exports = {
     faction: null,
     type: 0
   },
+  "villentretenmerth": {
+    name: "Villentretenmerth ",
+    power: 7,
+    ability: "scorch",
+    img: "villentretenmerth",
+    faction: null,
+    type: 0
+  },
 
   "francesca_pureblood_elf": {
     name: "Francesca, Pureblood Elf",
diff --git a/server/Battle.js b/server/Battle.js
index b07dcf6..1ae3c5a 100644
--- a/server/Battle.js
+++ b/server/Battle.js
@@ -64,6 +64,15 @@ var Battle = (function(){
     this.p1.draw(10);
     this.p2.draw(10);
 
+    this.p1.placeCard("ves");
+    this.p2.placeCard("ves");
+    this.p1.placeCard("yarpen_zigrin");
+    this.p2.placeCard("yarpen_zigrin");
+
+    this.p1.hand.add(Card("scorch"));
+    this.p2.hand.add(Card("scorch"));
+    this.p1.hand.add(Card("villentretenmerth"));
+    this.p2.hand.add(Card("villentretenmerth"));
 
    /* this.p1.hand.add(Card("impenetrable_fog"));
     this.p2.hand.add(Card("impenetrable_fog"));
diff --git a/server/Battleside.js b/server/Battleside.js
index 20abe46..7bc683f 100644
--- a/server/Battleside.js
+++ b/server/Battleside.js
@@ -301,6 +301,11 @@ Battleside = (function(){
 
     this.checkAbilities(card, obj);
     if(obj._cancelPlacement && !obj.forceField) return 0;
+    if(obj._nextTurn && !obj.forceField) {
+      this.update();
+      this.runEvent("NextTurn", null, [this.foe]);
+      return 0;
+    }
 
 
     var field = obj.forceField || null;
@@ -424,6 +429,16 @@ Battleside = (function(){
       if(ability.cancelPlacement && !obj.forcePlace){
         obj._cancelPlacement = true;
       }
+      if(ability.nextTurn) {
+        obj._nextTurn = ability.nextTurn;
+      }
+      if(ability.scorch) {
+        this.scorch(card);
+      }
+      if(ability.removeImmediately) {
+        this.hand.remove(card);
+        this.addToDiscard(card);
+      }
       if(ability.waitResponse && !obj.forcePlace){
         obj._waitResponse = true;
       }
@@ -531,6 +546,17 @@ Battleside = (function(){
     //this.update();
   }
 
+  r.scorch = function(card) {
+    var side = this.foe;
+    var field = side.field[Card.TYPE.CLOSE_COMBAT];
+    var cards = field.getHighestCards();
+    var removeCards = field.removeCard(cards);
+
+    side.addToDiscard(removeCards);/*
+    this.hand.remove(card);
+    this.addToDiscard(card);*/
+  }
+
   r.clearMainFields = function(){
     var cards1 = this.field[Card.TYPE.CLOSE_COMBAT].removeAll();
     var cards2 = this.field[Card.TYPE.RANGED].removeAll();
@@ -543,8 +569,11 @@ Battleside = (function(){
 
   r.addToDiscard = function(cards){
     var self = this;
-    cards.forEach(function(card){
-      self._discard.push(card);
+    if(!Array.isArray(cards)) {
+      cards =  [cards];
+    }
+    cards.forEach(function(_card){
+      self._discard.push(_card);
     });
   }
 
diff --git a/server/Field.js b/server/Field.js
index e78f3db..eb3c4b9 100644
--- a/server/Field.js
+++ b/server/Field.js
@@ -105,6 +105,20 @@ var Field = (function(){
     return tmp;
   }
 
+  r.removeCard = function(cards) {
+    var res = [];
+    var _cards = this.get();
+    if(!Array.isArray(cards)) {
+      cards =  [cards];
+    }
+    var self = this;
+    cards.forEach(function(card) {
+      res.push(_cards.splice(self.getPosition(card), 1)[0]);
+    })
+
+    return res;
+  }
+
   r.getInfo = function() {
     var self = this;
     return {
@@ -124,6 +138,21 @@ var Field = (function(){
     this._hornCard = card;
   }
 
+  r.getHighestCards = function() {
+    var res = [];
+    var highest = 0;
+
+    this.get().forEach(function(card) {
+      highest = card.getPower() > highest ? card.getPower() : highest;
+    })
+
+    this.get().forEach(function(card) {
+      if(card.getPower() === highest) res.push(card);
+    });
+
+    return res;
+  }
+
   return Field;
 })();