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https://github.com/exane/not-gwent-online
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stuff
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@ -444,6 +444,11 @@ var User = Backbone.Model.extend({
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self.set("passing", passing);
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})
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app.receive("foe:left", function() {
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console.log("your foe left the room");
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$(".container").prepend('<div class="alert alert-danger">Your foe left the battle!</div>')
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})
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app.on("createRoom", this.createRoom, this);
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app.on("joinRoom", this.joinRoom, this);
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@ -75,11 +75,8 @@ var Battle = (function(){
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r.switchTurn = function(side, __flag){
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__flag = typeof __flag == "undefined" ? 0 : 1;
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//var side = this.turn++ % 2 ? this.p1 : this.p2;
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/*if(__flag instanceof Battleside) {
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side = __flag;
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}*/
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if(!(side instanceof Battleside)){
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console.trace("side is not a battleside!");
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return
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@ -198,12 +195,10 @@ var Battle = (function(){
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delete this.events[event];
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}
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r.checkIfIsOver = function(){
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return !(this.p1.getRubies() && this.p2.getRubies());
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}
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r.checkRubies = function(){
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var scoreP1 = this.p1.getScore();
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var scoreP2 = this.p2.getScore();
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@ -223,6 +218,12 @@ var Battle = (function(){
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return Math.random() > 0.5 ? this.p1 : this.p2;
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}
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r.userLeft = function(sideName) {
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var side = this[sideName];
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side.foe.send("foe:left", null, true);
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}
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return Battle;
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})();
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@ -15,14 +15,6 @@ var Room = (function(){
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this._users = [];
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this._ready = {};
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this.socket = scServer.global;
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/*
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this._channel = this.socket.subscribe(this._id);*/
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/*this._channel.watch(function(data) {
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*//*self._users.forEach(function(user) {
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})*//*
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});*/
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};
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var r = Room.prototype;
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@ -46,7 +38,6 @@ var Room = (function(){
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if(this._users.length >= 2) return;
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this._users.push(user);
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user.addRoom(this);
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/*user.joinRoom(this.getID());*/
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if(!this.isOpen()){
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this.initBattle();
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@ -62,8 +53,6 @@ var Room = (function(){
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}
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r.initBattle = function(){
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var self = this;
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var side = 0;
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this._battle = Battle(this._id, this._users[0], this._users[1], this.socket);
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this._users[0].send("init:battle", {side: "p1"});
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this._users[1].send("init:battle", {side: "p2"});
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@ -81,7 +70,15 @@ var Room = (function(){
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r.bothReady = function(){
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return !!this._ready[this._users[0].getID()] && !!this._ready[this._users[1].getID()];
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}
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r.leave = function(user) {
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var p = "p2";
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if(user.getID() === this._users[0].getID()) {
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p = "p1";
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}
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this._battle.userLeft(p);
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}
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return Room;
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})();
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@ -63,18 +63,24 @@ var User = (function(){
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console.log("user name changed from %s to %s", this._name, name);
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this._name = name;
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}
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r.getName = function() {
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return this._name;
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}
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r.getRoom = function() {
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return this._rooms[0];
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}
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r.addRoom = function(room) {
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this._rooms.push(room);
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}
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r.disconnect = function() {
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var self = this;
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this._rooms.forEach(function(room) {
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room.leave(self);
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})
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}
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@ -23,8 +23,6 @@ module.exports.run = function(worker){
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var connections = Connections();
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var roomCollection = {};
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scServer.on('connection', function(socket){
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var user = User(socket);
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connections.add(user);
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@ -61,7 +59,7 @@ module.exports.run = function(worker){
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console.log("user %s joined room %s", user.getName(), room.getID());
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user.send("response:joinRoom", room.getID());
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}
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}, 1000);
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}, 500);
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})
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socket.on("request:roomData", function(){
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