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https://github.com/exane/not-gwent-online
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small changes
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70432e3530
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@ -470,6 +470,7 @@ module.exports = {
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name: "Havekar Smuggler",
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name: "Havekar Smuggler",
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power: 5,
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power: 5,
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ability: "muster",
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ability: "muster",
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musterType: "smuggler",
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img: "smuggler1",
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img: "smuggler1",
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faction: "scoiatael",
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faction: "scoiatael",
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type: 0
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type: 0
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@ -20,7 +20,7 @@
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{{#if inMatchmakerQueue}}<img src="../site/public/assets/img/content-load.gif" width=20 style="margin: 5px;"> {{/if}}
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{{#if inMatchmakerQueue}}<img src="../site/public/assets/img/content-load.gif" width=20 style="margin: 5px;"> {{/if}}
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</button>
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</button>
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<!--<button type="button" class="btn btn-primary join-room">Join Room</button>-->
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<!--<button type="button" class="btn btn-primary join-room">Join Room</button>-->
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<button type="button" class="btn btn-success note">debug note</button>
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<!--<button type="button" class="btn btn-success note">debug note</button>-->
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</div>
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</div>
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</div>
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</div>
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@ -34,22 +34,16 @@ var Battle = (function(){
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r.turn = 0;
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r.turn = 0;
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r.socket = null;
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r.socket = null;
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r.channel = null;
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r._id = null;
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r._id = null;
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r.events = null;
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r.events = null;
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r.init = function(){
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r.init = function(){
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/*PubSub.subscribe("update", this.update.bind(this));*/
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this.on("Update", this.update);
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this.on("Update", this.update);
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/*
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this.on("AfterPlace", this.checkAbilityOnAfterPlace)*/
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this.p1 = Battleside(this._user1, 0, this);
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//this.channel = this.socket.subscribe(this._id);
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this.p2 = Battleside(this._user2, 1, this);
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this.p1 = Battleside(this._user1.getName(), 0, this, this._user1);
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this.p2 = Battleside(this._user2.getName(), 1, this, this._user2);
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this.p1.foe = this.p2;
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this.p1.foe = this.p2;
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this.p2.foe = this.p1;
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this.p2.foe = this.p1;
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this.p1.setUpWeatherFieldWith(this.p2);
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this.p1.setUpWeatherFieldWith(this.p2);
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@ -9,9 +9,9 @@ var Promise = require("jquery-deferred");
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var Battleside;
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var Battleside;
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Battleside = (function(){
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Battleside = (function(){
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var Battleside = function(name, n, battle, user){
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var Battleside = function(user, n, battle){
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if(!(this instanceof Battleside)){
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if(!(this instanceof Battleside)){
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return (new Battleside(name, n, battle, user));
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return (new Battleside(user, n, battle));
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}
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}
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/**
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/**
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* constructor here
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* constructor here
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@ -21,18 +21,15 @@ Battleside = (function(){
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var self = this;
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var self = this;
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this._isWaiting = true;
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this._isWaiting = true;
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this.socket = user.socket;
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this.socket = user.socket;
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this.field = {};
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this.field = {};
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this.field[Card.TYPE.LEADER] = Field(this);
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this.field[Card.TYPE.LEADER] = Field(this);
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this.field[Card.TYPE.CLOSE_COMBAT] = Field(this, true);
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this.field[Card.TYPE.CLOSE_COMBAT] = Field(this, true);
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this.field[Card.TYPE.RANGED] = Field(this, true);
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this.field[Card.TYPE.RANGED] = Field(this, true);
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this.field[Card.TYPE.SIEGE] = Field(this, true);
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this.field[Card.TYPE.SIEGE] = Field(this, true);
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/*this.field[Card.TYPE.HORN] = {
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close: Field(this),
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range: Field(this),
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siege: Field(this)
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};*/
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this.n = n ? "p2" : "p1";
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this.n = n ? "p2" : "p1";
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this._name = name;
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this._name = user.getName();
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this.battle = battle;
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this.battle = battle;
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this.hand = Hand();
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this.hand = Hand();
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this.deck = Deck(DeckData[deck]);
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this.deck = Deck(DeckData[deck]);
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