diff --git a/assets/data/cards.js b/assets/data/cards.js
index 1437386..c9f023d 100644
--- a/assets/data/cards.js
+++ b/assets/data/cards.js
@@ -470,6 +470,7 @@ module.exports = {
     name: "Havekar Smuggler",
     power: 5,
     ability: "muster",
+    musterType: "smuggler",
     img: "smuggler1",
     faction: "scoiatael",
     type: 0
diff --git a/client/templates/lobby.handlebars b/client/templates/lobby.handlebars
index 2618301..a83c5cb 100644
--- a/client/templates/lobby.handlebars
+++ b/client/templates/lobby.handlebars
@@ -20,7 +20,7 @@
           {{#if inMatchmakerQueue}}<img src="../site/public/assets/img/content-load.gif" width=20 style="margin: 5px;"> {{/if}}
           </button>
           <!--<button type="button" class="btn btn-primary join-room">Join Room</button>-->
-          <button type="button" class="btn btn-success note">debug note</button>
+          <!--<button type="button" class="btn btn-success note">debug note</button>-->
         </div>
 
       </div>
diff --git a/server/Battle.js b/server/Battle.js
index 9a0cd16..41900b9 100644
--- a/server/Battle.js
+++ b/server/Battle.js
@@ -34,22 +34,16 @@ var Battle = (function(){
   r.turn = 0;
 
   r.socket = null;
-  r.channel = null;
 
   r._id = null;
 
   r.events = null;
 
   r.init = function(){
-    /*PubSub.subscribe("update", this.update.bind(this));*/
     this.on("Update", this.update);
-    /*
-        this.on("AfterPlace", this.checkAbilityOnAfterPlace)*/
 
-
-    //this.channel = this.socket.subscribe(this._id);
-    this.p1 = Battleside(this._user1.getName(), 0, this, this._user1);
-    this.p2 = Battleside(this._user2.getName(), 1, this, this._user2);
+    this.p1 = Battleside(this._user1, 0, this);
+    this.p2 = Battleside(this._user2, 1, this);
     this.p1.foe = this.p2;
     this.p2.foe = this.p1;
     this.p1.setUpWeatherFieldWith(this.p2);
diff --git a/server/Battleside.js b/server/Battleside.js
index 3da52cc..3c8a69d 100644
--- a/server/Battleside.js
+++ b/server/Battleside.js
@@ -9,9 +9,9 @@ var Promise = require("jquery-deferred");
 
 var Battleside;
 Battleside = (function(){
-  var Battleside = function(name, n, battle, user){
+  var Battleside = function(user, n, battle){
     if(!(this instanceof Battleside)){
-      return (new Battleside(name, n, battle, user));
+      return (new Battleside(user, n, battle));
     }
     /**
      * constructor here
@@ -21,18 +21,15 @@ Battleside = (function(){
     var self = this;
     this._isWaiting = true;
     this.socket = user.socket;
+
     this.field = {};
     this.field[Card.TYPE.LEADER] = Field(this);
     this.field[Card.TYPE.CLOSE_COMBAT] = Field(this, true);
     this.field[Card.TYPE.RANGED] = Field(this, true);
     this.field[Card.TYPE.SIEGE] = Field(this, true);
-    /*this.field[Card.TYPE.HORN] = {
-      close: Field(this),
-      range: Field(this),
-      siege: Field(this)
-    };*/
+
     this.n = n ? "p2" : "p1";
-    this._name = name;
+    this._name = user.getName();
     this.battle = battle;
     this.hand = Hand();
     this.deck = Deck(DeckData[deck]);