mirror of
https://github.com/exane/not-gwent-online
synced 2024-11-23 19:36:53 +00:00
some minor stuff
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b33606e943
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@ -283,7 +283,6 @@ let BattleView = Backbone.View.extend({
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this.listenTo(user, "change:setHorn", this.render);
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this.listenTo(user, "change:isReDrawing", this.render);
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this.listenTo(user, "change:chooseSide", this.render);
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/*this.listenTo(user, "change:handCards", this.render);*/
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this.$hand = this.$el.find(".field-hand");
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this.$preview = this.$el.find(".card-preview");
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@ -301,7 +301,7 @@ $game-height: 800px;
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}
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.notifications {
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position: absolute;
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position: fixed;
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top: 0;
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z-index: 200;
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width: 500px;
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@ -61,6 +61,11 @@ var Battle = (function(){
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this.p1.draw(10);
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this.p2.draw(10);
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/*this.p1.hand.add(this.p1.createCard("scorch"));
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this.p2.hand.add(this.p2.createCard("scorch"));
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this.p1.hand.add(this.p1.createCard("vernon_roche"));
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this.p2.hand.add(this.p2.createCard("vernon_roche"));*/
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/*this.p1.placeCard("ves");
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this.p2.placeCard("ves");
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@ -14,8 +14,12 @@ var Card = (function(){
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this.boost = 0;
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this._uidEvents = {};
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this.setDisabled(false);
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this._data = CardData[key] ? CardData[key] : CardData["none"];
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if(!(this._data = CardData[key])) {
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this._data = CardData["none"];
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key = "none";
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}
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this._key = key;
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this._data = CardData[key];
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this._data.key = key;
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this._boost = {};
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this._forcedPower = -1;
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@ -1,5 +1,6 @@
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var Card = require("./Card");
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/*var CardManager = require("./CardManager");*/
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var DeckData = require("../assets/data/deck");
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var Deck = (function(){
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var Deck = function(deck, side){
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@ -40,6 +41,9 @@ var Deck = (function(){
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}
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r.setDeck = function(deckData){
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if(!Array.isArray(deckData)) {
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deckData = DeckData["northern"];
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}
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this._originalDeck = deckData.slice();
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this._deck = deckData.slice();
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@ -144,11 +144,12 @@ var Field = (function(){
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var highest = 0;
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this.get().forEach(function(card) {
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if(noHeroes && card.getAbility("hero")) return;
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if(noHeroes && card.hasAbility("hero")) return;
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highest = card.getPower() > highest ? card.getPower() : highest;
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})
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this.get().forEach(function(card) {
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if(noHeroes && card.hasAbility("hero")) return;
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if(card.getPower() === highest) res.push(card);
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});
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