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https://github.com/exane/not-gwent-online
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add one leader ability (nilfgaardian)
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ca3267aedb
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@ -458,6 +458,10 @@ let BattleView = Backbone.View.extend({
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let modal = new MedicModal({model: this.user});
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this.$el.prepend(modal.render().el);
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}
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if(this.user.get("emreis_leader4")){
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let modal = new LeaderEmreis4Modal({model: this.user});
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this.$el.prepend(modal.render().el);
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}
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if(this.user.get("setAgile")){
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let id = this.user.get("setAgile");
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this.$el.find("[data-id='" + id + "']").addClass("activeCard");
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@ -608,6 +612,24 @@ let MedicModal = Modal.extend({
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}
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});
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let LeaderEmreis4Modal = Modal.extend({
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template: require("../templates/modal.emreis_leader4.handlebars"),
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events: {
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"click .card": "onCardClick"
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},
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onCardClick: function(e){
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let id = $(e.target).closest(".card").data().id;
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this.model.get("app").send("emreis_leader4:chooseCardFromDiscard", {
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cardID: id
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})
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this.model.set("emreis_leader4", false);
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},
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cancel: function(){
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this.model.get("app").send("emreis_leader4:chooseCardFromDiscard")
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this.model.set("emreis_leader4", false);
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}
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});
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let ReDrawModal = Modal.extend({
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template: require("../templates/modal.redraw.handlebars"),
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initialize: function(){
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@ -708,12 +730,18 @@ let User = Backbone.Model.extend({
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app.receive("played:medic", function(data){
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let cards = JSON.parse(data.cards);
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//console.log("played medic");
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self.set("medicDiscard", {
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cards: cards
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});
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})
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app.receive("played:emreis_leader4", function(data){
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let cards = JSON.parse(data.cards);
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self.set("emreis_leader4", {
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cards: cards
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});
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})
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app.receive("played:agile", function(data){
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//console.log("played agile");
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self.set("setAgile", data.cardID);
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11
client/templates/modal.emreis_leader4.handlebars
Normal file
11
client/templates/modal.emreis_leader4.handlebars
Normal file
@ -0,0 +1,11 @@
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<div class="bbm-modal__topbar">
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<h3 class="bbm-modal__title">Choose one card from your foes discard pile</h3>
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</div>
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<div class="bbm-modal__section">
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{{#each emreis_leader4.cards as |val key|}}
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{{>card val}}
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{{/each}}
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</div>
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<div class="bbm-modal__bottombar">
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<div class="bbm-button bbm-close">close</div>
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</div>
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@ -1,5 +1,5 @@
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<div class="bbm-modal__topbar">
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<h3 class="bbm-modal__title">Choose one card from your discard</h3>
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<h3 class="bbm-modal__title">Choose one card from your discard pile</h3>
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</div>
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<div class="bbm-modal__section">
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{{#each medicDiscard.cards as |val key|}}
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@ -54,7 +54,7 @@ Battleside = (function(){
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var ability = leaderCard.getAbility();
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ability.onActivate.apply(self);
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ability.onActivate.apply(self, [leaderCard]);
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leaderCard.setDisabled(true);
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self.battle.sendNotification(self.getName() + " activated " + leaderCard.getName() + "! (leadercard)");
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self.update();
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@ -96,6 +96,19 @@ Battleside = (function(){
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self.playCard(card);
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})
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this.receive("emreis_leader4:chooseCardFromDiscard", function(data){
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if(!data){
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//self.runEvent("NextTurn", null, [self.foe]);
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return;
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}
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var cardID = data.cardID;
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var card = self.foe.getCardFromDiscard(cardID);
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if(card === -1) throw new Error("emreis_leader4:chooseCardFromDiscard | unknown card: ", card);
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self.foe.removeFromDiscard(card);
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self.placeCard(card);
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})
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this.receive("agile:field", function(data){
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var fieldType = data.field;
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if(!(fieldType in [0, 1])) throw new Error("set field agile: false fieldtype " + fieldType);
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@ -413,8 +426,9 @@ Battleside = (function(){
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if(!field.isOnField(card)){
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field.get().forEach(function(_card){
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if(_card.getID() == id) return;
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if(_card.getType() != card.getType()) return;
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if(_card.getID() === id) return;
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if(_card.getID() === card.getID()) return;
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if(_card.getType() !== card.getType()) return;
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if(_card.hasAbility("hero")) return;
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_card.setBoost(id, 0);
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})
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@ -423,7 +437,8 @@ Battleside = (function(){
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}
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field.get().forEach(function(_card){
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if(_card.getID() == id) return;
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if(_card.getID() === id) return;
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if(_card.getID() === card.getID()) return;
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if(_card.getType() != card.getType()) return;
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if(_card.hasAbility("hero")) return;
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_card.setBoost(id, 0);
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@ -524,9 +539,18 @@ Battleside = (function(){
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}
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}
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r.checkAbilityOnAfterPlace = function(card, obj){
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var ability = card.getAbility();
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if(ability){
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r.checkAbilityOnAfterPlace = function(card, obj, __flag){
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//var ability = card.getAbility();
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var ability = Array.isArray(__flag) ? __flag : card.getAbility();
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if(Array.isArray(ability) && ability.length){
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var ret = ability.slice();
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ret.splice(0, 1);
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this.checkAbilityOnAfterPlace(card, obj, ret);
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ability = ability[0];
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}
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if(ability && !Array.isArray(ability)){
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if(ability.name && ability.name === obj.suppress){
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//this.update();
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return;
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@ -582,13 +606,12 @@ Battleside = (function(){
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_card.setForcedPower(forcedPower);
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});
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this.runEvent("WeatherChange");
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//this.update();
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}
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r.scorch = function(card){
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var side = this.foe;
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var field = side.field[Card.TYPE.CLOSE_COMBAT];
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var cards = field.getHighestCards();
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var cards = field.getHighestCards(true);
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var removeCards = field.removeCard(cards);
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@ -603,9 +626,6 @@ Battleside = (function(){
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this.battle.sendNotification(txt);
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side.addToDiscard(removeCards);
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/*
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this.hand.remove(card);
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this.addToDiscard(card);*/
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}
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r.clearMainFields = function(){
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@ -745,6 +765,10 @@ Battleside = (function(){
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}
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r.sendNotification = function(msg) {
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this.battle.sendNotification(msg);
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}
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return Battleside;
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})();
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