1
0
mirror of https://github.com/exane/not-gwent-online synced 2024-12-23 21:03:14 +00:00

add one leader ability (nilfgaardian)

This commit is contained in:
exane 2015-06-30 18:26:07 +02:00
parent ca3267aedb
commit b33606e943
4 changed files with 77 additions and 14 deletions

View File

@ -458,6 +458,10 @@ let BattleView = Backbone.View.extend({
let modal = new MedicModal({model: this.user});
this.$el.prepend(modal.render().el);
}
if(this.user.get("emreis_leader4")){
let modal = new LeaderEmreis4Modal({model: this.user});
this.$el.prepend(modal.render().el);
}
if(this.user.get("setAgile")){
let id = this.user.get("setAgile");
this.$el.find("[data-id='" + id + "']").addClass("activeCard");
@ -608,6 +612,24 @@ let MedicModal = Modal.extend({
}
});
let LeaderEmreis4Modal = Modal.extend({
template: require("../templates/modal.emreis_leader4.handlebars"),
events: {
"click .card": "onCardClick"
},
onCardClick: function(e){
let id = $(e.target).closest(".card").data().id;
this.model.get("app").send("emreis_leader4:chooseCardFromDiscard", {
cardID: id
})
this.model.set("emreis_leader4", false);
},
cancel: function(){
this.model.get("app").send("emreis_leader4:chooseCardFromDiscard")
this.model.set("emreis_leader4", false);
}
});
let ReDrawModal = Modal.extend({
template: require("../templates/modal.redraw.handlebars"),
initialize: function(){
@ -708,12 +730,18 @@ let User = Backbone.Model.extend({
app.receive("played:medic", function(data){
let cards = JSON.parse(data.cards);
//console.log("played medic");
self.set("medicDiscard", {
cards: cards
});
})
app.receive("played:emreis_leader4", function(data){
let cards = JSON.parse(data.cards);
self.set("emreis_leader4", {
cards: cards
});
})
app.receive("played:agile", function(data){
//console.log("played agile");
self.set("setAgile", data.cardID);

View File

@ -0,0 +1,11 @@
<div class="bbm-modal__topbar">
<h3 class="bbm-modal__title">Choose one card from your foes discard pile</h3>
</div>
<div class="bbm-modal__section">
{{#each emreis_leader4.cards as |val key|}}
{{>card val}}
{{/each}}
</div>
<div class="bbm-modal__bottombar">
<div class="bbm-button bbm-close">close</div>
</div>

View File

@ -1,5 +1,5 @@
<div class="bbm-modal__topbar">
<h3 class="bbm-modal__title">Choose one card from your discard</h3>
<h3 class="bbm-modal__title">Choose one card from your discard pile</h3>
</div>
<div class="bbm-modal__section">
{{#each medicDiscard.cards as |val key|}}

View File

@ -54,7 +54,7 @@ Battleside = (function(){
var ability = leaderCard.getAbility();
ability.onActivate.apply(self);
ability.onActivate.apply(self, [leaderCard]);
leaderCard.setDisabled(true);
self.battle.sendNotification(self.getName() + " activated " + leaderCard.getName() + "! (leadercard)");
self.update();
@ -96,6 +96,19 @@ Battleside = (function(){
self.playCard(card);
})
this.receive("emreis_leader4:chooseCardFromDiscard", function(data){
if(!data){
//self.runEvent("NextTurn", null, [self.foe]);
return;
}
var cardID = data.cardID;
var card = self.foe.getCardFromDiscard(cardID);
if(card === -1) throw new Error("emreis_leader4:chooseCardFromDiscard | unknown card: ", card);
self.foe.removeFromDiscard(card);
self.placeCard(card);
})
this.receive("agile:field", function(data){
var fieldType = data.field;
if(!(fieldType in [0, 1])) throw new Error("set field agile: false fieldtype " + fieldType);
@ -413,8 +426,9 @@ Battleside = (function(){
if(!field.isOnField(card)){
field.get().forEach(function(_card){
if(_card.getID() == id) return;
if(_card.getType() != card.getType()) return;
if(_card.getID() === id) return;
if(_card.getID() === card.getID()) return;
if(_card.getType() !== card.getType()) return;
if(_card.hasAbility("hero")) return;
_card.setBoost(id, 0);
})
@ -423,7 +437,8 @@ Battleside = (function(){
}
field.get().forEach(function(_card){
if(_card.getID() == id) return;
if(_card.getID() === id) return;
if(_card.getID() === card.getID()) return;
if(_card.getType() != card.getType()) return;
if(_card.hasAbility("hero")) return;
_card.setBoost(id, 0);
@ -524,9 +539,18 @@ Battleside = (function(){
}
}
r.checkAbilityOnAfterPlace = function(card, obj){
var ability = card.getAbility();
if(ability){
r.checkAbilityOnAfterPlace = function(card, obj, __flag){
//var ability = card.getAbility();
var ability = Array.isArray(__flag) ? __flag : card.getAbility();
if(Array.isArray(ability) && ability.length){
var ret = ability.slice();
ret.splice(0, 1);
this.checkAbilityOnAfterPlace(card, obj, ret);
ability = ability[0];
}
if(ability && !Array.isArray(ability)){
if(ability.name && ability.name === obj.suppress){
//this.update();
return;
@ -582,13 +606,12 @@ Battleside = (function(){
_card.setForcedPower(forcedPower);
});
this.runEvent("WeatherChange");
//this.update();
}
r.scorch = function(card){
var side = this.foe;
var field = side.field[Card.TYPE.CLOSE_COMBAT];
var cards = field.getHighestCards();
var cards = field.getHighestCards(true);
var removeCards = field.removeCard(cards);
@ -603,9 +626,6 @@ Battleside = (function(){
this.battle.sendNotification(txt);
side.addToDiscard(removeCards);
/*
this.hand.remove(card);
this.addToDiscard(card);*/
}
r.clearMainFields = function(){
@ -745,6 +765,10 @@ Battleside = (function(){
}
r.sendNotification = function(msg) {
this.battle.sendNotification(msg);
}
return Battleside;
})();