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mirror of https://github.com/exane/not-gwent-online synced 2024-10-31 10:36:53 +00:00

some minor stuff

This commit is contained in:
exane 2015-06-30 18:26:24 +02:00
parent b33606e943
commit b5d28bcc08
6 changed files with 17 additions and 4 deletions

View File

@ -283,7 +283,6 @@ let BattleView = Backbone.View.extend({
this.listenTo(user, "change:setHorn", this.render);
this.listenTo(user, "change:isReDrawing", this.render);
this.listenTo(user, "change:chooseSide", this.render);
/*this.listenTo(user, "change:handCards", this.render);*/
this.$hand = this.$el.find(".field-hand");
this.$preview = this.$el.find(".card-preview");

View File

@ -301,7 +301,7 @@ $game-height: 800px;
}
.notifications {
position: absolute;
position: fixed;
top: 0;
z-index: 200;
width: 500px;

View File

@ -61,6 +61,11 @@ var Battle = (function(){
this.p1.draw(10);
this.p2.draw(10);
/*this.p1.hand.add(this.p1.createCard("scorch"));
this.p2.hand.add(this.p2.createCard("scorch"));
this.p1.hand.add(this.p1.createCard("vernon_roche"));
this.p2.hand.add(this.p2.createCard("vernon_roche"));*/
/*this.p1.placeCard("ves");
this.p2.placeCard("ves");

View File

@ -14,8 +14,12 @@ var Card = (function(){
this.boost = 0;
this._uidEvents = {};
this.setDisabled(false);
this._data = CardData[key] ? CardData[key] : CardData["none"];
if(!(this._data = CardData[key])) {
this._data = CardData["none"];
key = "none";
}
this._key = key;
this._data = CardData[key];
this._data.key = key;
this._boost = {};
this._forcedPower = -1;

View File

@ -1,5 +1,6 @@
var Card = require("./Card");
/*var CardManager = require("./CardManager");*/
var DeckData = require("../assets/data/deck");
var Deck = (function(){
var Deck = function(deck, side){
@ -40,6 +41,9 @@ var Deck = (function(){
}
r.setDeck = function(deckData){
if(!Array.isArray(deckData)) {
deckData = DeckData["northern"];
}
this._originalDeck = deckData.slice();
this._deck = deckData.slice();

View File

@ -144,11 +144,12 @@ var Field = (function(){
var highest = 0;
this.get().forEach(function(card) {
if(noHeroes && card.getAbility("hero")) return;
if(noHeroes && card.hasAbility("hero")) return;
highest = card.getPower() > highest ? card.getPower() : highest;
})
this.get().forEach(function(card) {
if(noHeroes && card.hasAbility("hero")) return;
if(card.getPower() === highest) res.push(card);
});