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mirror of https://github.com/exane/not-gwent-online synced 2024-12-23 21:03:14 +00:00

some notification changes

This commit is contained in:
exane 2015-06-30 13:43:03 +02:00
parent 4863e0e634
commit 521116027e
5 changed files with 64 additions and 25 deletions

View File

@ -865,6 +865,9 @@ let Preview = Backbone.View.extend({
let Notification = Backbone.View.extend({
className: "notification",
template: require("../templates/notification.handlebars"),
events: {
"click .alert": "onClick"
},
initialize: function(opt){
this.opt = opt;
$(".notifications").append(this.el);
@ -880,7 +883,7 @@ let Notification = Backbone.View.extend({
}, {
duration: 600,
complete: this.hide.bind(this)
}).delay(2500);
}).delay(2000);
},
hide: function(){
@ -889,6 +892,9 @@ let Notification = Backbone.View.extend({
}, {
complete: this.remove.bind(this)
})
},
onClick: function(e) {
this.remove();
}
});

View File

@ -304,13 +304,15 @@ $game-height: 800px;
position: absolute;
top: 0;
z-index: 200;
width: 100%;
width: 500px;
left: calc(50% - (500px/2));
}
.notification {
height: 0;
margin-left: 250px;
margin-right: 250px;
/*margin-left: 250px;
margin-right: 250px;*/
.alert {
margin-bottom: 0;

View File

@ -20,7 +20,7 @@
{{#if inMatchmakerQueue}}<img src="../site/public/assets/img/content-load.gif" width=20 style="margin: 5px;"> {{/if}}
</button>
<!--<button type="button" class="btn btn-primary join-room">Join Room</button>-->
<!--<button type="button" class="btn btn-success note">debug note</button>-->
<button type="button" class="btn btn-success note">debug note</button>
</div>
</div>

View File

@ -133,6 +133,7 @@ var Battle = (function(){
this.waitForScoiatael(this.p2);
}
else {
this.sendNotification(loser.getName() + " begins!");
this.switchTurn(loser);
}
}
@ -147,6 +148,7 @@ var Battle = (function(){
if(data.side !== "p1" && data.side !== "p2")
throw new Error("Unknown side property! - ", data.side);
self.sendNotification(side.getName() + " choose " + self[data.side].getName());
self.switchTurn(self[data.side]);
})
}

View File

@ -56,6 +56,7 @@ Battleside = (function(){
ability.onActivate.apply(self);
leaderCard.setDisabled(true);
self.battle.sendNotification(self.getName() + " activated " + leaderCard.getName() + "! (leadercard)");
self.update();
})
this.receive("play:cardFromHand", function(data){
@ -78,6 +79,8 @@ Battleside = (function(){
this.receive("set:passing", function(){
self.setPassing(true);
self.update();
self.battle.sendNotification(self.getName() + " passed!");
self.runEvent("NextTurn", null, [self.foe]);
})
this.receive("medic:chooseCardFromDiscard", function(data){
@ -141,7 +144,7 @@ Battleside = (function(){
r.battle = null;
r.deck = null;
r.createCard = function(key) {
r.createCard = function(key){
return this.cm.create(key, this.n);
}
@ -171,7 +174,7 @@ Battleside = (function(){
return -1;
}
r.getRandomCardOnField = function() {
r.getRandomCardOnField = function(){
var close, range, siege;
close = this.field[Card.TYPE.CLOSE_COMBAT].get();
@ -179,7 +182,7 @@ Battleside = (function(){
siege = this.field[Card.TYPE.SIEGE].get();
var allCards = close.concat(range.concat(siege));
var rnd = (Math.random() * allCards.length) | 0 ;
var rnd = (Math.random() * allCards.length) | 0;
if(allCards[rnd].getType === 4) return null;
@ -321,8 +324,12 @@ Battleside = (function(){
}
this.checkAbilities(card, obj);
if(obj._cancelPlacement && !obj.forceField) return 0;
if(obj._nextTurn && !obj.forceField) {
if(obj._cancelPlacement && !obj.forceField){
//this.battle.sendNotification(this.getName() + " played " + card.getName() + "!");
return 0;
}
if(obj._nextTurn && !obj.forceField){
this.update();
this.runEvent("NextTurn", null, [this.foe]);
return 0;
@ -390,6 +397,8 @@ Battleside = (function(){
disabled: true
});
self.hand.remove(card);
self.battle.sendNotification(self.getName() + " played " + card.getName());
})
}
@ -453,13 +462,13 @@ Battleside = (function(){
if(ability.cancelPlacement && !obj.forcePlace){
obj._cancelPlacement = true;
}
if(ability.nextTurn) {
if(ability.nextTurn){
obj._nextTurn = ability.nextTurn;
}
if(ability.scorch) {
if(ability.scorch){
this.scorch(card);
}
if(ability.removeImmediately) {
if(ability.removeImmediately){
this.hand.remove(card);
this.addToDiscard(card);
}
@ -495,6 +504,7 @@ Battleside = (function(){
self.update();
self.runEvent("NextTurn", null, [self.foe]);
self.battle.sendNotification(self.getName() + " played Decoy!");
})
}
if(ability.onEachTurn){
@ -527,14 +537,19 @@ Battleside = (function(){
}
}
r.setWeather = function(weather){
r.setWeather = function(weather, opt){
var targetRow = weather;
var field;
if(typeof targetRow === "undefined") return;
opt = opt || {};
var onRoundEnd = opt.onTurnEnd || false;
//console.log(this.field[Card.TYPE.WEATHER]);
if(targetRow === Card.TYPE.WEATHER){
if(!onRoundEnd){
this.battle.sendNotification(this.getName() + " played Clear Weather!");
}
field = this.field[targetRow];
field.removeAll();
@ -570,20 +585,32 @@ Battleside = (function(){
//this.update();
}
r.scorch = function(card) {
r.scorch = function(card){
var side = this.foe;
var field = side.field[Card.TYPE.CLOSE_COMBAT];
var cards = field.getHighestCards();
var removeCards = field.removeCard(cards);
side.addToDiscard(removeCards);/*
this.hand.remove(card);
this.addToDiscard(card);*/
this.battle.sendNotification(this.getName() + " played " + card.getName());
var txt = "Scorch destroyed:\n";
for (var i = 0; i < removeCards.length; i++) {
var c = removeCards[i];
txt += c.getName() + "\n";
}
this.battle.sendNotification(txt);
side.addToDiscard(removeCards);
/*
this.hand.remove(card);
this.addToDiscard(card);*/
}
r.clearMainFields = function(){
var rndCard = null;
if(this.deck.getFaction() === Deck.FACTION.MONSTERS) {
if(this.deck.getFaction() === Deck.FACTION.MONSTERS){
rndCard = this.getRandomCardOnField();
}
var cards1 = this.field[Card.TYPE.CLOSE_COMBAT].removeAll();
@ -594,7 +621,7 @@ Battleside = (function(){
var cards = cards1.concat(cards2.concat(cards3.concat(cards4)));
this.addToDiscard(cards);
if(rndCard) {
if(rndCard){
this.removeFromDiscard(rndCard);
this.placeCard(rndCard, {disabled: true}); //disabled == no abilities get triggered
console.log("Monsters faction ability triggered!");
@ -603,8 +630,8 @@ Battleside = (function(){
r.addToDiscard = function(cards){
var self = this;
if(!Array.isArray(cards)) {
cards = [cards];
if(!Array.isArray(cards)){
cards = [cards];
}
cards.forEach(function(_card){
self._discard.push(_card);
@ -631,7 +658,9 @@ Battleside = (function(){
r.resetNewRound = function(){
this.clearMainFields();
this.setWeather(5); //clear weather
this.setWeather(5, {
onTurnEnd: true
}); //clear weather
this.setPassing(false);
}
@ -696,7 +725,7 @@ Battleside = (function(){
self.deck.add(card);
self.deck.shuffle();
self.draw(1);
if(!left) {
if(!left){
self.send("redraw:close", null, true);
console.log("redraw finished");
deferred.resolve("done");
@ -706,7 +735,7 @@ Battleside = (function(){
self.battle.updateSelf(self);
})
this.receive("redraw:close_client", function() {
this.receive("redraw:close_client", function(){
console.log("redraw finished!");
deferred.resolve("done");
//self.socket.off("redraw:close_client", h2);