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not-gwent-online/server/Battle.js

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var Battleside = require("./Battleside");
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var PubSub = require("pubsub-js");
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var io = global.io;
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var Battle = (function(){
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var Battle = function(id, p1, p2){
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if(!(this instanceof Battle)){
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return (new Battle(id, p1, p2));
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}
/**
* constructor here
*/
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this._id = id;
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this._user1 = p1;
this._user2 = p2;
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};
var r = Battle.prototype;
/**
* methods && properties here
* r.property = null;
* r.getProperty = function() {...}
*/
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r.p1 = null;
r.p2 = null;
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r._user1 = null;
r._user2 = null;
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r.turn = 0;
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r._id = null;
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r.init = function(){
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this.p1 = Battleside(this._user1.getName(), 0, this, this._user1);
this.p2 = Battleside(this._user2.getName(), 1, this, this._user2);
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this.p1.foe = this.p2;
this.p2.foe = this.p1;
this.start();
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}
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r.start = function(){
this.p1.setLeadercard();
this.p2.setLeadercard();
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this.p1.draw(10);
this.p2.draw(10);
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PubSub.subscribe("nextTurn", this.switchTurn.bind(this));
this.switchTurn();
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}
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r.switchTurn = function(){
/*this.playerManager.renderInfos();
if(this.playerManager.bothPassed() && !this._roundCheck) {
//start new round
this._roundCheck = true;
this.checkRound();
return;
}
if(this.playerManager.bothPassed()) {
return;
}
var entity = this.playerManager.getNextPlayer();
this.playerManager.renderInfos();*/
var side = this.turn++ % 2 ? this.p1 : this.p2;
PubSub.publish("onEachTurn");
PubSub.publish("turn/" + side.getID());
console.log("current Turn: ", side.getName());
}
r.send = function(event, data){
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io.to(this._id).emit(event, data);
}
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return Battle;
})();
module.exports = Battle;