py_stepik/mod_graph/anim3.py
2024-03-23 23:24:24 +03:00

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"""
https://stepik.org/lesson/468998/step/8?unit=459819
Два квадрата, один управляется стрелками, другой клавишами WASD
Для выхода нужно нажать Q или Esc
Библиотека graph: https://kpolyakov.spb.ru/download/pygraph.zip
"""
import graph
from graph import *
from typing import NamedTuple
import types
consts = types.SimpleNamespace()
consts.VK_Q = 81
consts.VK_W = 87
consts.VK_A = 65
consts.VK_S = 83
consts.VK_D = 68
class Point(NamedTuple):
"""
Вспомогательный класс для упрощения работы с координатами (сложение)
"""
x: int | float
y: int | float
def __add__(self, other):
if isinstance(other, self.__class__):
return self.__class__(self.x + other.x, self.y + other.y)
if isinstance(other, (int, float)):
return self.__class__(self.x + other, self.y + other)
return NotImplemented
def __sub__(self, other):
if isinstance(other, self.__class__):
return self.__class__(self.x - other.x, self.y - other.y)
if isinstance(other, (int, float)):
return self.__class__(self.x - other, self.y - other)
return NotImplemented
data = {"delta_a": Point(0, 0), "delta_b": Point(0, 0), "callbacks": []}
def square_a_on_scene(start_pos=None):
start_pos = start_pos or Point(0, 0)
scene_sz = Point(300, 300)
box_sz = Point(40, 40)
box_offset = Point(80, 80)
brushColor("Blue")
rectangle(*start_pos, *(start_pos + scene_sz))
brushColor("Yellow")
box_pos = start_pos + box_offset
obj = rectangle(*box_pos, *(box_pos + box_sz))
def update():
delta = data["delta_a"]
coord = Point(xCoord(obj), yCoord(obj)) - start_pos
if (
coord.x + delta.x < 0
or coord.x + box_sz.x + delta.x > scene_sz.x
or coord.y + delta.y < 0
or coord.y + box_sz.y + delta.y > scene_sz.y
):
return
moveObjectBy(obj, delta.x, delta.y)
data.setdefault("callbacks", []).append(update)
def square_b(start_pos=None):
start_pos = start_pos or Point(0, 0)
scene_sz = Point(300, 300)
box_sz = Point(40, 40)
box_offset = Point(200, 200)
brushColor("Yellow")
box_pos = start_pos + box_offset
obj = rectangle(*box_pos, *(box_pos + box_sz))
def update():
delta = data["delta_b"]
coord = Point(xCoord(obj), yCoord(obj)) - start_pos
if (
coord.x + delta.x < 0
or coord.x + box_sz.x + delta.x > scene_sz.x
or coord.y + delta.y < 0
or coord.y + box_sz.y + delta.y > scene_sz.y
):
return
moveObjectBy(obj, delta.x, delta.y)
data.setdefault("callbacks", []).append(update)
def keyPressed(event):
match event.keycode:
case graph.VK_LEFT:
data["delta_a"] = Point(-5, 0)
case graph.VK_RIGHT:
data["delta_a"] = Point(5, 0)
case graph.VK_UP:
data["delta_a"] = Point(0, -5)
case graph.VK_DOWN:
data["delta_a"] = Point(0, 5)
case consts.VK_A:
data["delta_b"] = Point(-5, 0)
case consts.VK_D:
data["delta_b"] = Point(5, 0)
case consts.VK_W:
data["delta_b"] = Point(0, -5)
case consts.VK_S:
data["delta_b"] = Point(0, 5)
case consts.VK_Q | graph.VK_ESCAPE:
killTimer(data["update_timer"])
close()
def update():
for callback in data["callbacks"]:
callback()
data["delta_a"] = Point(0, 0)
data["delta_b"] = Point(0, 0)
def main():
canvasSize(300, 300)
square_a_on_scene()
square_b()
data["update_timer"] = onTimer(update, 40)
onKey(keyPressed)
run()
main()