56 lines
1.7 KiB
Python
56 lines
1.7 KiB
Python
import pygame
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from coords import Coords
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from common import DrawableGameObject
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class WallBlock(DrawableGameObject):
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"""объект элемента стены"""
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def __init__(
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self,
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coords: Coords,
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parent: DrawableGameObject,
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assets: dict | None = None,
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):
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super().__init__(coords, parent, assets)
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self._surface = pygame.image.load(self.assets["brick.png"]).convert_alpha()
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self.rect = self.surface.get_rect()
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self.rect.topleft = coords
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# уменьшаем размер монетки
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sf = Coords(1, 1)
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self._surface, self.rect = self.scene.scale_box(self.surface, self.rect, sf)
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self._mask = pygame.mask.Mask(self.rect.size, fill=True)
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def draw(self):
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self.parent.surface.blit(self.surface, self.rect)
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class Walls(DrawableGameObject):
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"""объект стен"""
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def __init__(
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self,
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parent: DrawableGameObject,
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maze: list[list[int]],
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box_sz: Coords,
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assets: dict | None = None,
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):
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super().__init__(Coords.zero(), parent, assets)
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self.box_sz = box_sz
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self.blocks = [
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WallBlock(Coords(j, i).transform(box_sz), self, self.assets)
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for i, row in enumerate(maze)
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for j, item in enumerate(row)
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if item > 0
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]
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def draw(self):
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for block in self.blocks:
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block.draw()
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def check_collision(self, rect: pygame.Rect, mask: pygame.Mask) -> bool:
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for block in self.blocks:
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if block.overlap(rect, mask):
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return True
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return False
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