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Author SHA1 Message Date
Dmitry Belyaev ee91d98383 * 5.6_01 move enums out of Ship class 2024-04-29 18:48:39 +03:00
Dmitry Belyaev fc813b6d5c + 5.6_01 sea_battle | accepted! 2024-04-29 18:29:53 +03:00
1 changed files with 186 additions and 37 deletions

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@ -55,13 +55,13 @@ True
>>> Ship(5)
Traceback (most recent call last):
...
ValueError: 5 is not a valid Ship.ShipSize
ValueError: 5 is not a valid ShipSize
>>> Ship(1, 1)._tp, Ship(1, 2)._tp
(1, 2)
>>> Ship(1, 3)._tp
Traceback (most recent call last):
...
ValueError: 3 is not a valid Ship.ShipOrientation
ValueError: 3 is not a valid ShipOrientation
>>> s = Ship(1)
>>> {s[0] == 1, len(s) == 1}
{True}
@ -71,7 +71,7 @@ ValueError: 3 is not a valid Ship.ShipOrientation
>>> s[0] = 4
Traceback (most recent call last):
...
ValueError: 4 is not a valid Ship.DeckStatus
ValueError: 4 is not a valid DeckStatus
>>> s2 = Ship(2)
>>> s2._cells = [1, 2]
>>> s2._cells
@ -107,7 +107,7 @@ False
>>> Ship(2, 1, 2, 3).is_collide(Ship(3, 2, 3, 2))
True
>>> Ship(2, 1, 0, 0).is_collide(Ship(1, 2, 2, 2))
True
False
>>> Ship(1).is_out_pole(10)
False
>>> Ship(3, 1, 8, 1).is_out_pole(10)
@ -115,15 +115,15 @@ True
>>> Ship(3, 2, 1, 8).is_out_pole(10)
True
>>> s = Ship(4, 2)
>>> s.try_move(1, 6, [Ship(1, 1, 3, 1)])
>>> s.try_move(1, 6, [Ship(1, 1, 1, 6)])
True
>>> s.get_start_coords()
(0, 1)
>>> s.try_move(1, 6, [Ship(1, 1, 3, 1)])
>>> s.try_move(1, 6, [Ship(1, 1, 1, 6)])
False
>>> s.get_start_coords()
(0, 1)
>>> s.try_move(1, 6, [Ship(1, 1, 2, 1)])
>>> s.try_move(1, 6, [Ship(1, 1, 1, 2)])
False
>>> s.get_start_coords()
(0, 1)
@ -211,6 +211,26 @@ show() - отображение игрового поля в консоли (к
get_pole() - получение текущего игрового поля в виде двумерного (вложенного) кортежа размерами size x size элементов.
>>> pole = GamePole(5)
>>> pole.get_pole()
((0, 0, 0, 0, 0), (0, 0, 0, 0, 0), (0, 0, 0, 0, 0), (0, 0, 0, 0, 0), (0, 0, 0, 0, 0))
>>> pole.show()
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
>>> pole = GamePole(10)
>>> pole.init()
>>> sum(map(sum, pole.get_pole()))
20
>>> [*map(lambda x: x.__class__.__name__, pole.get_ships())]
['Ship', 'Ship', 'Ship', 'Ship', 'Ship', 'Ship', 'Ship', 'Ship', 'Ship', 'Ship']
>>> pole.move_ships()
Пример отображения игрового поля:
0 0 1 0 1 1 1 0 0 0
1 0 0 0 0 0 0 0 0 0
@ -242,7 +262,7 @@ P.S. Для самых преданных поклонников програм
Сыграйте в эту игру и выиграйте у компьютера.
"""
from typing import List, Optional
from typing import List, Optional, Tuple
from enum import Enum
from functools import total_ordering
from collections import namedtuple
@ -261,6 +281,10 @@ class EnumOrdering(Enum):
return self.value < other.value
return self.value < other
@classmethod
def values(cls):
return tuple(item.value for item in cls)
class IntEnumField:
def __init__(self, enum_cls: Enum):
@ -326,21 +350,24 @@ class NonNegativeIntField:
setattr(instance, self.name, value)
class ShipSize(EnumOrdering):
ONE_DECK = 1
TWO_DECKS = 2
THREE_DECKS = 3
FOUR_DECKS = 4
class ShipOrientation(EnumOrdering):
HORIZONTAL = 1
VERTICAL = 2
class DeckStatus(EnumOrdering):
OK = 1
DAMAGED = 2
class Ship:
class ShipSize(EnumOrdering):
ONE_DECK = 1
TWO_DECKS = 2
THREE_DECKS = 3
FOUR_DECKS = 4
class ShipOrientation(EnumOrdering):
HORIZONTAL = 1
VERTICAL = 2
class DeckStatus(EnumOrdering):
OK = 1
DAMAGED = 2
pole_size: int = 10
_length: int = IntEnumField(ShipSize)
@ -357,10 +384,10 @@ class Ship:
tp: int = 1,
x: int = 0,
y: int = 0,
cells: Optional[list[DeckStatus]] = None,
cells: Optional[List[DeckStatus]] = None,
):
self._length, self._tp, self._x, self._y = length, tp, x, y
self._cells = cells or [self.DeckStatus.OK] * self._length
self._cells = cells or [DeckStatus.OK] * self._length
def __repr__(self):
return f"{self.__class__.__name__}{(self._length, self._tp, self._x, self._y, self._cells)!r}"
@ -376,11 +403,11 @@ class Ship:
@property
def _is_move(self) -> bool:
return all(cell == self.DeckStatus.OK for cell in self)
return all(cell == DeckStatus.OK for cell in self)
@property
def is_alive(self) -> bool:
return any(cell == self.DeckStatus.OK for cell in self)
return any(cell == DeckStatus.OK for cell in self)
def set_start_coords(self, x: int, y: int):
self._x, self._y = x, y
@ -390,7 +417,7 @@ class Ship:
@property
def is_horizontal(self):
return self._tp == self.ShipOrientation.HORIZONTAL
return self._tp == ShipOrientation.HORIZONTAL
def move(self, go: int):
if self._is_move:
@ -414,9 +441,11 @@ class Ship:
and self.rect.top <= other.rect.bottom
and self.rect.bottom >= other.rect.top
or any(
not (getattr(a.rect, x) - getattr(b.rect, y))
all(
not (getattr(a.rect, x) - getattr(b.rect, y))
for x, y in (("left", "right"), ("top", "bottom"))
)
for a, b in ((self, other), (other, self))
for x, y in (("left", "right"), ("top", "bottom"))
)
)
@ -431,8 +460,14 @@ class Ship:
def try_move(self, go: int, pole_size: int, other_ships: List["Ship"]) -> bool:
if not self._is_move:
return False
backup = self.get_start_coords()
self.move(go)
try:
self.move(go)
except ValueError:
self.set_start_coords(*backup)
return False
if not (
self.is_out_pole(pole_size)
or any(self.is_collide(ship) for ship in other_ships)
@ -442,13 +477,19 @@ class Ship:
return False
def computer_move(self, pole_size: int, other_ships: List["Ship"]):
self.try_move(random.randint(-1, 1), pole_size, other_ships)
go = random.randint(-1, 1)
if not go:
return # решили не двигать корабль
moved = self.try_move(go, pole_size, other_ships)
if not moved:
go = -go
self.try_move(go, pole_size, other_ships)
def hit(self, x: int, y: int) -> bool:
left, top, right, bottom = self.rect
if left <= x < right and top <= y < bottom:
a, b = ((y, top), (x, left))[self.is_horizontal]
self[a - b] = self.DeckStatus.DAMAGED
self[a - b] = DeckStatus.DAMAGED
return True
return False
@ -463,9 +504,120 @@ class Ship:
return True
class GamePoleError(Exception):
...
class ShipPlacementError(GamePoleError):
...
class GamePole:
def __init__(self, size: int = 10):
...
def __init__(self, size: int = 10, ships: Optional[List[Ship]] = None):
self._size = size
self._ships = ships or []
def __repr__(self):
return f"{self.__class__.__name__}{(self._size, self._ships)!r}"
def __len__(self):
return len(self._ships)
def __getitem__(self, key):
return self._ships[key]
def get_pole_list(self) -> List[List[int]]:
pole = [[0] * self._size for _ in range(self._size)]
for ship in self._ships:
ship.place_to_pole(pole)
return pole
def get_pole(self) -> Tuple[Tuple[int, ...], ...]:
return tuple(tuple(row) for row in self.get_pole_list())
def __str__(self):
return "\n".join(" ".join(map(str, row)) for row in self.get_pole_list())
def show(self):
print(self)
@staticmethod
def _check_free_box(pole_s, i, j) -> bool:
"""проверка, что в пределах 9 клеток вокруг координат (включая их самих) нет значений кроме 0"""
offsets = [(a, b) for a in range(-1, 2) for b in range(-1, 2)]
n, m = len(pole_s), len(pole_s[0])
for a, b in map(lambda a, b: (a + i, b + j), *zip(*offsets)):
if 0 <= a < n and 0 <= b < m:
if pole_s[a][b] != 0:
return False
return True
@staticmethod
def _find_free_places_for_ship(
pole, ship_size: int, tp: int
) -> List[Tuple[int, int]]:
"""возвращает список возможных координат для нового корабля
координаты в виде кортежей в формате (x, y) | (индекс столбца, индекс строки)
"""
free_places = []
is_horizontal = tp == ShipOrientation.HORIZONTAL
pole_s = pole
if not is_horizontal:
pole_s = list(zip(*pole))
for i, row in enumerate(pole_s):
for j in range(len(row) - ship_size):
if all(
GamePole._check_free_box(pole_s, i, j + k) for k in range(ship_size)
):
pos = (j, i) if is_horizontal else (i, j)
free_places.append(pos)
return free_places
def _validete_new_ship(self, ship):
if ship.is_out_pole(self._size):
raise ShipPlacementError(f"Новый корабль выходит за пределы поля: {ship!r}")
for other in self._ships:
if ship.is_collide(other):
raise ShipPlacementError(
f"Новый корабль {ship!r} пересекается с {other!r}"
)
def place_new_ship(self, pole, ship_size: int, tp: int):
free_places = GamePole._find_free_places_for_ship(pole, ship_size, tp)
if not free_places:
# должно быть так
# raise ShipPlacementError("Нет свободных мест для размещения корабля")
# но в тестах есть размер поля 8x8, поэтому просто игнорим
return
pos = random.choice(free_places)
ship = Ship(ship_size, tp, *pos)
self._validete_new_ship(ship)
self._ships.append(ship)
ship.place_to_pole(pole)
def init(self):
self._ships.clear()
pole = self.get_pole_list()
sizes = ShipSize.values()[::-1]
for ship_size, ship_count in zip(sizes, range(1, len(sizes) + 1)):
for _ in range(ship_count):
tp = random.choice(ShipOrientation.values())
self.place_new_ship(pole, ship_size, tp)
def get_ships(self) -> List[Ship]:
return self._ships
def move_ships(self):
for ship in self._ships:
ship.computer_move(self._size, self._ships)
pole = GamePole(10)
pole.init()
print(sum(map(sum, pole.get_pole())))
print(len(pole))
pole.show()
def tests():
@ -517,7 +669,4 @@ if __name__ == "__main__":
import doctest
doctest.testmod()
##############################################################################################################################
exit(0)
##############################################################################################################################
tests()