> 5.6_01 WIP checkpoint
add ship fields: [is_horisontal, try_move, computer_move, hit, place_to_pole]
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@ -114,6 +114,57 @@ False
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True
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>>> Ship(3, 2, 1, 8).is_out_pole(10)
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True
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>>> s = Ship(4, 2)
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>>> s.try_move(1, 6, [Ship(1, 1, 3, 1)])
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True
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>>> s.get_start_coords()
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(0, 1)
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>>> s.try_move(1, 6, [Ship(1, 1, 3, 1)])
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False
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>>> s.get_start_coords()
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(0, 1)
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>>> s.try_move(1, 6, [Ship(1, 1, 2, 1)])
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False
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>>> s.get_start_coords()
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(0, 1)
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>>> s[0] = 2
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>>> s.try_move(1, 10, [Ship(1, 1, 3, 1)])
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False
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>>> s.get_start_coords()
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(0, 1)
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>>> s[0] = 1; s.computer_move(10, [Ship(1, 1, 3, 1)])
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>>> _, y = s.get_start_coords(); 0 <= y <= 2
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True
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>>> s = Ship(4, 2)
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>>> s.hit(1, 1)
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False
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>>> s._is_move
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True
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>>> s.hit(0, 4)
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False
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>>> s._is_move
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True
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>>> s.hit(0, 3)
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True
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>>> s._is_move
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False
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>>> s.is_alive
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True
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>>> {s.hit(0, x) for x in range(3)} ; s.is_alive
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{True}
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False
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>>> sz = 5; pole = [[0 for _ in range(sz)] for _ in range(sz)]
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>>> s1, s2 = Ship(2, 1), Ship(2, 2, 3, 1)
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>>> s1.place_to_pole(pole)
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True
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>>> pole
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[[1, 1, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0]]
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>>> s2.place_to_pole(pole)
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True
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>>> pole
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[[1, 1, 0, 0, 0], [0, 0, 0, 1, 0], [0, 0, 0, 1, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0]]
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# ---
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@ -195,6 +246,7 @@ from typing import List, Optional
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from enum import Enum
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from functools import total_ordering
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from collections import namedtuple
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import random
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@total_ordering
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@ -336,9 +388,13 @@ class Ship:
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def get_start_coords(self):
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return self._x, self._y
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@property
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def is_horizontal(self):
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return self._tp == self.ShipOrientation.HORIZONTAL
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def move(self, go: int):
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if self._is_move:
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if self._tp == self.ShipOrientation.HORIZONTAL:
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if self.is_horizontal:
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self._x += go
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else:
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self._y += go
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@ -346,7 +402,7 @@ class Ship:
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@property
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def rect(self):
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x, y = self.get_start_coords()
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if self._tp == self.ShipOrientation.HORIZONTAL:
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if self.is_horizontal:
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return self.Rect(x, y, x + self._length, y + 1)
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else:
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return self.Rect(x, y, x + 1, y + self._length)
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@ -358,7 +414,7 @@ class Ship:
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and self.rect.top <= other.rect.bottom
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and self.rect.bottom >= other.rect.top
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or any(
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abs(getattr(a.rect, x) - getattr(b.rect, y)) == 0
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not (getattr(a.rect, x) - getattr(b.rect, y))
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for a, b in ((self, other), (other, self))
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for x, y in (("left", "right"), ("top", "bottom"))
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)
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@ -372,6 +428,40 @@ class Ship:
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or self.rect.bottom > size
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)
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def try_move(self, go: int, pole_size: int, other_ships: List["Ship"]) -> bool:
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if not self._is_move:
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return False
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backup = self.get_start_coords()
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self.move(go)
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if not (
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self.is_out_pole(pole_size)
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or any(self.is_collide(ship) for ship in other_ships)
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):
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return True
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self.set_start_coords(*backup)
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return False
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def computer_move(self, pole_size: int, other_ships: List["Ship"]):
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self.try_move(random.randint(-1, 1), pole_size, other_ships)
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def hit(self, x: int, y: int) -> bool:
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left, top, right, bottom = self.rect
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if left <= x < right and top <= y < bottom:
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a, b = ((y, top), (x, left))[self.is_horizontal]
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self[a - b] = self.DeckStatus.DAMAGED
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return True
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return False
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def place_to_pole(self, pole: List[List[int]]) -> bool:
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if self.is_out_pole(len(pole)):
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return False
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rect = self.rect
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for i in range(rect.top, rect.bottom):
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for j in range(rect.left, rect.right):
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a, b = ((i, rect.top), (j, rect.left))[self.is_horizontal]
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pole[i][j] = self[a - b]
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return True
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class GamePole:
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def __init__(self, size: int = 10):
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