phantomcastle: universal version + split
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72
pygame-wasm/phantomcastle/maze.py
Normal file
72
pygame-wasm/phantomcastle/maze.py
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from random import choice, randrange
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from coords import Coords
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def maze_gen(row=4, col=4):
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"""генератор карты
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взял с коментария
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https://stepik.org/lesson/502494/step/3?discussion=6527620&unit=494196
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"""
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row = max(2 * row + 1, 3)
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col = max(2 * col + 1, 3)
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maze = [[2] * col]
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maze.extend([[2] + [1] * (col - 2) + [2] for _ in range(row - 2)])
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maze.append(maze[0])
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curr = (randrange(1, len(maze) - 1, 2), randrange(1, len(maze[0]) - 1, 2))
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path = [curr]
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maze[curr[0]][curr[1]] = 0
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while path:
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nexts = [
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(r1, c1, r2, c2)
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for r, c in zip((1, 0, -1, 0), (0, 1, 0, -1))
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if (
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(r1 := curr[0] + r) is None
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or (c1 := curr[1] + c) is None
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or (r2 := curr[0] + 2 * r) is None
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or (c2 := curr[1] + 2 * c) is None
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or 1 == maze[r1][c1] == maze[r2][c2]
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)
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]
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if nexts:
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r1, c1, r2, c2 = choice(nexts)
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maze[r1][c1] = maze[r2][c2] = 0
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path.append((r2, c2))
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else:
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curr = path.pop()
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upd = {
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("22", "20"): (None, "00"),
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("02", "22"): ("00", None),
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("11101", "00101", "11111", "10100", "10111"): (
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None,
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None,
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None,
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"10001",
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None,
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),
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("10111", "10100", "11111", "00101", "11101"): (
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None,
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"10001",
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None,
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None,
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None,
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),
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}
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for pattern, replacement in upd.items():
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for i in range(len(maze) - len(pattern) + 1):
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for j in range(len(maze[0]) - len(pattern[0]) + 1):
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if all(
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maze[i + k][j : j + len(v)] == list(map(int, v))
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for k, v in enumerate(pattern)
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):
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for k, v in filter(lambda x: x[1], enumerate(replacement)):
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maze[i + k][j : j + len(v)] = list(map(int, v))
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return maze
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def get_maze_sz(maze: list[list[int]]) -> Coords:
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return Coords(len(maze[0]), len(maze))
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