* 5.6_01 move enums out of Ship class
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@ -55,13 +55,13 @@ True
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>>> Ship(5)
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Traceback (most recent call last):
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...
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ValueError: 5 is not a valid Ship.ShipSize
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ValueError: 5 is not a valid ShipSize
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>>> Ship(1, 1)._tp, Ship(1, 2)._tp
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(1, 2)
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>>> Ship(1, 3)._tp
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Traceback (most recent call last):
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...
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ValueError: 3 is not a valid Ship.ShipOrientation
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ValueError: 3 is not a valid ShipOrientation
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>>> s = Ship(1)
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>>> {s[0] == 1, len(s) == 1}
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{True}
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@ -71,7 +71,7 @@ ValueError: 3 is not a valid Ship.ShipOrientation
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>>> s[0] = 4
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Traceback (most recent call last):
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...
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ValueError: 4 is not a valid Ship.DeckStatus
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ValueError: 4 is not a valid DeckStatus
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>>> s2 = Ship(2)
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>>> s2._cells = [1, 2]
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>>> s2._cells
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@ -350,21 +350,24 @@ class NonNegativeIntField:
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setattr(instance, self.name, value)
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class Ship:
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class ShipSize(EnumOrdering):
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class ShipSize(EnumOrdering):
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ONE_DECK = 1
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TWO_DECKS = 2
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THREE_DECKS = 3
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FOUR_DECKS = 4
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class ShipOrientation(EnumOrdering):
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class ShipOrientation(EnumOrdering):
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HORIZONTAL = 1
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VERTICAL = 2
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class DeckStatus(EnumOrdering):
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class DeckStatus(EnumOrdering):
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OK = 1
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DAMAGED = 2
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class Ship:
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pole_size: int = 10
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_length: int = IntEnumField(ShipSize)
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@ -384,7 +387,7 @@ class Ship:
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cells: Optional[List[DeckStatus]] = None,
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):
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self._length, self._tp, self._x, self._y = length, tp, x, y
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self._cells = cells or [self.DeckStatus.OK] * self._length
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self._cells = cells or [DeckStatus.OK] * self._length
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def __repr__(self):
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return f"{self.__class__.__name__}{(self._length, self._tp, self._x, self._y, self._cells)!r}"
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@ -400,11 +403,11 @@ class Ship:
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@property
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def _is_move(self) -> bool:
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return all(cell == self.DeckStatus.OK for cell in self)
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return all(cell == DeckStatus.OK for cell in self)
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@property
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def is_alive(self) -> bool:
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return any(cell == self.DeckStatus.OK for cell in self)
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return any(cell == DeckStatus.OK for cell in self)
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def set_start_coords(self, x: int, y: int):
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self._x, self._y = x, y
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@ -414,7 +417,7 @@ class Ship:
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@property
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def is_horizontal(self):
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return self._tp == self.ShipOrientation.HORIZONTAL
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return self._tp == ShipOrientation.HORIZONTAL
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def move(self, go: int):
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if self._is_move:
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@ -486,7 +489,7 @@ class Ship:
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left, top, right, bottom = self.rect
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if left <= x < right and top <= y < bottom:
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a, b = ((y, top), (x, left))[self.is_horizontal]
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self[a - b] = self.DeckStatus.DAMAGED
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self[a - b] = DeckStatus.DAMAGED
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return True
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return False
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@ -557,7 +560,7 @@ class GamePole:
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координаты в виде кортежей в формате (x, y) | (индекс столбца, индекс строки)
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"""
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free_places = []
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is_horizontal = tp == Ship.ShipOrientation.HORIZONTAL
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is_horizontal = tp == ShipOrientation.HORIZONTAL
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pole_s = pole
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if not is_horizontal:
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pole_s = list(zip(*pole))
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@ -595,10 +598,10 @@ class GamePole:
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def init(self):
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self._ships.clear()
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pole = self.get_pole_list()
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sizes = Ship.ShipSize.values()[::-1]
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sizes = ShipSize.values()[::-1]
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for ship_size, ship_count in zip(sizes, range(1, len(sizes) + 1)):
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for _ in range(ship_count):
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tp = random.choice(Ship.ShipOrientation.values())
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tp = random.choice(ShipOrientation.values())
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self.place_new_ship(pole, ship_size, tp)
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def get_ships(self) -> List[Ship]:
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