phantomcastle: always convert_alpha

This commit is contained in:
2024-04-07 20:37:02 +03:00
parent 087886955d
commit a09dfebaa8
5 changed files with 5 additions and 6 deletions

View File

@@ -34,7 +34,7 @@ class Scene(DrawableGameObject, EventHandler):
self._surface = pygame.display.set_mode(screen_sz)
self.surface.fill("white")
self.rect = self.surface.get_rect()
self.background = pygame.image.load(self.assets["bg1k.png"])
self.background = pygame.image.load(self.assets["bg1k.png"]).convert_alpha()
self.background = pygame.transform.scale(self.background, self.rect.size)
double_bg = pygame.Surface((screen_sz.x * 2, screen_sz.y))
@@ -83,7 +83,6 @@ class Scene(DrawableGameObject, EventHandler):
def draw(self):
if self.done:
return
self.surface.fill("white")
self.surface.blit(self.background, (-self.bg_shift, 0))
if self.level_completed:
self.end.draw()