phantomcastle: always convert_alpha
This commit is contained in:
@@ -34,7 +34,7 @@ class Scene(DrawableGameObject, EventHandler):
|
||||
self._surface = pygame.display.set_mode(screen_sz)
|
||||
self.surface.fill("white")
|
||||
self.rect = self.surface.get_rect()
|
||||
self.background = pygame.image.load(self.assets["bg1k.png"])
|
||||
self.background = pygame.image.load(self.assets["bg1k.png"]).convert_alpha()
|
||||
self.background = pygame.transform.scale(self.background, self.rect.size)
|
||||
|
||||
double_bg = pygame.Surface((screen_sz.x * 2, screen_sz.y))
|
||||
@@ -83,7 +83,6 @@ class Scene(DrawableGameObject, EventHandler):
|
||||
def draw(self):
|
||||
if self.done:
|
||||
return
|
||||
self.surface.fill("white")
|
||||
self.surface.blit(self.background, (-self.bg_shift, 0))
|
||||
if self.level_completed:
|
||||
self.end.draw()
|
||||
|
||||
Reference in New Issue
Block a user