add anim3
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146
mod_graph/anim3.py
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146
mod_graph/anim3.py
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"""
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https://stepik.org/lesson/468998/step/8?unit=459819
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Два квадрата, один управляется стрелками, другой клавишами WASD
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Для выхода нужно нажать Q или Esc
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Библиотека graph: https://kpolyakov.spb.ru/download/pygraph.zip
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"""
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import graph
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from graph import *
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from typing import NamedTuple
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import types
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consts = types.SimpleNamespace()
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consts.VK_Q = 81
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consts.VK_W = 87
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consts.VK_A = 65
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consts.VK_S = 83
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consts.VK_D = 68
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class Point(NamedTuple):
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"""
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Вспомогательный класс для упрощения работы с координатами (сложение)
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"""
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x: int | float
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y: int | float
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def __add__(self, other):
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if isinstance(other, self.__class__):
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return self.__class__(self.x + other.x, self.y + other.y)
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if isinstance(other, (int, float)):
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return self.__class__(self.x + other, self.y + other)
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return NotImplemented
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def __sub__(self, other):
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if isinstance(other, self.__class__):
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return self.__class__(self.x - other.x, self.y - other.y)
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if isinstance(other, (int, float)):
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return self.__class__(self.x - other, self.y - other)
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return NotImplemented
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data = {"delta_a": Point(0, 0), "delta_b": Point(0, 0), "callbacks": []}
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def square_a_on_scene(start_pos=None):
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start_pos = start_pos or Point(0, 0)
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scene_sz = Point(300, 300)
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box_sz = Point(40, 40)
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box_offset = Point(80, 80)
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brushColor("Blue")
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rectangle(*start_pos, *(start_pos + scene_sz))
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brushColor("Yellow")
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box_pos = start_pos + box_offset
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obj = rectangle(*box_pos, *(box_pos + box_sz))
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def update():
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delta = data["delta_a"]
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coord = Point(xCoord(obj), yCoord(obj)) - start_pos
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if (
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coord.x + delta.x < 0
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or coord.x + box_sz.x + delta.x > scene_sz.x
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or coord.y + delta.y < 0
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or coord.y + box_sz.y + delta.y > scene_sz.y
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):
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return
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moveObjectBy(obj, delta.x, delta.y)
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data.setdefault("callbacks", []).append(update)
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def square_b(start_pos=None):
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start_pos = start_pos or Point(0, 0)
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scene_sz = Point(300, 300)
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box_sz = Point(40, 40)
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box_offset = Point(200, 200)
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brushColor("Yellow")
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box_pos = start_pos + box_offset
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obj = rectangle(*box_pos, *(box_pos + box_sz))
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def update():
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delta = data["delta_b"]
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coord = Point(xCoord(obj), yCoord(obj)) - start_pos
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if (
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coord.x + delta.x < 0
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or coord.x + box_sz.x + delta.x > scene_sz.x
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or coord.y + delta.y < 0
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or coord.y + box_sz.y + delta.y > scene_sz.y
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):
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return
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moveObjectBy(obj, delta.x, delta.y)
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data.setdefault("callbacks", []).append(update)
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def keyPressed(event):
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match event.keycode:
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case graph.VK_LEFT:
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data["delta_a"] = Point(-5, 0)
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case graph.VK_RIGHT:
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data["delta_a"] = Point(5, 0)
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case graph.VK_UP:
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data["delta_a"] = Point(0, -5)
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case graph.VK_DOWN:
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data["delta_a"] = Point(0, 5)
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case consts.VK_A:
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data["delta_b"] = Point(-5, 0)
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case consts.VK_D:
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data["delta_b"] = Point(5, 0)
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case consts.VK_W:
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data["delta_b"] = Point(0, -5)
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case consts.VK_S:
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data["delta_b"] = Point(0, 5)
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case consts.VK_Q | graph.VK_ESCAPE:
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killTimer(data["update_timer"])
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close()
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def update():
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for callback in data["callbacks"]:
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callback()
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data["delta_a"] = Point(0, 0)
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data["delta_b"] = Point(0, 0)
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def main():
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canvasSize(300, 300)
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square_a_on_scene()
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square_b()
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data["update_timer"] = onTimer(update, 40)
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onKey(keyPressed)
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run()
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main()
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