moveimg: add game title and remove pillow dependency
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@ -10,7 +10,7 @@
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Картинки берутся из папки assets, если их нет то автоматически скачиваются из репозитория.
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Если скачать не получилось то будут нарисованы заглушки.
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Зависимости: pygame pillow
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Зависимости: pygame
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"""
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import os
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@ -22,9 +22,7 @@ from contextlib import contextmanager
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from random import choice, randrange, sample
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from typing import NamedTuple, Optional
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import PIL
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import pygame
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from PIL import ImageDraw
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def download_asset(asset, path):
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@ -45,13 +43,20 @@ def download_asset(asset, path):
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def make_stub_image(path, name):
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"""Создание пустой картинки, на случай если скачать не получилось"""
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img = PIL.Image.new("RGBA", (200, 200))
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draw = ImageDraw.Draw(img)
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draw.rectangle([(50, 50), (150, 150)], outline="black", width=2)
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draw.line((50, 50, 150, 150), fill="red", width=2)
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draw.line((50, 150, 150, 50), fill="red", width=2)
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draw.text((50, 170), name, fill="blue")
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img.save(path)
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img = pygame.surface.Surface((200, 200), flags=pygame.SRCALPHA)
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img.fill((255, 255, 255, 0))
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pygame.draw.line(img, "#ff000065", (5, 5), (195, 195), 2)
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pygame.draw.line(img, "#ff000065", (195, 5), (5, 195), 2)
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rect = pygame.Rect(5, 5, 190, 190)
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pygame.draw.rect(img, "black", rect, 3)
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font = pygame.font.SysFont("Arial", 44)
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text1 = font.render(name, True, "blue")
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text1_rect = text1.get_rect()
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text1_rect.center = img.get_rect().center
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img.blit(text1, text1_rect)
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pygame.image.save(img, path)
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@contextmanager
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@ -129,16 +134,6 @@ class Coords(NamedTuple):
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return cls(0, 0)
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def resize_img(assets: dict, name: str, sz: Coords):
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"""
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Изменение размера картинки и сохранение в файл
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"""
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img = PIL.Image.open(assets[name])
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if img.size != sz:
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img = img.resize(sz)
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img.save(assets[name])
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def choose_plural(amount, declensions):
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"""Возвращает количество объектов в виде строки
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например 5 копеек, 1 копейка и т.д.
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@ -281,6 +276,8 @@ class Hero(GameObject):
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super().__init__(coords, parent, assets)
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self._surface = pygame.image.load(self.assets["ghost.png"])
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self.rect = self.surface.get_rect()
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sf = Coords(0.8, 0.8)
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self._surface, self.rect = self.scene.scale_box(self.surface, self.rect, sf)
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self.rect.topleft = coords
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self.active = True
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self.looking_right = False
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@ -383,6 +380,9 @@ class WallBlock(GameObject):
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self._surface = pygame.image.load(self.assets["brick.png"])
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self.rect = self.surface.get_rect()
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self.rect.topleft = coords
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# уменьшаем размер монетки
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sf = Coords(1, 1)
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self._surface, self.rect = self.scene.scale_box(self.surface, self.rect, sf)
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def draw(self):
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self.parent.surface.blit(self.surface, self.rect)
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@ -417,6 +417,7 @@ class Walls(GameObject):
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return True
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return False
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class Coin(GameObject):
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"""объект монетки"""
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@ -431,13 +432,13 @@ class Coin(GameObject):
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self.rect = self.surface.get_rect()
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self.rect.topleft = coords
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# уменьшаем размер монетки
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new_rect = self.rect.scale_by(0.7, 0.7)
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self._surface = pygame.transform.scale(self._surface, new_rect.size)
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self.rect = new_rect
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sf = Coords(0.7, 0.7)
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self._surface, self.rect = self.scene.scale_box(self.surface, self.rect, sf)
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def draw(self):
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self.parent.surface.blit(self.surface, self.rect)
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class Coins(GameObject):
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"""объект коллекции монеток"""
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@ -464,8 +465,7 @@ class Coins(GameObject):
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coin_points = sample(free_points, min(count, len(free_points)))
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self.coins = [
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Coin(point.transform(box_sz), self, self.assets)
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for point in coin_points
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Coin(point.transform(box_sz), self, self.assets) for point in coin_points
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]
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self.collected_coins = []
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@ -514,6 +514,7 @@ class Coins(GameObject):
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self.coins.remove(coin)
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self.add_to_collected(coin)
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class EndLevel(GameObject):
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def __init__(self, scene: GameObject):
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super().__init__(Coords.zero(), scene, scene.assets)
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@ -566,30 +567,28 @@ class Scene(GameObject):
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# кнопки для выхода из игры
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exit_keys = (pygame.K_ESCAPE, pygame.K_q)
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def __init__(self, assets: dict, screen_sz: Coords, maze_sz: Coords, coins_count: int):
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def __init__(
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self, assets: dict, screen_sz: Coords, maze_sz: Coords, coins_count: int
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):
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super().__init__(Coords.zero(), None, assets)
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self.maze = maze_gen(*maze_sz)
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maze_sz = get_maze_sz(self.maze)
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box_sz = screen_sz // get_maze_sz(self.maze)
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self.box_sz = box_sz
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resize_img(self.assets, "brick.png", box_sz)
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resize_img(self.assets, "coin.png", box_sz)
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self._surface = pygame.display.set_mode(screen_sz)
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self.surface.fill("white")
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self.rect = self._surface.get_rect()
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self.background = pygame.image.load(self.assets["bg1k.png"])
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self.background = pygame.transform.scale(self.background, self.rect.size)
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hero_sz = Coords(*map(int, box_sz * 0.8))
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resize_img(self.assets, "ghost.png", hero_sz)
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hero_y_offset = (box_sz.y - hero_sz.y) // 2 + box_sz.y
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self._surface = pygame.display.set_mode(screen_sz)
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self.rect = self._surface.get_rect()
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self.hero = Hero(Coords(0, hero_y_offset), self)
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resize_img(assets, "bg1k.png", screen_sz)
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self.background = pygame.image.load(self.assets["bg1k.png"])
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self.done = False
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self.level_completed = False
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self.maze = maze_gen(6, 6)
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self.maze = maze_gen(6, 6)
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self.walls = Walls(self, self.maze, box_sz)
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self.coins = Coins(self, self.maze, box_sz, coins_count)
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@ -622,6 +621,7 @@ class Scene(GameObject):
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def draw(self):
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if self.done:
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return
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self.surface.fill("white")
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self.surface.blit(self.background, self.coords)
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if self.level_completed:
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self.end.draw()
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@ -630,6 +630,14 @@ class Scene(GameObject):
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self.walls.draw()
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self.coins.draw()
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def scale_box(
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self, surface: pygame.Surface, rect: pygame.Rect, scale_factor: Coords
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):
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rect.size = self.box_sz
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rect.scale_by_ip(*scale_factor)
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surface = pygame.transform.scale(surface, rect.size)
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return surface, rect
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def handle_event(self, event: pygame.event.Event):
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if self.done:
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return
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@ -653,11 +661,10 @@ class Scene(GameObject):
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def game(assets):
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pygame.init()
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screen_sz = Coords(1000, 1000)
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maze_sz = Coords(6, 6)
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coins_count = 10
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pygame.display.set_caption("Движение рисунка на Pygame")
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pygame.display.set_caption("Призрачный лабиринт: сокровища небесного замка")
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want_new_level = True
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while want_new_level:
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@ -669,6 +676,7 @@ def game(assets):
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def main():
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pygame.init()
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assets = [
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"bg1k.png",
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"ghost.png",
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