phc: + hero move accel
This commit is contained in:
parent
98a2e240e3
commit
49f15f9a21
@ -27,6 +27,7 @@ import tempfile
|
|||||||
import urllib.request
|
import urllib.request
|
||||||
from abc import ABC, abstractmethod
|
from abc import ABC, abstractmethod
|
||||||
from contextlib import contextmanager
|
from contextlib import contextmanager
|
||||||
|
from enum import Enum
|
||||||
from random import choice, randrange, sample
|
from random import choice, randrange, sample
|
||||||
from typing import NamedTuple, Optional
|
from typing import NamedTuple, Optional
|
||||||
|
|
||||||
@ -211,6 +212,13 @@ def get_maze_sz(maze: list[list[int]]) -> Coords:
|
|||||||
return Coords(len(maze[0]), len(maze))
|
return Coords(len(maze[0]), len(maze))
|
||||||
|
|
||||||
|
|
||||||
|
class Direction(Enum):
|
||||||
|
LEFT = 1
|
||||||
|
RIGHT = 2
|
||||||
|
UP = 3
|
||||||
|
DOWN = 4
|
||||||
|
|
||||||
|
|
||||||
class GameObject(ABC):
|
class GameObject(ABC):
|
||||||
"""обобщение игрового элемента"""
|
"""обобщение игрового элемента"""
|
||||||
|
|
||||||
@ -274,6 +282,8 @@ class Hero(GameObject):
|
|||||||
self.rect.topleft = coords
|
self.rect.topleft = coords
|
||||||
self.active = True
|
self.active = True
|
||||||
self.looking_right = False
|
self.looking_right = False
|
||||||
|
self._speed = 1
|
||||||
|
self.direction = Direction.RIGHT
|
||||||
# картинка изначально влево, а надо бы начинать со взгляда вправо
|
# картинка изначально влево, а надо бы начинать со взгляда вправо
|
||||||
self.flip()
|
self.flip()
|
||||||
|
|
||||||
@ -284,8 +294,17 @@ class Hero(GameObject):
|
|||||||
"""Проверка пересечения со стенами"""
|
"""Проверка пересечения со стенами"""
|
||||||
new_rect = self.rect.copy()
|
new_rect = self.rect.copy()
|
||||||
new_rect.topleft = coords
|
new_rect.topleft = coords
|
||||||
|
new_rect.scale_by_ip(0.99, 0.99)
|
||||||
return self.scene.walls.check_collision(new_rect)
|
return self.scene.walls.check_collision(new_rect)
|
||||||
|
|
||||||
|
@property
|
||||||
|
def speed(self):
|
||||||
|
return self._speed
|
||||||
|
|
||||||
|
@speed.setter
|
||||||
|
def speed(self, value):
|
||||||
|
self._speed = value % 14 + 1
|
||||||
|
|
||||||
def _reduce_step(self, coords):
|
def _reduce_step(self, coords):
|
||||||
"""Уменьшение шага движения, с целью подойти вплотную к стене"""
|
"""Уменьшение шага движения, с целью подойти вплотную к стене"""
|
||||||
delta = coords - self.coords
|
delta = coords - self.coords
|
||||||
@ -315,12 +334,30 @@ class Hero(GameObject):
|
|||||||
self.looking_right = not self.looking_right
|
self.looking_right = not self.looking_right
|
||||||
self._surface = pygame.transform.flip(self.surface, True, False)
|
self._surface = pygame.transform.flip(self.surface, True, False)
|
||||||
|
|
||||||
def move(self, direction: Coords, step: int = 1):
|
def update_direction(self, direction: Coords):
|
||||||
if direction.x != 0:
|
if direction.x != 0:
|
||||||
going_right = direction.x > 0
|
going_right = direction.x > 0
|
||||||
if self.looking_right != going_right:
|
if self.looking_right != going_right:
|
||||||
self.flip()
|
self.flip()
|
||||||
self.coords += direction * step
|
|
||||||
|
if direction.x < 0:
|
||||||
|
new_direction = Direction.LEFT
|
||||||
|
elif direction.x > 0:
|
||||||
|
new_direction = Direction.RIGHT
|
||||||
|
elif direction.y < 0:
|
||||||
|
new_direction = Direction.UP
|
||||||
|
elif direction.y > 0:
|
||||||
|
new_direction = Direction.DOWN
|
||||||
|
|
||||||
|
if new_direction != self.direction:
|
||||||
|
self.speed = 0
|
||||||
|
self.direction = new_direction
|
||||||
|
else:
|
||||||
|
self.speed += 1
|
||||||
|
|
||||||
|
def move(self, direction: Coords, step: int = 1):
|
||||||
|
self.update_direction(direction)
|
||||||
|
self.coords += direction * step * self._speed // 3
|
||||||
self.scene.coins.collect(self.rect)
|
self.scene.coins.collect(self.rect)
|
||||||
|
|
||||||
def move_left(self, step: int = 1):
|
def move_left(self, step: int = 1):
|
||||||
@ -339,7 +376,7 @@ class Hero(GameObject):
|
|||||||
if not self.active:
|
if not self.active:
|
||||||
return
|
return
|
||||||
|
|
||||||
wide, short = 10, 2
|
wide, short = 5, 1
|
||||||
if event.type == pygame.KEYDOWN:
|
if event.type == pygame.KEYDOWN:
|
||||||
match event.key:
|
match event.key:
|
||||||
case pygame.K_UP:
|
case pygame.K_UP:
|
||||||
|
Loading…
Reference in New Issue
Block a user