add anim2

This commit is contained in:
Dmitry Belyaev 2024-03-23 22:58:57 +03:00
parent 4840e17e8f
commit 0813eaa3c9

154
mod_graph/anim2_control.py Normal file
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"""
https://stepik.org/lesson/468998/step/7?unit=459819
3: "Квадрат в самом начале стоит в правом нижнем углу и двигается при нажатии
стрелок только вверх или влево"
4: "Квадрат двигается при нажатии стрелок но не может выйти за пределы экрана"
Библиотека graph: https://kpolyakov.spb.ru/download/pygraph.zip
"""
import graph
from graph import *
from typing import NamedTuple
import types
consts = types.SimpleNamespace()
consts.VK_Q = 81
class Point(NamedTuple):
"""
Вспомогательный класс для упрощения работы с координатами (сложение)
"""
x: int | float
y: int | float
def __add__(self, other):
if isinstance(other, self.__class__):
return self.__class__(self.x + other.x, self.y + other.y)
if isinstance(other, (int, float)):
return self.__class__(self.x + other, self.y + other)
return NotImplemented
def __sub__(self, other):
if isinstance(other, self.__class__):
return self.__class__(self.x - other.x, self.y - other.y)
if isinstance(other, (int, float)):
return self.__class__(self.x - other, self.y - other)
return NotImplemented
data = {"delta": Point(0, 0), "callbacks": []}
def make_title(n, name, start, font=("Arial", 15), n_color="indigo"):
pos = Point(10, 20) + start
n_width = Point(35, 0)
l1 = label(f"«{n}»", *pos, font=font, foreground=n_color)
l2 = label(f": {name}", *(pos + n_width), font=font)
return l1, l2
def square_up_left(start_pos=None):
start_pos = start_pos or Point(0, 0)
make_title(3, "Квадрат двигается вверх и влево", start_pos)
title_height = Point(0, 60)
start_pos = start_pos + title_height
scene_sz = Point(300, 300)
box_sz = Point(40, 40)
box_offset = Point(260, 260)
brushColor("Blue")
rectangle(*start_pos, *(start_pos + scene_sz))
brushColor("Yellow")
box_pos = start_pos + box_offset
obj = rectangle(*box_pos, *(box_pos + box_sz))
def update():
delta = data["delta"]
coord = Point(xCoord(obj), yCoord(obj)) - start_pos
if (
coord.x + delta.x < 0
or coord.x + box_sz.x + delta.x > scene_sz.x
or coord.y + delta.y < 0
or coord.y + box_sz.y + delta.y > scene_sz.y
or delta.x > 0
or delta.y > 0
):
return
moveObjectBy(obj, delta.x, delta.y)
data.setdefault("callbacks", []).append(update)
def square_free_move(start_pos=None):
start_pos = start_pos or Point(0, 0)
make_title(4, "Квадрат двигается свободно", start_pos)
title_height = Point(0, 60)
start_pos = start_pos + title_height
scene_sz = Point(300, 300)
box_sz = Point(40, 40)
box_offset = Point(130, 130)
brushColor("Blue")
rectangle(*start_pos, *(start_pos + scene_sz))
brushColor("Yellow")
box_pos = start_pos + box_offset
obj = rectangle(*box_pos, *(box_pos + box_sz))
def update():
delta = data["delta"]
coord = Point(xCoord(obj), yCoord(obj)) - start_pos
if (
coord.x + delta.x < 0
or coord.x + box_sz.x + delta.x > scene_sz.x
or coord.y + delta.y < 0
or coord.y + box_sz.y + delta.y > scene_sz.y
):
return
moveObjectBy(obj, delta.x, delta.y)
data.setdefault("callbacks", []).append(update)
def keyPressed(event):
match event.keycode:
case graph.VK_LEFT:
data["delta"] = Point(-5, 0)
case graph.VK_RIGHT:
data["delta"] = Point(5, 0)
case graph.VK_UP:
data["delta"] = Point(0, -5)
case graph.VK_DOWN:
data["delta"] = Point(0, 5)
case consts.VK_Q | graph.VK_ESCAPE:
killTimer(data["update_timer"])
close()
def update():
for callback in data["callbacks"]:
callback()
data["delta"] = Point(0, 0)
def main():
canvasSize(460, 800)
square_up_left()
square_free_move(Point(0, 350))
data["update_timer"] = onTimer(update, 40)
onKey(keyPressed)
run()
main()