py_stepik/pygame-wasm/phantomcastle/maze.py

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from random import choice, randrange
from coords import Coords
def maze_gen(row=4, col=4):
"""генератор карты
взял с коментария
https://stepik.org/lesson/502494/step/3?discussion=6527620&unit=494196
"""
row = max(2 * row + 1, 3)
col = max(2 * col + 1, 3)
maze = [[2] * col]
maze.extend([[2] + [1] * (col - 2) + [2] for _ in range(row - 2)])
maze.append(maze[0])
curr = (randrange(1, len(maze) - 1, 2), randrange(1, len(maze[0]) - 1, 2))
path = [curr]
maze[curr[0]][curr[1]] = 0
while path:
nexts = [
(r1, c1, r2, c2)
for r, c in zip((1, 0, -1, 0), (0, 1, 0, -1))
if (
(r1 := curr[0] + r) is None
or (c1 := curr[1] + c) is None
or (r2 := curr[0] + 2 * r) is None
or (c2 := curr[1] + 2 * c) is None
or 1 == maze[r1][c1] == maze[r2][c2]
)
]
if nexts:
r1, c1, r2, c2 = choice(nexts)
maze[r1][c1] = maze[r2][c2] = 0
path.append((r2, c2))
else:
curr = path.pop()
upd = {
("22", "20"): (None, "00"),
("02", "22"): ("00", None),
("11101", "00101", "11111", "10100", "10111"): (
None,
None,
None,
"10001",
None,
),
("10111", "10100", "11111", "00101", "11101"): (
None,
"10001",
None,
None,
None,
),
}
for pattern, replacement in upd.items():
for i in range(len(maze) - len(pattern) + 1):
for j in range(len(maze[0]) - len(pattern[0]) + 1):
if all(
maze[i + k][j : j + len(v)] == list(map(int, v))
for k, v in enumerate(pattern)
):
for k, v in filter(lambda x: x[1], enumerate(replacement)):
maze[i + k][j : j + len(v)] = list(map(int, v))
return maze
def get_maze_sz(maze: list[list[int]]) -> Coords:
return Coords(len(maze[0]), len(maze))