mirror of
https://github.com/exane/not-gwent-online
synced 2024-12-23 21:03:14 +00:00
326 lines
8.6 KiB
JavaScript
326 lines
8.6 KiB
JavaScript
module.exports = {
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"agile": {
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cancelPlacement: true,
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onBeforePlace: function(card){
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var self = this;
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this.send("played:agile", {cardID: card.getID()}, true);
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this.on("agile:setField", function(type){
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self.off("agile:setField");
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card.changeType(type)
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self.placeCard(card, {
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disabled: true
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});
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self.hand.remove(card);
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})
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}
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},
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"medic": {
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waitResponse: true,
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onAfterPlace: function(card){
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var discard = this.getDiscard();
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discard = this.filter(discard, {
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"ability": "hero",
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"type": card.constructor.TYPE.SPECIAL
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})
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this.send("played:medic", {
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cards: JSON.stringify(discard)
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}, true);
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}
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},
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"morale_boost": {
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onEachCardPlace: function(card){
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var field = this.field[card.getType()];
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var id = card.getID();
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if(!field.isOnField(card)){
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field.get().forEach(function(_card){
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if(_card.getID() == id) return;
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if(_card.getType() != card.getType()) return;
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_card.setBoost(id, 0);
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})
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this.off("EachCardPlace", card.getUidEvents("EachCardPlace"));
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return;
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}
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field.get().forEach(function(_card){
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if(_card.getID() == id) return;
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if(_card.getType() != card.getType()) return;
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_card.setBoost(id, 1);
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})
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}
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},
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"muster": {
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name: "muster",
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onAfterPlace: function(card){
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var musterType = card.getMusterType();
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var self = this;
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var cardsDeck = this.deck.find("musterType", musterType);
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var cardsHand = this.hand.find("musterType", musterType);
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cardsDeck.forEach(function(_card){
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if(_card.getID() === card.getID()) return;
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self.deck.removeFromDeck(_card);
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self.placeCard(_card, {
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suppress: "muster"
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});
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})
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cardsHand.forEach(function(_card){
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if(_card.getID() === card.getID()) return;
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self.hand.remove(_card);
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self.placeCard(_card, {
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suppress: "muster"
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});
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})
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}
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},
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"tight_bond": {
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onAfterPlace: function(card){
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var field = this.field[card.getType()];
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var cards = field.get();
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var lastInsert = cards.length;
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if(lastInsert < 2) return;
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if(cards[lastInsert - 2].getName() == cards[lastInsert - 1].getName()){
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cards[lastInsert - 2].setBoost(cards[lastInsert - 2].getID(), +cards[lastInsert - 2].getPower());
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cards[lastInsert - 1].setBoost(cards[lastInsert - 1].getID(), +cards[lastInsert - 1].getPower());
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}
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}
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},
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"spy": {
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changeSide: true,
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onAfterPlace: function(card){
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this.draw(2);
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}
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},
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"weather_fog": {
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weather: 1/*,
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onEachTurn: function(card){
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var targetRow = card.constructor.TYPE.RANGED;
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var forcedPower = 1;
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var field1 = this.field[targetRow].get();
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var field2 = this.foe.field[targetRow].get();
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var field = field1.concat(field2);
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field.forEach(function(_card){
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if(_card.getRawAbility() == "hero") return;
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_card.setForcedPower(forcedPower);
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});
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},
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onEachCardPlace: function(card){
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var targetRow = card.constructor.TYPE.RANGED;
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var forcedPower = 1;
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var field1 = this.field[targetRow].get();
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var field2 = this.foe.field[targetRow].get();
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var field = field1.concat(field2);
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field.forEach(function(_card){
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if(_card.getRawAbility() == "hero") return;
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_card.setForcedPower(forcedPower);
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});
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}*/
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},
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"weather_rain": {
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weather: 2
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/*onEachTurn: function(card){
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var targetRow = card.constructor.TYPE.SIEGE;
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var forcedPower = 1;
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var field1 = this.field[targetRow].get();
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var field2 = this.foe.field[targetRow].get();
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var field = field1.concat(field2);
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field.forEach(function(_card){
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if(_card.getRawAbility() == "hero") return;
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_card.setForcedPower(forcedPower);
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});
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},
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onEachCardPlace: function(card){
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var targetRow = card.constructor.TYPE.SIEGE;
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var forcedPower = 1;
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var field1 = this.field[targetRow].get();
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var field2 = this.foe.field[targetRow].get();
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var field = field1.concat(field2);
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field.forEach(function(_card){
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if(_card.getRawAbility() == "hero") return;
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_card.setForcedPower(forcedPower);
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});
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}*/
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},
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"weather_frost": {
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weather: 0
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/*
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onEachTurn: function(card){
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var targetRow = card.constructor.TYPE.CLOSE_COMBAT;
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var forcedPower = 1;
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var field1 = this.field[targetRow].get();
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var field2 = this.foe.field[targetRow].get();
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var field = field1.concat(field2);
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field.forEach(function(_card){
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if(_card.getRawAbility() == "hero") return;
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_card.setForcedPower(forcedPower);
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});
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},
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onEachCardPlace: function(card){
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var targetRow = card.constructor.TYPE.CLOSE_COMBAT;
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var forcedPower = 1;
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var field1 = this.field[targetRow].get();
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var field2 = this.foe.field[targetRow].get();
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var field = field1.concat(field2);
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field.forEach(function(_card){
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if(_card.getRawAbility() == "hero") return;
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_card.setForcedPower(forcedPower);
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});
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}*/
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},
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"weather_clear": {
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weather: 5
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/*onAfterPlace: function(card){
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var targetRow = card.constructor.TYPE.WEATHER;
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var field = this.field[targetRow];
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field.removeAll();
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for(var i = card.constructor.TYPE.CLOSE_COMBAT; i < card.constructor.TYPE.SIEGE; i++) {
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var _field1, _field2, _field;
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_field1 = this.field[i].get();
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_field2 = this.foe.field[i].get();
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_field = _field1.concat(_field2);
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_field.forEach(function(_card){
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if(_card.getRawAbility() == "hero") return;
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_card.setForcedPower(-1);
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});
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}
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}*/
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},
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"decoy": {
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replaceWith: true
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},
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"commanders_horn": {
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commandersHorn: true/*,
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onEachCardPlace: function(card){
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var field = this.field[card.getType()];
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var id = "commanders_horn";
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if(!field.isOnField(card)){
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field.get().forEach(function(_card){
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if(_card.getID() == id) return;
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if(_card.getType() != card.getType()) return;
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if(_card.hasAbility("hero")) return;
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_card.setBoost(id, 0);
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})
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this.off("EachCardPlace", card.getUidEvents("EachCardPlace"));
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return;
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}
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field.get().forEach(function(_card){
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if(_card.getID() == id) return;
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if(_card.getType() != card.getType()) return;
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if(_card.hasAbility("hero")) return;
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_card.setBoost(id, 0);
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_card.setBoost(id, _card.getPower());
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})
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}*/
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},
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"commanders_horn_card": {
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cancelPlacement: true,
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commandersHorn: true,
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isCommandersHornCard: true/*,
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onEachCardPlace: function(card){
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var field = this.field[card.getType()];
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var id = "commanders_horn";
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if(!field.isOnField(card)){
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field.get().forEach(function(_card){
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if(_card.getID() == id) return;
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if(_card.getType() != card.getType()) return;
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if(_card.hasAbility("hero")) return;
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_card.setBoost(id, 0);
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})
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this.off("EachCardPlace", card.getUidEvents("EachCardPlace"));
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return;
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}
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field.get().forEach(function(_card){
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if(_card.getID() == id) return;
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if(_card.getType() != card.getType()) return;
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if(_card.hasAbility("hero")) return;
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_card.setBoost(id, 0);
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_card.setBoost(id, _card.getPower());
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})
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}*/
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},
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"foltest_leader1": {
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onActivate: function(){
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var cards = this.deck.find("key", "impenetrable_fog")
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if(!cards.length) return;
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var card = this.deck.removeFromDeck(cards[0]);
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this.placeCard(card);
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}
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},
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"foltest_leader2": {
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onActivate: function(){
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this.setWeather(5);
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}
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},
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"foltest_leader3": {
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onActivate: function(){
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var siegeCards = this.field[2].get();
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//todo: unless there is commanders horn active
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siegeCards.forEach(function(card){
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card.setBoost("foltest_leader3", card.getPower());
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})
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}
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},
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"foltest_leader4": {
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onActivate: function(){
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}
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},
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"francesca_leader1": {
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onActivate: function(){
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}
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},
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"francesca_leader2": {
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onActivate: function(){
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}
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},
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"francesca_leader3": {
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onActivate: function(){
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}
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},
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"francesca_leader4": {
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onActivate: function(){
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}
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},
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"eredin_leader1": {
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onActivate: function(){
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}
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},
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"eredin_leader2": {
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onActivate: function(){
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}
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},
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"eredin_leader3": {
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onActivate: function(){
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}
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},
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"eredin_leader4": {
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onActivate: function(){
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}
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},
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"hero": {}
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} |