mirror of
https://github.com/exane/not-gwent-online
synced 2024-11-23 19:36:53 +00:00
926 lines
24 KiB
JavaScript
926 lines
24 KiB
JavaScript
var DeckData = require("../assets/data/deck");
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var Deck = require("./Deck");
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var Hand = require("./Hand");
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var Card = require("./Card");
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var Field = require("./Field");
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var _ = require("underscore");
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var Promise = require("jquery-deferred");
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var Battleside;
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Battleside = (function() {
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var Battleside = function(user, n, battle) {
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if(!(this instanceof Battleside)) {
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return (new Battleside(user, n, battle));
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}
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/**
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* constructor here
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*/
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var deck = user.getDeck();
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var self = this;
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this._isWaiting = true;
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this.socket = user.socket;
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this.cm = battle.cm;
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this.field = {};
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this.field[Card.TYPE.LEADER] = Field(this);
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this.field[Card.TYPE.CLOSE_COMBAT] = Field(this, true);
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this.field[Card.TYPE.RANGED] = Field(this, true);
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this.field[Card.TYPE.SIEGE] = Field(this, true);
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this.n = n ? "p2" : "p1";
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this._name = user.getName();
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this.battle = battle;
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this.hand = Hand();
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this.deck = Deck(deck, this);
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this._discard = [];
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this.runEvent = this.battle.runEvent.bind(this.battle);
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this.on = this.battle.on.bind(this.battle);
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this.off = this.battle.off.bind(this.battle);
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this.receive("activate:leader", function() {
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if(self._isWaiting) return;
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if(self.isPassing()) return;
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var leaderCard = self.getLeader();
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if(leaderCard.isDisabled()) return;
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//console.log("leader activated");
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var ability = leaderCard.getAbility();
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ability.onActivate.apply(self, [leaderCard]);
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leaderCard.setDisabled(true);
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self.battle.sendNotification(self.getName() + " activated " + leaderCard.getName() + "! (leadercard)");
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self.update();
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if(ability.waitResponse) {
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return;
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}
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//self.runEvent("NextTurn", null, [self.foe]);
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self.endTurn();
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})
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this.receive("play:cardFromHand", function(data) {
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if(self._isWaiting) return;
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if(self.isPassing()) return;
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var cardID = data.id;
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var card = self.hand.getCard(cardID);
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self.playCard(card);
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})
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this.receive("decoy:replaceWith", function(data) {
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if(self._isWaiting) return;
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var card = self.findCardOnFieldByID(data.cardID);
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/*if(card === -1) throw new Error("decoy:replace | unknown card");*/
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if(card === -1) {
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console.log("decoy:replace | unknown card: ", card);
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self.sendNotificationTo(self, "Possible bug occured: unknown card was chosen by playing decoy ability.");
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//self.endTurn();
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return;
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}
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self.runEvent("Decoy:replaceWith", self, [card]);
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})
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this.receive("cancel:decoy", function() {
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self.off("Decoy:replaceWith");
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})
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this.receive("set:passing", function() {
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self.setPassing(true);
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self.update();
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self.battle.sendNotification(self.getName() + " passed!");
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//self.runEvent("NextTurn", null, [self.foe]);
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self.endTurn();
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})
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this.receive("medic:chooseCardFromDiscard", function(data) {
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if(!data) {
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//self.runEvent("NextTurn", null, [self.foe]);
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self.endTurn();
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return;
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}
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var cardID = data.cardID;
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var card = self.getCardFromDiscard(cardID);
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if(card === -1) {
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console.log("medic:chooseCardFromDiscard | unknown card: ", card);
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self.sendNotificationTo(self, "Possible bug occured: unknown card was chosen by playing medic ability.");
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self.endTurn();
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return;
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}
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self.removeFromDiscard(card);
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self.playCard(card);
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})
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this.receive("emreis_leader4:chooseCardFromDiscard", function(data) {
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if(!data) {
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self.endTurn();
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self.sendNotificationTo(self.foe, self.getName() + " takes no card from your discard pile (or there wasn't any card to choose)");
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//self.runEvent("NextTurn", null, [self.foe]);
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return;
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}
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var cardID = data.cardID;
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var card = self.foe.getCardFromDiscard(cardID);
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if(card === -1) {
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console.log("emreis_leader4:chooseCardFromDiscard | unknown card: ", card);
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self.sendNotificationTo(self, "Possible bug occured: unknown card was chosen by playing nilfgaardian leader ability.");
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self.endTurn();
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return;
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}
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self.foe.removeFromDiscard(card);
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//self.placeCard(card);
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self.sendNotificationTo(self.foe, self.getName() + " takes " + card.getName() + " from your discard pile into his hand.");
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self.hand.add(card);
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self.endTurn();
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// self.runEvent("NextTurn", null, [self.foe]);
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})
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this.receive("agile:field", function(data) {
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var fieldType = data.field;
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if(!(fieldType in [0, 1])) throw new Error("set field agile: false fieldtype " + fieldType);
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self.runEvent("agile:setField", null, [fieldType]);
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self.endTurn();
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//self.runEvent("NextTurn", null, [self.foe]);
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})
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this.receive("cancel:agile", function() {
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self.off("agile:setField");
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})
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this.receive("horn:field", function(data) {
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var fieldType = data.field;
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if(!(fieldType in [0, 1, 2])) throw new Error("set field horn: false fieldtype " + fieldType);
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self.runEvent("horn:setField", null, [fieldType]);
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self.endTurn();
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//self.runEvent("NextTurn", null, [self.foe]);
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})
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this.receive("cancel:horn", function() {
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self.off("horn:setField");
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})
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this.on("Turn" + this.getID(), this.onTurnStart, this);
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};
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var r = Battleside.prototype;
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/**
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* methods && properties here
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* r.property = null;
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* r.getProperty = function() {...}
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*/
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r._name = null;
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r._discard = null;
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r._rubies = 2;
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r._score = 0;
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r._isWaiting = null;
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r._passing = null;
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r.field = null;
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r.socket = null;
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r.n = null;
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r.cm = null;
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r.foe = null;
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r.hand = null;
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r.battle = null;
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r.deck = null;
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r.createCard = function(key) {
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return this.cm.create(key, this.n);
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}
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r.isPassing = function() {
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return this._passing;
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}
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r.isWaiting = function() {
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return this._isWaiting;
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}
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r.setUpWeatherFieldWith = function(p2) {
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this.field[Card.TYPE.WEATHER] = p2.field[Card.TYPE.WEATHER] = Field(this);
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}
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r.findCardOnFieldByID = function(id) {
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for(var key in this.field) {
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var field = this.field[key];
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var card = field.getCard(id);
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if(card !== -1) return card;
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}
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/*
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for(var i = 0; i < this._discard.length; i++) {
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var c = this._discard[i];
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if(c.getID() === id) return c;
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}*/
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return -1;
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}
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r.getRandomCardOnField = function() {
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var allCards = this.getFieldCards();
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var rnd = (Math.random() * allCards.length) | 0;
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return allCards[rnd];
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}
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r.getCardFromDiscard = function(id) {
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for(var i = 0; i < this._discard.length; i++) {
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var c = this._discard[i];
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if(c.getID() === id) return c;
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}
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return -1;
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}
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r.getFieldCards = function() {
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var close, range, siege;
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close = this.field[Card.TYPE.CLOSE_COMBAT].get();
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range = this.field[Card.TYPE.RANGED].get();
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siege = this.field[Card.TYPE.SIEGE].get();
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return close.concat(range.concat(siege));
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}
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r.setPassing = function(b) {
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this._passing = b;
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this.send("set:passing", {passing: this._passing}, true);
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}
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r.wait = function() {
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this._isWaiting = true;
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this.send("set:waiting", {waiting: this._isWaiting}, true);
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}
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r.turn = function() {
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this._isWaiting = false;
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this.send("set:waiting", {waiting: this._isWaiting}, true);
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}
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r.setLeadercard = function() {
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var leaderCard = this.deck.find("type", Card.TYPE.LEADER);
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this.deck.removeFromDeck(leaderCard[0]);
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/*
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this.getYourside().setField("leader", leaderCard[0]);*/
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this.field[Card.TYPE.LEADER].add(leaderCard[0]);
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}
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r.getLeader = function() {
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return this.field[Card.TYPE.LEADER].get()[0];
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}
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r.getID = function() {
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return this.n;
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}
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r.draw = function(times) {
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while(times--) {
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var card = this.deck.draw();
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this.hand.add(card);
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}
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}
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r.calcScore = function() {
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var score = 0;
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for(var key in this.field) {
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score += +this.field[key].getScore();
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}
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return this._score = score;
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}
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r.getInfo = function() {
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return {
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name: this.getName(),
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lives: this._rubies,
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score: this.calcScore(),
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hand: this.hand.length(),
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deck: this.deck.length(),
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discard: this.getDiscard(true),
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passing: this._passing
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}
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}
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r.getRubies = function() {
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return this._rubies;
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}
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r.getScore = function() {
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return +this.calcScore();
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}
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r.removeRuby = function() {
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this._rubies--;
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}
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r.getName = function() {
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return this._name;
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}
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r.send = function(event, msg, isPrivate) {
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msg = msg || {};
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isPrivate = typeof isPrivate === "undefined" ? false : isPrivate;
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msg._roomSide = this.n;
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if(isPrivate) {
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return this.socket.emit(event, msg);
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}
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this.battle.send(event, msg);
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}
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r.receive = function(event, cb) {
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this.socket.on(event, cb);
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}
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r.update = function(self) {
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self = self || false;
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this.runEvent("Update", null, [self]);
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}
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r.onTurnStart = function() {
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this.foe.wait();
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this.turn();
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//wait for cardplay event
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};
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r.playCard = function(card) {
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if(card === null || card === -1) return;
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if(this.isWaiting()) return;
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if(this.isPassing()) return;
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if(!this.placeCard(card)) return;
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this.hand.remove(card);
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this.update();
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//this.runEvent("NextTurn", null, [this.foe]);
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this.endTurn();
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}
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r.endTurn = function() {
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this.update();
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this.runEvent("NextTurn", null, [this.foe]);
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}
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r.placeCard = function(card, obj) {
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obj = _.extend({}, obj);
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if(typeof card === "string") {
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//card = Card(card);
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card = this.createCard(card);
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}
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this.checkAbilities(card, obj);
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if(obj._cancelPlacement && !obj.forceField) {
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//this.battle.sendNotification(this.getName() + " played " + card.getName() + "!");
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return 0;
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}
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if(obj._nextTurn && !obj.forceField) {
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this.update();
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//this.runEvent("NextTurn", null, [this.foe]);
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this.endTurn();
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return 0;
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}
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var field = obj.forceField || null;
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if(typeof obj.isHorn !== "undefined") {
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if(!field) {
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field = obj.targetSide.field[obj.isHorn];
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}
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field.add(card, true);
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}
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else {
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if(!field) {
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field = obj.targetSide.field[card.getType()];
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}
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field.add(card);
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}
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this.runEvent("EachCardPlace");
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this.checkAbilityOnAfterPlace(card, obj);
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if(obj._waitResponse) {
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this.hand.remove(card);
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this.update();
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return 0;
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}
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this.update();
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return 1;
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}
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r.setHorn = function(card, field) {
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var self = this;
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field = typeof field === "undefined" ? null : field;
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if(typeof card === "string") {
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//card = Card(card);
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//card = this.cm.create(card);
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card = this.createCard(card);
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}
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if(typeof field === "number") {
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card.changeType(field);
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this.placeCard(card, {
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isHorn: field,
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forcePlace: true
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});
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self.hand.remove(card);
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return;
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}
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this.send("played:horn", {cardID: card.getID()}, true)
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this.on("horn:setField", function(type) {
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self.off("horn:setField");
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card.changeType(type);
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self.placeCard(card, {
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isHorn: type,
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disabled: true
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});
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self.hand.remove(card);
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self.battle.sendNotification(self.getName() + " played " + card.getName());
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})
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}
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r.commanderHornAbility = function(card) {
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var field = this.field[card.getType()];
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var id = "commanders_horn";
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if(typeof field === "undefined") {
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//console.log("field unknown | %s", card.getName());
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return;
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}
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if(!field.isOnField(card)) {
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field.get().forEach(function(_card) {
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if(_card.getID() === id) return;
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if(_card.getID() === card.getID()) return;
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if(_card.getType() !== card.getType()) return;
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if(_card.hasAbility("hero")) return;
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_card.setBoost(id, 0);
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})
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this.off("EachCardPlace", card.getUidEvents("EachCardPlace"));
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return;
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}
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field.get().forEach(function(_card) {
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if(_card.getID() === id) return;
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if(_card.getID() === card.getID()) return;
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if(_card.getType() != card.getType()) return;
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if(_card.hasAbility("hero")) return;
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_card.setBoost(id, 0);
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_card.setBoost(id, _card.getPower());
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})
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}
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r.setTightBond = function(card) {
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var field = this.field[card.getType()];
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/*
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var pos = field.getPosition(card);*/
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var cards = field.get();
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card.resetTightBond();
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cards.forEach(function(c) {
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if(c.getID() === card.getID()) return;
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if(c.getName() !== card.getName()) return;
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card.setBoost(card.getID() + "|tight_bond|" + c.getID(), "tight_bond");
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});
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/*if(pos < 0) return;
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if(pos >= 1 && cards[pos - 1].getName() === cards[pos].getName()){
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cards[pos].setBoost(cards[pos].getID() + "|left", "tight_bond");
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}
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else {
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cards[pos].setBoost(cards[pos].getID() + "|left", 0);
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}
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if(pos < cards.length - 1 && cards[pos + 1].getName() === cards[pos].getName()){
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cards[pos].setBoost(cards[pos].getID() + "|right", "tight_bond");
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}
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else {
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cards[pos].setBoost(cards[pos].getID() + "|right", 0);
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}*/
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}
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r.checkAbilities = function(card, obj, __flag) {
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var self = this;
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obj.targetSide = this;
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if(obj.disabled) return;
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var ability = Array.isArray(__flag) ? __flag : card.getAbility();
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if(Array.isArray(ability) && ability.length) {
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var ret = ability.slice();
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ret.splice(0, 1);
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this.checkAbilities(card, obj, ret);
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ability = ability[0];
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}
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/*if(ability && ability.name === obj.suppress){
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//this.update();
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}*/
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if(ability && !Array.isArray(ability)) {
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if(ability.onBeforePlace) {
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ability.onBeforePlace.apply(this, [card]);
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}
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if(ability.isCommandersHornCard && typeof obj.isHorn === "undefined") {
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this.setHorn(card);
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}
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|
if(ability.commandersHorn) {
|
|
ability.onEachCardPlace = this.commanderHornAbility;
|
|
ability.onWeatherChange = this.commanderHornAbility;
|
|
}
|
|
if(ability.cancelPlacement && !obj.forcePlace) {
|
|
obj._cancelPlacement = true;
|
|
}
|
|
if(ability.nextTurn) {
|
|
obj._nextTurn = ability.nextTurn;
|
|
}
|
|
if(ability.tightBond) {
|
|
//this.setTightBond(card);
|
|
ability.onAfterPlace = this.setTightBond;
|
|
ability.onEachCardPlace = this.setTightBond;
|
|
//ability.onWeatherChange = this.setTightBond;
|
|
}
|
|
if(ability.scorch) {
|
|
this.scorch(card);
|
|
}
|
|
if(ability.scorchMelee) {
|
|
this.scorchMelee(card);
|
|
}
|
|
if(ability.removeImmediately) {
|
|
this.hand.remove(card);
|
|
this.addToDiscard(card);
|
|
}
|
|
if(ability.waitResponse && !obj.forcePlace) {
|
|
obj._waitResponse = true;
|
|
}
|
|
if(ability.changeSide) {
|
|
obj.targetSide = this.foe;
|
|
}
|
|
if(typeof ability.weather !== "undefined") {
|
|
ability.onEachTurn = this.setWeather.bind(this, ability.weather);
|
|
ability.onEachCardPlace = this.setWeather.bind(this, ability.weather);
|
|
}
|
|
if(ability.replaceWith && !obj.forcePlace) {
|
|
obj._cancelPlacement = true;
|
|
this.on("Decoy:replaceWith", function(replaceCard) {
|
|
if(replaceCard.getType() == Card.TYPE.LEADER ||
|
|
replaceCard.getType() == Card.TYPE.WEATHER ||
|
|
replaceCard.getType() == Card.TYPE.SPECIAL) {
|
|
return;
|
|
}
|
|
if(replaceCard.getName() === card.getName()) return;
|
|
if(replaceCard.hasAbility("hero")) return;
|
|
self.off("Decoy:replaceWith");
|
|
var field = self.field[replaceCard.getType()];
|
|
|
|
|
|
field.replaceWith(replaceCard, card);
|
|
self.runEvent("EachCardPlace");
|
|
|
|
self.hand.add(replaceCard);
|
|
self.hand.remove(card);
|
|
|
|
self.update();
|
|
//self.runEvent("NextTurn", null, [self.foe]);
|
|
self.endTurn();
|
|
self.battle.sendNotification(self.getName() + " played Decoy!");
|
|
})
|
|
}
|
|
if(ability.onEachTurn) {
|
|
var uid = this.on("EachTurn", ability.onEachTurn, this, [card])
|
|
card._uidEvents["EachTurn"] = uid;
|
|
}
|
|
if(ability.onEachCardPlace) {
|
|
var uid = this.on("EachCardPlace", ability.onEachCardPlace, this, [card]);
|
|
card._uidEvents["EachCardPlace"] = uid;
|
|
}
|
|
if(ability.onWeatherChange) {
|
|
var uid = this.on("WeatherChange", ability.onWeatherChange, this, [card]);
|
|
card._uidEvents["WeatherChange"] = uid;
|
|
}
|
|
|
|
//this.update();
|
|
|
|
}
|
|
}
|
|
|
|
r.checkAbilityOnAfterPlace = function(card, obj, __flag) {
|
|
//var ability = card.getAbility();
|
|
var ability = Array.isArray(__flag) ? __flag : card.getAbility();
|
|
|
|
if(Array.isArray(ability) && ability.length) {
|
|
var ret = ability.slice();
|
|
ret.splice(0, 1);
|
|
this.checkAbilityOnAfterPlace(card, obj, ret);
|
|
ability = ability[0];
|
|
}
|
|
|
|
if(ability && !Array.isArray(ability)) {
|
|
if(ability.name && ability.name === obj.suppress) {
|
|
//this.update();
|
|
return;
|
|
}
|
|
if(ability.onAfterPlace) {
|
|
ability.onAfterPlace.call(this, card)
|
|
}
|
|
}
|
|
}
|
|
|
|
r.setWeather = function(weather, opt) {
|
|
var targetRow = weather;
|
|
var field;
|
|
if(typeof targetRow === "undefined") {
|
|
console.log("setWeather: targetRow undefined", targetRow);
|
|
console.trace(this);
|
|
return;
|
|
}
|
|
opt = opt || {};
|
|
var onRoundEnd = opt.onTurnEnd || false;
|
|
|
|
|
|
if(targetRow === Card.TYPE.WEATHER) {
|
|
if(!onRoundEnd) {
|
|
this.battle.sendNotification(this.getName() + " played Clear Weather!");
|
|
}
|
|
field = this.field[targetRow];
|
|
field.removeAll();
|
|
|
|
for(var i = Card.TYPE.CLOSE_COMBAT; i <= Card.TYPE.SIEGE; i++) {
|
|
var _field1, _field2, _field;
|
|
_field1 = this.field[i].get();
|
|
_field2 = this.foe.field[i].get();
|
|
_field = _field1.concat(_field2);
|
|
|
|
_field.forEach(function(_card) {
|
|
if(_card.hasAbility("hero")) return;
|
|
_card.setForcedPower(-1);
|
|
});
|
|
}
|
|
this.runEvent("WeatherChange");
|
|
return;
|
|
}
|
|
var forcedPower = 1;
|
|
|
|
if(typeof targetRow === "undefined") {
|
|
console.trace(this);
|
|
}
|
|
var field1 = this.field[targetRow].get();
|
|
var field2 = this.foe.field[targetRow].get();
|
|
|
|
field = field1.concat(field2);
|
|
|
|
field.forEach(function(_card) {
|
|
if(_card.hasAbility("hero")) return;
|
|
_card.setForcedPower(forcedPower);
|
|
});
|
|
this.runEvent("WeatherChange");
|
|
}
|
|
|
|
r.scorchMelee = function(card) {
|
|
var side = this.foe;
|
|
var field = side.field[Card.TYPE.CLOSE_COMBAT];
|
|
|
|
this.battle.sendNotification(this.getName() + " played " + card.getName());
|
|
|
|
if(field.getScore() < 10) {
|
|
this.battle.sendNotification("Scorch: Score is under 10! Nothing happens.");
|
|
return;
|
|
}
|
|
|
|
var cards = field.getHighestCards(true);
|
|
var removeCards = field.removeCard(cards);
|
|
|
|
|
|
var txt = "Scorch destroyed:";
|
|
for(var i = 0; i < removeCards.length; i++) {
|
|
var c = removeCards[i];
|
|
txt += "\n" + c.getName();
|
|
}
|
|
|
|
this.battle.sendNotification(txt);
|
|
|
|
side.addToDiscard(removeCards);
|
|
}
|
|
|
|
r.scorch = function(card) {/*
|
|
var side = this.foe;
|
|
var field = side.field[Card.TYPE.CLOSE_COMBAT];
|
|
var cards = field.getHighestCards(true);
|
|
var removeCards = field.removeCard(cards);*/
|
|
var cards = this.getFieldCards();
|
|
cards = cards.concat(this.foe.getFieldCards());
|
|
var noHeroes = true;
|
|
var res = [];
|
|
var highest = 0;
|
|
var self = this;
|
|
|
|
this.battle.sendNotification(this.getName() + " played " + card.getName());
|
|
|
|
cards.forEach(function(card) {
|
|
if(noHeroes && card.hasAbility("hero")) return;
|
|
highest = card.getPower() > highest ? card.getPower() : highest;
|
|
})
|
|
|
|
cards.forEach(function(card) {
|
|
if(noHeroes && card.hasAbility("hero")) return;
|
|
if(card.getPower() === highest) res.push(card);
|
|
});
|
|
|
|
res.forEach(function(card) {
|
|
var side = self;
|
|
if(self.foe.field[card.getType()].isOnField(card)) {
|
|
side = self.foe;
|
|
}
|
|
var removed = side.field[card.getType()].removeCard(card);
|
|
side.addToDiscard(removed);
|
|
})
|
|
|
|
var txt = "Scorch destroyed:";
|
|
for(var i = 0; i < res.length; i++) {
|
|
var c = res[i];
|
|
txt += "\n" + c.getName();
|
|
}
|
|
|
|
this.battle.sendNotification(txt);
|
|
}
|
|
|
|
r.clearMainFields = function() {
|
|
var rndCard = null;
|
|
if(this.deck.getFaction() === Deck.FACTION.MONSTERS) {
|
|
rndCard = this.getRandomCardOnField();
|
|
if(rndCard) {
|
|
rndCard.__lock = true;
|
|
this.sendNotification(this.getName() + ": Monsters faction ability triggered! " + rndCard.getName());
|
|
}
|
|
else {
|
|
this.sendNotification(this.getName() + ": Monsters faction ability triggered! But no card found.");
|
|
}
|
|
}
|
|
var cards1 = this.field[Card.TYPE.CLOSE_COMBAT].removeAll();
|
|
var cards2 = this.field[Card.TYPE.RANGED].removeAll();
|
|
var cards3 = this.field[Card.TYPE.SIEGE].removeAll();
|
|
var cards4 = this.field[Card.TYPE.WEATHER].removeAll();
|
|
|
|
var cards = cards1.concat(cards2.concat(cards3.concat(cards4)));
|
|
this.addToDiscard(cards);
|
|
}
|
|
|
|
r.addToDiscard = function(cards) {
|
|
var self = this;
|
|
if(!Array.isArray(cards)) {
|
|
cards = [cards];
|
|
}
|
|
cards.forEach(function(_card) {
|
|
if(_card.__lock) {
|
|
delete _card.__lock;
|
|
return;
|
|
}
|
|
self._discard.push(_card);
|
|
});
|
|
}
|
|
|
|
r.removeFromDiscard = function(card) {
|
|
for(var i = 0; i < this._discard.length; i++) {
|
|
var c = this._discard[i];
|
|
if(c.getID() === card.getID()) {
|
|
|
|
this._discard.splice(i, 1);
|
|
return
|
|
}
|
|
}
|
|
}
|
|
|
|
r.getDiscard = function(json) {
|
|
if(json) {
|
|
return JSON.stringify(this._discard);
|
|
}
|
|
return this._discard;
|
|
}
|
|
|
|
r.resetNewRound = function() {
|
|
this.clearMainFields();
|
|
this.setWeather(5, {
|
|
onTurnEnd: true
|
|
}); //clear weather
|
|
this.setPassing(false);
|
|
}
|
|
|
|
r.filter = function(arrCards, opt) {
|
|
var arr = arrCards.slice();
|
|
|
|
for(var key in opt) {
|
|
var res = [];
|
|
var prop = key, val = opt[key];
|
|
|
|
|
|
arrCards.forEach(function(card) {
|
|
var property = card.getProperty(prop);
|
|
if(_.isArray(property)) {
|
|
var _f = false;
|
|
for(var i = 0; i < property.length; i++) {
|
|
if(property[i] === val) {
|
|
_f = true;
|
|
break;
|
|
}
|
|
}
|
|
if(!_f) {
|
|
res.push(card);
|
|
}
|
|
}
|
|
else if(_.isArray(val)) {
|
|
var _f = false;
|
|
for(var i = 0; i < val.length; i++) {
|
|
if(property === val[i]) {
|
|
_f = true;
|
|
break;
|
|
}
|
|
}
|
|
if(!_f) {
|
|
res.push(card);
|
|
}
|
|
}
|
|
else if(card.getProperty(prop) !== val) {
|
|
res.push(card);
|
|
}
|
|
})
|
|
arr = _.intersection(arr, res);
|
|
}
|
|
|
|
return arr;
|
|
}
|
|
|
|
r.reDraw = function(n) {
|
|
//var hand = this.hand.getCards();
|
|
var self = this;
|
|
var left = n;
|
|
var deferred = Promise.Deferred();
|
|
|
|
this.send("redraw:cards", null, true);
|
|
|
|
this.receive("redraw:reDrawCard", function(data) {
|
|
var id = data.cardID;
|
|
if(!left) return;
|
|
left--;
|
|
var card = self.hand.remove(id)[0];
|
|
|
|
self.deck.add(card);
|
|
self.deck.shuffle();
|
|
self.draw(1);
|
|
|
|
if(!left) {
|
|
self.send("redraw:close", null, true);
|
|
|
|
self.wait();
|
|
deferred.resolve("done");
|
|
self.sendNotificationTo(self.foe, self.getName() + " finished redraw phase.")
|
|
|
|
}
|
|
|
|
self.battle.updateSelf(self);
|
|
})
|
|
|
|
this.receive("redraw:close_client", function() {
|
|
|
|
self.wait();
|
|
deferred.resolve("done");
|
|
self.sendNotificationTo(self.foe, self.getName() + " finished redraw phase.")
|
|
})
|
|
|
|
return deferred;
|
|
|
|
}
|
|
|
|
r.sendNotificationTo = function(side, msg) {
|
|
this.battle.sendNotificationTo(side, msg);
|
|
}
|
|
r.sendNotification = function(msg) {
|
|
this.battle.sendNotification(msg);
|
|
}
|
|
|
|
return Battleside;
|
|
})();
|
|
|
|
module.exports = Battleside; |