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mirror of https://github.com/exane/not-gwent-online synced 2024-10-31 10:36:53 +00:00
not-gwent-online/assets/data/abilities.js
2015-06-22 20:19:06 +02:00

282 lines
7.2 KiB
JavaScript

module.exports = {
"agile": {
cancelPlacement: true,
onBeforePlace: function(card){
var self = this;
this.send("played:agile", {cardID: card.getID()}, true);
this.on("agile:setField", function(type){
self.off("agile:setField");
card.changeType(type)
self.placeCard(card, {
disabled: true
});
self.hand.remove(card);
})
}
},
"medic": {
waitResponse: true,
onAfterPlace: function(card){
var discard = this.getDiscard();
discard = this.filter(discard, {
"ability": "hero",
"type": card.constructor.TYPE.SPECIAL
})
this.send("played:medic", {
cards: JSON.stringify(discard)
}, true);
}
},
"morale_boost": {
onEachCardPlace: function(card){
var field = this.field[card.getType()];
var id = card.getID();
if(!field.isOnField(card)){
field.get().forEach(function(_card){
if(_card.getID() == id) return;
if(_card.getType() != card.getType()) return;
_card.setBoost(id, 0);
})
this.off("EachCardPlace", card.getUidEvents("EachCardPlace"));
return;
}
field.get().forEach(function(_card){
if(_card.getID() == id) return;
if(_card.getType() != card.getType()) return;
_card.setBoost(id, 1);
})
}
},
"muster": {
name: "muster",
onAfterPlace: function(card){
var musterType = card.getMusterType();
var self = this;
var cardsDeck = this.deck.find("musterType", musterType);
var cardsHand = this.hand.find("musterType", musterType);
cardsDeck.forEach(function(_card){
if(_card.getID() === card.getID()) return;
self.deck.removeFromDeck(_card);
self.placeCard(_card, {
suppress: "muster"
});
})
cardsHand.forEach(function(_card){
if(_card.getID() === card.getID()) return;
self.hand.remove(_card);
self.placeCard(_card, {
suppress: "muster"
});
})
}
},
"tight_bond": {
onAfterPlace: function(card){
var field = this.field[card.getType()];
var cards = field.get();
var lastInsert = cards.length;
if(lastInsert < 2) return;
if(cards[lastInsert - 2].getName() == cards[lastInsert - 1].getName()){
cards[lastInsert - 2].setBoost(cards[lastInsert - 2].getID(), +cards[lastInsert - 2].getPower());
cards[lastInsert - 1].setBoost(cards[lastInsert - 1].getID(), +cards[lastInsert - 1].getPower());
}
}
},
"spy": {
changeSide: true,
onAfterPlace: function(card){
this.draw(2);
}
},
"weather_fog": {
weather: 1/*,
onEachTurn: function(card){
var targetRow = card.constructor.TYPE.RANGED;
var forcedPower = 1;
var field1 = this.field[targetRow].get();
var field2 = this.foe.field[targetRow].get();
var field = field1.concat(field2);
field.forEach(function(_card){
if(_card.getRawAbility() == "hero") return;
_card.setForcedPower(forcedPower);
});
},
onEachCardPlace: function(card){
var targetRow = card.constructor.TYPE.RANGED;
var forcedPower = 1;
var field1 = this.field[targetRow].get();
var field2 = this.foe.field[targetRow].get();
var field = field1.concat(field2);
field.forEach(function(_card){
if(_card.getRawAbility() == "hero") return;
_card.setForcedPower(forcedPower);
});
}*/
},
"weather_rain": {
weather: 2
/*onEachTurn: function(card){
var targetRow = card.constructor.TYPE.SIEGE;
var forcedPower = 1;
var field1 = this.field[targetRow].get();
var field2 = this.foe.field[targetRow].get();
var field = field1.concat(field2);
field.forEach(function(_card){
if(_card.getRawAbility() == "hero") return;
_card.setForcedPower(forcedPower);
});
},
onEachCardPlace: function(card){
var targetRow = card.constructor.TYPE.SIEGE;
var forcedPower = 1;
var field1 = this.field[targetRow].get();
var field2 = this.foe.field[targetRow].get();
var field = field1.concat(field2);
field.forEach(function(_card){
if(_card.getRawAbility() == "hero") return;
_card.setForcedPower(forcedPower);
});
}*/
},
"weather_frost": {
weather: 0
/*
onEachTurn: function(card){
var targetRow = card.constructor.TYPE.CLOSE_COMBAT;
var forcedPower = 1;
var field1 = this.field[targetRow].get();
var field2 = this.foe.field[targetRow].get();
var field = field1.concat(field2);
field.forEach(function(_card){
if(_card.getRawAbility() == "hero") return;
_card.setForcedPower(forcedPower);
});
},
onEachCardPlace: function(card){
var targetRow = card.constructor.TYPE.CLOSE_COMBAT;
var forcedPower = 1;
var field1 = this.field[targetRow].get();
var field2 = this.foe.field[targetRow].get();
var field = field1.concat(field2);
field.forEach(function(_card){
if(_card.getRawAbility() == "hero") return;
_card.setForcedPower(forcedPower);
});
}*/
},
"weather_clear": {
weather: 5
/*onAfterPlace: function(card){
var targetRow = card.constructor.TYPE.WEATHER;
var field = this.field[targetRow];
field.removeAll();
for(var i = card.constructor.TYPE.CLOSE_COMBAT; i < card.constructor.TYPE.SIEGE; i++) {
var _field1, _field2, _field;
_field1 = this.field[i].get();
_field2 = this.foe.field[i].get();
_field = _field1.concat(_field2);
_field.forEach(function(_card){
if(_card.getRawAbility() == "hero") return;
_card.setForcedPower(-1);
});
}
}*/
},
"decoy": {
replaceWith: true
},
"commanders_horn": {
commandersHorn: true
},
"commanders_horn_card": {
cancelPlacement: true,
commandersHorn: true,
isCommandersHornCard: true
},
"foltest_leader1": {
onActivate: function(){
var cards = this.deck.find("key", "impenetrable_fog")
if(!cards.length) return;
var card = this.deck.removeFromDeck(cards[0]);
this.placeCard(card);
}
},
"foltest_leader2": {
onActivate: function(){
this.setWeather(5);
}
},
"foltest_leader3": {
onActivate: function(){
this.setHorn("commanders_horn", 2);
}
},
"foltest_leader4": {
onActivate: function(){
//scorch siege
}
},
"francesca_leader1": {
onActivate: function(){
var cards = this.deck.find("key", "biting_frost")
if(!cards.length) return;
var card = this.deck.removeFromDeck(cards[0]);
this.placeCard(card);
}
},
"francesca_leader2": {
onActivate: function(){
this.setHorn("commanders_horn", 1);
}
},
"francesca_leader3": {
onActivate: function(){
}
},
"francesca_leader4": {
onActivate: function(){
}
},
"eredin_leader1": {
onActivate: function(){
}
},
"eredin_leader2": {
onActivate: function(){
}
},
"eredin_leader3": {
onActivate: function(){
}
},
"eredin_leader4": {
onActivate: function(){
this.setHorn("commanders_horn", 0);
}
},
"hero": {}
}